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Ever since its first trailer released several months ago, Dead Island has been one of my most anticipated upcoming games. The sheer irony of a lush island paradise marred by walking human decay carries a rare yet growing appeal. Now the game is almost upon us.

At E3, Gamer Limit spent some quality time with the title, along with representatives from Techland and Deep Silver. After about 40 minutes poring over the nooks and crannies of the fictional island of Banoi, I must say that no other game captures the elements of survival and fear quite like Dead Island. It’s enough to make this my E3 top pick.

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Barring objections about the name, the Nintendo Wii U was received with great applause and excitement at this year’s E3. The first thing many people did when the doors opened to the West Hall was rush to Nintendo’s massive booth to get a glimpse of the hardware and its capabilities. And the lines never let up for the entire three days.

The reward for waiting more than an hour and a half in line was a chance to experience several demos: Shield Pose, an editable video of Link battling a ginormous spider, Battle Mii, Chase Mii, Super Mario Bros. Mii, that questionable video of the bird, and Ghost Recon Online. The prognosis – hopeful.

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Last year, Zombie Studios gave the world Blacklight Tango Down. A competent FPS focused on multiplayer, it released for Xbox Live, Playstation Network and PC.  The title provided all we’ve come to expect from the genre. And although it wasn’t the most unique game out there, the title managed to surprise many with its depth and production value, especially since it was released at a price point of $15.

Zombie aims to surprise us again with its sequel Blacklight Retribution. Top of the surprise list – it’s going to be strictly a PC game. Coming in at close second – it will be free to play. While the latter may be off putting to some, our hands-on with the game at E3 proved that there is much to be excited about.

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Have you heard of WayForward Technologies? Well, if you’re a fan of Nintendo consoles the answer is…well actually still probably no. They have an unfortunate track record of making awesome games that just don’t seem to sell. They’re the guys behind awesome games like Contra 4, the Shantae series, Lit, and (my personal favourite) A Boy and His Blob.

BloodRayne: Betrayal mark’s WayForward’s first entry on the high definition consoles. So now that WayForward are on your system of choice, with an established IP to boot, you’d better not ignore this one.

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If you saw the Microsoft press conference in its entirety, you saw Double Fine’s simulated family play Sesame Street: Once Upon A Monster for the Kinect. Even if this game isn’t for you, know that this is a proper title regardless of genre – gameplay is intuitive and accurate, visuals are sharp, and overall it is true to its audience unlike many titles out there.

Sure players above 7 years old may likely pass it up. This is not the game for that crowd, however. This is for the child and his/her family; and for them, it is perfect.

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While everyone was huddled around Resident Evil: Operation Racoon City, Gamer Limit sneaked in a lengthy session with the series’ upcoming handheld title. Resident Evil: Revelations for the Nintendo 3DS at once feels like a natural extension of the franchise, following Jill Valentine and her new partner, Parker Luciani.

Getting into this game will surely be easy both for diehard fans as well as those who had fell out of touch over the years. Whether there is a desire to play this game is another story altogether.

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Licensed games rarely live up their source material. Too often publishers will rush out titles to coincide with the release of a major Hollywood blockbuster or give developers too little time and funding, relying on the power of name recognition alone to sell units, rather than quality gameplay. Luckily, Warhammer 40,000 Space Marine bucks this trend.

Hit the jump for some hands-on impressions of what is shaping up to be one of the most exciting titles you’ll see on consoles this fall.

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Join myself, Francisco, and Kyle as we run through everything at E3 from the press conferences, to hands-on and eyes-on impressions, to our thoughts of E3, and, of course, our personal game of the show. Sit back, relax, and take in the almost two hours of audio magic. Also, be sure to hit us up with your thoughts on E3 2011 in the comments section.

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E3: SSX Impressions
By: | June 11th, 2011

The final thing I did before the Los Angeles Convention Center closed its doors and the ESA bid us adieu (until next year) was see EA’s latest installment in its extreme snowboarding franchise. Gamer Limit was whisked into a small dark room with a small group, sat down on a benches (made of snowboards!) for a look at the newest Snowboard Super Cross title.

Little did I know it at the time, but SSX was about to become my most anticipated title of 2012. Hit the jump to find out why.

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With PlayStation Move’s release last year, Sony opened a world of possibility for publishers to give Wii titles a second chance at success as HD experiences on the PlayStation 3. Such is the case with Sega and Headstrong Games’ House of the Dead: Overkill: Extended Cut. The Guinness Book of World Records may have called Overkill the most profane videogame in history but, like many hardcore titles in the Wii library, it certainly didn’t break any records for sales.

So, here it is again for Sony’s waggle wand complete with 3D visuals. Impressions await after the break.

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One of the greatest things about E3 is the Entertainment Software Association’s (ESA) partnerships with groups such as IndieCade, or International Festival of Independent Games. With IndiCade, you get to experience games otherwise unavailable through traditional channels. Case in point: Deep Sea. Just two laptops sitting in busy corner of the IndiCade area, the game attracted those curious about the unusual peripherals one needs to play.

The brainchild of sound designer, Robin Arnott, it is definitely an experiment in sound gaming and fear. Having gained quick notoriety for making one player faint at South By Southwest (SXSW), of course we wanted to try it out.

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Street Fighter X Tekken, one of the last frontiers of crossover fighting games, showed in full force at E3. The Capcom booth hosted 6 consoles and a big screen mainstage, complete with fighting sticks and long lines of eager gamers. The Capcom version of this double crossover, the demo featured familiar art style and gameplay from the latest installment of the Street Fighter franchise.

As expected, the biggest adjustment for fans of both titles has to be made when playing Tekken characters. However, it still promises an experience that is on track be one of the greatest crossovers yet.

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