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Have you heard of WayForward Technologies? Well, if you’re a fan of Nintendo consoles the answer is…well actually still probably no. They have an unfortunate track record of making awesome games that just don’t seem to sell. They’re the guys behind awesome games like Contra 4, the Shantae series, Lit, and (my personal favourite) A Boy and His Blob.

BloodRayne: Betrayal mark’s WayForward’s first entry on the high definition consoles. So now that WayForward are on your system of choice, with an established IP to boot, you’d better not ignore this one.

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If you saw the Microsoft press conference in its entirety, you saw Double Fine’s simulated family play Sesame Street: Once Upon A Monster for the Kinect. Even if this game isn’t for you, know that this is a proper title regardless of genre – gameplay is intuitive and accurate, visuals are sharp, and overall it is true to its audience unlike many titles out there.

Sure players above 7 years old may likely pass it up. This is not the game for that crowd, however. This is for the child and his/her family; and for them, it is perfect.

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E3: The complete rundown
By: | June 12th, 2011

Over the course of the next couple of days, Gamer Limit will be pounded with content from the Electronics Entertainment Expo. And in the interest of organization and your sanity, this post will act as a complete rundown of up-to-date content from E3. So hit that break and take in all of the news from the gaming nerd mecha that is E3. Read more… »

While everyone was huddled around Resident Evil: Operation Racoon City, Gamer Limit sneaked in a lengthy session with the series’ upcoming handheld title. Resident Evil: Revelations for the Nintendo 3DS at once feels like a natural extension of the franchise, following Jill Valentine and her new partner, Parker Luciani.

Getting into this game will surely be easy both for diehard fans as well as those who had fell out of touch over the years. Whether there is a desire to play this game is another story altogether.

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Licensed games rarely live up their source material. Too often publishers will rush out titles to coincide with the release of a major Hollywood blockbuster or give developers too little time and funding, relying on the power of name recognition alone to sell units, rather than quality gameplay. Luckily, Warhammer 40,000 Space Marine bucks this trend.

Hit the jump for some hands-on impressions of what is shaping up to be one of the most exciting titles you’ll see on consoles this fall.

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Join myself, Francisco, and Kyle as we run through everything at E3 from the press conferences, to hands-on and eyes-on impressions, to our thoughts of E3, and, of course, our personal game of the show. Sit back, relax, and take in the almost two hours of audio magic. Also, be sure to hit us up with your thoughts on E3 2011 in the comments section.

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E3: SSX Impressions
By: | June 11th, 2011

The final thing I did before the Los Angeles Convention Center closed its doors and the ESA bid us adieu (until next year) was see EA’s latest installment in its extreme snowboarding franchise. Gamer Limit was whisked into a small dark room with a small group, sat down on a benches (made of snowboards!) for a look at the newest Snowboard Super Cross title.

Little did I know it at the time, but SSX was about to become my most anticipated title of 2012. Hit the jump to find out why.

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With PlayStation Move’s release last year, Sony opened a world of possibility for publishers to give Wii titles a second chance at success as HD experiences on the PlayStation 3. Such is the case with Sega and Headstrong Games’ House of the Dead: Overkill: Extended Cut. The Guinness Book of World Records may have called Overkill the most profane videogame in history but, like many hardcore titles in the Wii library, it certainly didn’t break any records for sales.

So, here it is again for Sony’s waggle wand complete with 3D visuals. Impressions await after the break.

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To help promote Warhammer 40,000: Space Marine‘s impending September 6th release date, THQ is releasing Warhammer 40,000: Kill Team, a third-person action shooter, on the PlayStation Network and Xbox Live Arcade. The title is due out this summer and is meant to whet your palette and work up an appetite for the main event. Gamer Limit had an opportunity to sit down with THQ and check out both titles.

Hit the jump for some hands-on impressions of Kill Team.

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One of the greatest things about E3 is the Entertainment Software Association’s (ESA) partnerships with groups such as IndieCade, or International Festival of Independent Games. With IndiCade, you get to experience games otherwise unavailable through traditional channels. Case in point: Deep Sea. Just two laptops sitting in busy corner of the IndiCade area, the game attracted those curious about the unusual peripherals one needs to play.

The brainchild of sound designer, Robin Arnott, it is definitely an experiment in sound gaming and fear. Having gained quick notoriety for making one player faint at South By Southwest (SXSW), of course we wanted to try it out.

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Street Fighter X Tekken, one of the last frontiers of crossover fighting games, showed in full force at E3. The Capcom booth hosted 6 consoles and a big screen mainstage, complete with fighting sticks and long lines of eager gamers. The Capcom version of this double crossover, the demo featured familiar art style and gameplay from the latest installment of the Street Fighter franchise.

As expected, the biggest adjustment for fans of both titles has to be made when playing Tekken characters. However, it still promises an experience that is on track be one of the greatest crossovers yet.

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While RaiderZ was on the E3 floor for all to play, Gamer Limit shuttled off into a dark and quiet room for an exclusive sit down demo of MAIET Entertainment’s upcoming free-to-play MMORPG. At first glance, it is a typical open world, fantasy game. Players are immediately met with the typical tropes — warriors and mages, goblins and dragons, skills and quests.

However, as I began to partake of some goblin genocide, the game’s strengths started to stand out. Then they started to sing.

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