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Reggie Fils-Aime (aka the Regginator) has just announced that the eagerly anticipated successor to the Nintendo DS will be released in all territories by the end of the financial year.

The so-called ‘prototype’ model received an overwhelmingly positive response at E3 last week, with critics lauding its technical prowess and convincing 3D effects. However, many gamers demanded to know to real reason as to why Nintendo refused to confirm an official release date at the conference.

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If I could sum up Crackdown with one phrase, it would be “KILL THESE GUYS, THEN SOME OTHER GUYS TEN MORE TIMES, AGENT!”  Sadly, while it was a cool looking game, the mission structure was pretty repetitive, and simply required you to raid crime boss base after base, killing similar looking models for about ten hours on end. But while repetition was the name of the game, there was some solace to be found: the ability to essentially jump forty feet in the air, and climb giant skyscrapers in ways never before possible in any sandbox game on the market.

Is Crackdown 2 the same old jump-fest? Take a journey with us as we examine the new Xbox Live thirty-minute “do whatever you want” Crackdown 2 demo. Read more… »

How does one improve the best sports franchise in the last three years? No, don’t say it. Don’t argue with me here. NHL is, without doubt, the best EA Sports franchise there is – the 22 Sports Game of the Year awards the franchise has received over the past three years speaks for itself after all. Sure I am a huge Madden fan, but the realism, the polish, and the amount of content in NHL 08, NHL 09, and NHL 10 have been a few of the reasons why it has been so successful.

After last year’s title, it was hard for me to fathom exactly how it could be improved – hence the previous question. Well, that question was answered for me by getting my grubby hands on it behind closed doors at E3. However, before my mind could process the changes and improvements that have been made in NHL 11, I had to pick my jaw up off the floor. Read more… »

While the Sony PSP has had its ups and its downs, most people can agree that one the few shining examples of great game design on the system is God of War: Chains of Olympus.  Not only has it been heralded as one of the best PSP games released, it’s also considered by many to be one of the best God of War games to date.

It should come as no shock then that Ready at Dawn Studios is back to bring Kratos to the small screen one more time in God of War: Ghost of Sparta.  Being a huge God of War fan myself, I knew I had to get my hands on the game at E3 to see if this was really an adventure worth embarking on.  Now that I’ve washed the blood off my hands after the long 15 minute demo, I’m ready to tell you all about it. Read more… »

Bethesda showcased four different titles, and of the four, Fallout: New Vegas was the most well known.  Ironically, Rage, Brink, and Hunted were the lesser known, but because of their solid display, they quickly became the focal point of discussion whenever Bethesda was brought up.

Simply put, New Vegas was a disappointment for me, and because Vegas was once a place I called “home,” it was the title I was looking forward to most.  While it may sound contradictory, or even slightly biased, my impressions of the demonstration are completely separate from how I feel the overall game will be upon release and with good reason too. Read more… »

Since the advent of the WoW era, countless subscription MMOs have begun with a fanfare before slowly fading into free-to-play obscurity. While many fun games in this genre have been created, the life-blood of any MMO’s long term success hinges on one all-important factor: end-game content. If there isn’t something fun to do once you’ve bumped up against the level cap, players will eventually move on to the next big thing.

This is why I was impressed with the way Sony Online Entertainment chose to show off their superhero MMO on the E3 floor. Instead of a standard PvE walkthrough of features, when I picked up the controller for some hands-on time with the game, I was thrown immediately into a PvP battle with other live players, intended to be one form of endgame content once the game launches.

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This post is going to be very simple – THIS – IS – E3! Check out all our impressions after the jump!

These aren’t generic announcements – the listed links are exclusive content only found on Gamer Limit.

That’s not including any of our news posts, live tweet blogging from multiple conferences, or any of our upcoming posts!

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Never having played previous entries in the series, I wasn’t sure what to expect when I stepped behind the curtain at the Square Enix section to take a look at the latest Deus Ex entry. One thing I did know was that as the show wore on, more and more people I met were talking excitedly about it.

By the time I left the hands-off gameplay demo room, I thoroughly understood what all the buzz was about. There’s a lot of awesome on tap for this upcoming title; just for a taste, you can punch through a brick wall, grab a guy, and snap his neck. Do want.

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I love music, and not only its consumption. My parents were kind enough to get me started with the guitar quite some time ago, and since then I’ve continued my musical journey with a few other instruments. Yet despite all this, I still love Rock Band, despite playing the real versions of each of the included instruments.

Then, the Rock Band 3 keyboard happened, along with the announcement of a pro mode. I actually own an 88-key electronic piano that collects dust in my bedroom, remaining ignored thanks to so many other obligations. Yet, suddenly, Rock Band 3′s pro keyboard mode comes around, and I’m given hope again that my fingers will grace its keys with something sounding like, you know, music.

But I needed to try it first to see if, indeed, this is just the tool I need. Luckily, E3 gave me that chance, and I had a go at the pro keyboard courtesy of Harmonix. It was all at once a wonderful experience and a miserable failure.

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LBP captured my heart in 2008 with its adorable, adventurous gameplay, and its undeniably charming sackboy mascot.

Now, the sequel is preparing for its launch later this year, and I can’t help but get excited. Especially since they are ramping up the already powerful level design tool. Media Molecule is promising that LBP 2 is not only a fun platformer, but also a “platform for games”.

With that in mind, I took some of the mini-games they had on the show for a spin.

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Defense of the Ancients is a custom game made in Warcraft 3. Its level of popularity is staggering; people have been playing it non-stop for years, tournaments are held for DotA in all corners of the world, and if you were to log onto Warcraft 3 and look for games online, over half the games you find will be DotA. Best of all, if you have Warcraft 3 – it’s “free” (of course you paid for Warcraft 3, right?).

It was only a matter of time before game developers got the bright idea to turn the addictive gameplay of DotA into a commercial game and make some serious profit from it. Sure, we already have Demigod and League of Legends, which borrow from the formula of DotA, but Heroes of Newerth is the first such game to actually try mimicking DotA as closely as possible.

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One would think that jumping would be paramount to a series’ success: but not for Bionic Commando. The original could easily be considered one of the hardest games on the NES when you were a child. Think about it; you had been conditioned for months on end playing Mario, hopping away like nobody’s business, then BAM! comes Bionic Commando, and says “you pull yourself up or you get nothing at all!”

The XBLA/PSN remake Rearmed carried on that tradition, but finally, in the upcoming Rearmed 2 the ol’ cyborg gets his only wish – a new set of jumping legs. Read more… »