
(Editor’s note: Since we have two massive Burnout enthusiasts on the crew, and they both wanted to write their own perspective… just to spice up Gamer Limit…we let them.)
Martin Bigg: It’s been nearly 18 months since Burnout Paradise was first let loose, so it is a testament to Criterion’s dedication to the franchise that they are still continually supporting the game at this point. 2009 has been awashed with a stash of premium content to download, but unfortunately some of these packs have only highlighted Burnout’s turn to the dark side that is EA, with their tendency to stamp substantial prices on subpar content. The pricing, for what has essentially been existing car models resprayed with new liveries and a few gimmicky abilities for the most part, has indeed been questionable, especially when content such as Burnout Bikes was available for free prior to this.
Big Surf Island therefore marks Criterion’s latest endeavour into the increasingly profitable DLC market, and has been by far and away the most sought after release since the entire raft of DLC was first mapped out. But is it worth the price of the admission this time?









