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	<title>Gamer Limit &#187; Umit</title>
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		<title>LittleBigPlanet Review</title>
		<link>http://gamerlimit.com/2008/12/littlebigplanet-review/</link>
		<comments>http://gamerlimit.com/2008/12/littlebigplanet-review/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 04:46:35 +0000</pubDate>
		<dc:creator>Umit</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[playstion 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=627</guid>
		<description><![CDATA[LittleBigPlanet (LBP hereafter) is one of Sony&#8217;s biggest blockbuster games for the PS3. Original IP, beautiful graphics, and new ideas all packed into one package. Sounds like a sure winner? Read on to find out&#8230; LBP is broken into two parts. The first part is basically a 2D(ish) platformer ala classic Mario. We&#8217;ll talk about [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="noBorder aligncenter" title="logo_small" src="http://gamerlimit.com/wp-content/uploads/2008/12/logo_small-350x176.jpg" alt="logo_small" width="350" height="176" /></p>
<p>LittleBigPlanet (LBP hereafter) is one of Sony&#8217;s biggest blockbuster games for the PS3. Original IP, beautiful graphics, and new ideas all packed into one package. Sounds like a sure winner? Read on to find out&#8230;</p>
<p><span id="more-627"></span></p>
<p>LBP is broken into two parts. The first part is basically a 2D(ish) platformer ala classic Mario. We&#8217;ll talk about this first. You control a character referred to as a Sackboy. Your particular Sackboy is not special in any way&#8230;he or she appears to be just one of many. You can also customise your Sackboy in many ways, changing the clothing and colours and facial expression and so on. The amount of customisability is impressive, but it doesn&#8217;t have any affect on gameplay. The game has you controlling your customised Sackboy on a 2D plane, in an environment rendered in 3D, generally travelling eternally towards the right.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-669" title="screenshot_20" src="http://gamerlimit.com/wp-content/uploads/2008/12/screenshot_20.jpg" alt="screenshot_20" width="512" height="288" /></p>
<p>This is where the first problem comes in&#8230;.If they wanted to make a 2D game, that is fine. That is great. I love 2D! I wish there was more 2D games out there! But LBP is not really 2D. There are actually 3 different 2D planes that your character can occupy, foreground, middle ground, and background. You can switch between them manually by pushing up and down on the analogue stick, or sometimes the game will decide to change automatically for you if the choice is obvious.</p>
<p>I really hate this triple plane mechanic. I was constantly changing planes accidentally, never knowing which plane I should be on, falling to my doom if I changed planes on a bridge that only occupied one plane. It becomes even worse when you have multi player; it&#8217;s just too confusing. Your always getting stuck behind objects, falling into pits you thought weren&#8217;t a hazard. Mario only had one plane, Mario worked fine. Why can&#8217;t they just have one plane? Eventually I got used to the triple planes&#8230;but I never liked them. They always remained annoying.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-666" title="screenshot_4" src="http://gamerlimit.com/wp-content/uploads/2008/12/screenshot_4.jpg" alt="screenshot_4" width="512" height="288" /></p>
<p>One thing I never got used to, and is a potential game breaker, are the controls. For a platformer that relies on accurate timing and precise jumps, the controls are very unresponsive. Your character feels sluggish, doesn&#8217;t really jump how you expect him to jump. It just feels wrong. Another thing that only adds to the control problems are the physics. I&#8217;m not sure what they were trying to do with it; is it suppose to be realistic? It doesn&#8217;t feel realistic. The speed at which objects move around seems wrong, and the forces at work feel exaggerated. It becomes extremely difficult and frustrating to predict how far a jump will take you. Really, for me, the controls and physics ruined this game.</p>
<p>The second part of this game, is of course the tool set provided to create your own levels. The tools are quite good, and very powerful. I can&#8217;t really fault this part of the game, except that it&#8217;s not really a &#8220;game&#8221;. I never really got into the whole level creation thing. Just not my thing. But if you enjoy it, you&#8217;ll probably have a great time with LBP.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-667" title="screenshot_14" src="http://gamerlimit.com/wp-content/uploads/2008/12/screenshot_14.jpg" alt="screenshot_14" width="512" height="288" /></p>
<p>The whole thing is online, so you can play multiplayer (up 4 people) and download other people&#8217;s levels which they have created. Multiplayer worked well, and most levels have parts especially designed for 2 or more players. The user created levels are well&#8230;not very good. At least none of the ones I played. The vast majority are quick achievement earning levels. There are also many stories of Sony&#8217;s heavy handed moderation, removing levels left and right with no notice. Perhaps in time, some brilliant user created levels will appear, but this is only a hope.</p>
<p>At the end of the day, I cannot honestly recommend LBP. It looked great on paper; a fresh presentation and beautiful graphics, plus a feature packed level creator. I was really looking forward to this game, I was very excited. But, unfortunately, the gameplay doesn&#8217;t make the cut.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-668" title="screenshot_16" src="http://gamerlimit.com/wp-content/uploads/2008/12/screenshot_16.jpg" alt="screenshot_16" width="512" height="288" /></p>
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		<slash:comments>16</slash:comments>
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		<title>Gamer Limit Review: Dead Space</title>
		<link>http://gamerlimit.com/2008/11/xbox-360-dead-space-review/</link>
		<comments>http://gamerlimit.com/2008/11/xbox-360-dead-space-review/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 22:52:47 +0000</pubDate>
		<dc:creator>Umit</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Survival Horror]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=166</guid>
		<description><![CDATA[Dead Space is a third person shooter with an over-the-shoulder camera a la Resident Evil 4. Boasting polished graphics and absorbing sound, the game aims to put you into an Alien movie (the first two good ones, mind you)! Dead Space starts out quickly, with no mucking about. The intro sequence is short, and your [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://gamerlimit.com/files/2008/11/deadspace.jpg"><img class="alignnone size-large wp-image-33445" title="deadspace" src="http://gamerlimit.com/files/2008/11/deadspace-540x303.jpg" alt="deadspace" width="540" height="238" /></a></p>
<p><em>Dead Space</em> is a third person shooter with an over-the-shoulder camera a la Resident Evil 4.</p>
<p>Boasting polished graphics and absorbing sound, the game aims to put you into an <em>Alien</em> movie (the first two good ones, mind you)!</p>
<p><span id="more-166"></span></p>
<p><em>Dead Space </em>starts out quickly, with no mucking about. The intro sequence is short, and your character is almost immediately thrown into the action. The game takes place on a seemingly deserted and massive space ship out in the unfashionable end of the galaxy. If you haven&#8217;t seen the huge amount of marketing material for this game, ranging from comics to an animated film, you probably won&#8217;t know what the hell is going on. And that&#8217;s a good thing. The story is well told and engaging, and does well to draw you in. I recommend you look at the additional material after finishing the game, as they deal more with the back story.</p>
<p>The first thing your likely to notice about <em>Dead Space</em> is the lack of a HUD. Everything happens on screen, in real time. Your inventory is projected as a holographic image in front of your character, and health is displayed as a glowing bar on the back if your character&#8217;s suit. The graphics look great and the game plays very well, with no slow downs or jarring effects. The polish put into this game is fantastic, and it is evident that even the smallest details have had a great amount of thought invested into them.</p>
<p>Sound also plays a big part in this game, and is done very well. All of the rattles and creaks on board the ship echo and resonate wonderfully, and really add to the atmosphere. Enemy shrieks have the ability to bring a shiver to your spine. The game also has sections where you travel into vacuum, and the sound is done especially well here. Everything suddenly mutes and all you hear is your character&#8217;s breathing and heart beat. It has a chilling effect and really needs to be experienced.</p>
<p>You&#8217;re probably aware that <em>Dead Space</em> is meant to be a scary game, and for the most part it succeeds in this. I didn&#8217;t find it scary enough to give you nightmares or anything like that, but it does have its moments. Thankfully the game does not pull the old monster-in-the-closest trick every time you open a door. There are often long stretches where you do not encounter any enemies, and this really builds the tension. The scariness factor is defiantly satisfactory in this game, I&#8217;d say it&#8217;s about as scary, if not more-so than <em>Resident Evil 4</em>.</p>
<p>In fact, <em>Dead Space</em> plays a lot like <em>RE4</em>; only in space, and with aliens. This is (for me at least) a very good thing. The fighting system works well, and adds a nice twist. Instead of aiming for the head or body, the best strategy is to shoot off the enemy&#8217;s limbs. Most of the guns in the game are designed with this goal in mind. Your character also has the ability to slow down enemies and objects, and to manipulate gravity (much like <em>HL2&#8242;s</em> gravity gun).</p>
<p style="text-align: center;"><a href="http://gamerlimit.com/wp-content/uploads/2008/11/3.jpg"><img class="size-medium wp-image-169 aligncenter" title="3" src="http://gamerlimit.com/wp-content/uploads/2008/11/3-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>I do of course, still have a few complaints. While the fighting system works well, the variety in enemies was lacking. Many of the baddies you fight are the same design again and again, but with more HP, faster speed, or something similar. There are different enemies in the game&#8230;but I think it could use a few more. Some of the boss battles are also disappointing. They are much too easy and uninspired, many of the normal enemies are harder than the bosses.</p>
<p>Thorough out the whole game I couldn&#8217;t help but think it would have been so much better if it made me feel more <em>alone</em>. Your crew mates are constantly talking to you on the radio, giving you instructions, telling you where to go next. It breaks the tension makes you feel <em>safe</em>. The game had the potentiality to make you feel totally and utterly alone in a hostile and insane environment. Instead it tends to hold your hand and guide you through it. This doesn&#8217;t ruin game by any means, but you can&#8217;t shake the feeling that it could have been something even better.</p>
<p style="text-align: center;"><a href="http://gamerlimit.com/wp-content/uploads/2008/11/4.jpg"><img class="size-medium wp-image-170 aligncenter" title="4" src="http://gamerlimit.com/wp-content/uploads/2008/11/4-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>All in all, <em>Dead Space</em> is great game that delivers a unique and original experience that really shouldn&#8217;t be missed.</p>
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