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	<title>Gamer Limit &#187; Carlo Sta Barbara</title>
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	<description>Gamer Limit</description>
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		<title>Gamer Limit Review: Mass Effect</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-review-mass-effect/</link>
		<comments>http://gamerlimit.com/2009/02/gamer-limit-review-mass-effect/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 11:00:42 +0000</pubDate>
		<dc:creator>Carlo Sta Barbara</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=5790</guid>
		<description><![CDATA[I cower behind a metal pillar in some unknown alien city, clinging to my last bit of health as an army of killer alien droids encircle my position, waiting nervously as my healing ability recharges, my slain squad-mates being of little use alive or dead . I&#8217;m wondering why I&#8217;m choosing to push forward in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2009/02/mass-effect-skyline-big.jpg"><img class="alignnone size-large wp-image-35935" title="mass-effect-skyline-big" src="http://gamerlimit.com/files/2009/02/mass-effect-skyline-big-540x298.jpg" alt="mass-effect-skyline-big" width="540" height="298" /></a></p>
<p>I cower behind a metal pillar in some unknown alien city, clinging to my last bit of health as an army of killer alien droids encircle my position, waiting nervously as my healing ability recharges, my slain squad-mates being of little use alive or dead . I&#8217;m wondering why I&#8217;m choosing to push forward in a game that is so unwieldy to control, at least during the battle sequences, that death seems so frustratingly routine.</p>
<p>Is it the Star Wars-inspired (or, for some, derivative) story, or the depth of role-playing, even with the inclusion of some useless character-classes? Read on to find out what I mean.<span id="more-5790"></span></p>
<p>Mass Effect, a science-fiction action role-playing adventure developed by BioWare for the Xbox 360 and PC, is a complex and difficult game.  Difficult, not necessarily in the &#8220;save early, save often&#8221; vein (though there definitely is a lot of that due to some game-stopping glitches and difficult battles), but difficult because it is hard to pin down. Yes, it is a role-playing game: you can tailor Commander Shephard, commander of the SSV Normandy and the game&#8217;s hero, into a number of different character classes from soldiers (weapons specialists) to adepts (biotics specialist whose lack of firepower ultimately makes progression difficult).</p>
<p>But it is also a wannabe action game complete with a Gears of War-like cover mechanic, squad commands and vehicular combat but lacking pinpoint aiming or shooting mechanics since damage is still subtly based on hit and skill points. Snipe someone between the eyes, for example, the role-playing dice rolls, and the result<br />
is not necessarily an instant kill.</p>
<p>Mass Effect&#8217;s story is more focused and fairly straightforward. You, as Commander Shephard, are tasked to uncover the reasons why a rogue Spectre, Mass Effect&#8217;s Jedi-equivalent, Saren Arterius has allied with the robotic Geth alien-race and the significance of the Reavers, another synthetic alien-race who like to harvest organic life-forms once every millenia. It is hardly original but, taking some inspiration from 70s pulp science-fiction, the overall presentation of the narrative as well as the consistent, almost 2001: A Space Odyssey-like art design gives the game its own distinctiveness.</p>
<p><img class="aligncenter size-medium wp-image-6926" title="mass-effect-3" src="http://gamerlimit.com/wp-content/uploads/2009/02/mass-effect-3-350x196.jpg" alt="mass-effect-3" width="350" height="196" /></p>
<p>Ignoring the science-fiction accoutrements, Mass Effect is ostensibly a game about choices. Do you choose to save your squad-mate from certain death? Do you invite them to join your crew? Do you pat them on the back or scold them because they look like 3D wax mannequins (aliens excluded)? A Movie-like presentation, which includes the camera shifting between talking characters, and a simple conversation system, the game&#8217;s core mechanic which only requires a simple toggle of an analog stick, allows these choices to be intuitive and entertaining rather than laborious.</p>
<p>As most of the game&#8217;s narrative is delivered via conversations (a comprehensive in-game codec providing the backstory), the ability to choose where that conversation will branch seems, for most of the time, more empowering in this game than in some of Bioware&#8217;s previous efforts.</p>
<p>Disappointingly, this sense of empowerment is an illusion. Replaying scenes again, often after you fail to get pass a particularly difficult battle, will uncover that many &#8220;branching&#8221; dialogue paths meet at the same end and so the promise of freedom rings false. As well written as the conversations are, they will lack complexity for those inclined to find where the boundaries of the system lie.</p>
<p><img class="aligncenter size-medium wp-image-6221" title="masseffect_75_1280x760" src="http://gamerlimit.com/wp-content/uploads/2009/02/masseffect_75_1280x760-336x200.jpg" alt="masseffect_75_1280x760" width="336" height="200" /></p>
<p>There remains depth in character-development, especially if you choose to explore your squad-mates&#8217; back stories and follow the threads of conversation that have no real consequence to the main story &#8211; the &#8220;tell me about yourself&#8221; dialogue thread. Many of the game&#8217;s memorable plot events, including the often-mentioned love scene, will only be memorable if you have taken the time to interact with and have gotten to &#8220;know&#8221; Mass Effect&#8217;s multitude of characters among them the irritable Krogan battle master Wrex, the blue Asari scientist Liara T&#8217;Soni and the space marine Ashley Williams.</p>
<p>There are also an abundance of side-quests and planets to explore, some of which, unfortunately, contribute little to the main storyline or are bland and repetitive. Again, there is the hint of choice, but this time the side-quest and planet &#8220;choices&#8221; are uninteresting rather than illusory. They are impressive in size, at first glance, but most of the planets are barren save for the occasional alien fortress or giant sand worm. The side-quests, meanwhile, are mostly simplistic, some able to reduced down to the &#8220;find that, talk to that, kill that&#8221; quest pattern.</p>
<p>It is also disappointing that when you encounter the difficult battle sequences it is as though the game is trying to wrest control from you. Enemy encounters, mostly against packs of killer alien droids, are characterized by constant struggles with an unintuitive inventory and weapons system, which fails to communicate what upgrades are available or sort them in any comprehensible order, and squad-mates whose path-finding troubles may leave you stranded in a middle of a tense fire fight.</p>
<p>Thankfully, as the game progresses and you become at ease with managing your telekinetic powers, with taking cover efficiently and when aiming your guns feels less like trying to wrestle a baby crocodile, the versatility of combat glimmers underneath the surface. Use your biotics specialist, Liara T&#8217;Soni to lift a helpless Geth droid into the air as Ashley Williams takes it out with her guns. Unsurprisingly, once more options (or, in other words, more choices) become available, combat becomes less a frustrating toil and more a dynamic balancing act of attack, defense and team-management.</p>
<p><img class="aligncenter size-medium wp-image-6222" title="mass-effect-screenshot-3" src="http://gamerlimit.com/wp-content/uploads/2009/02/mass-effect-screenshot-3-350x196.jpg" alt="mass-effect-screenshot-3" width="350" height="196" /></p>
<p>Strangely, while its flaws are glaring, Mass Effect manages to retain most of its charm. A consistent visual design, strong writing, a well-paced story, and, most of all, the chance to some degree shape that story, are enough incentives to push forward. It is a shame that, if you look hard enough, what was an adventure full of possibilities is really one of full of limitations. However, should you choose to hang on, with your laser blaster and crew in tow, you will be rewarded with a satisfying conclusion to the first part of what promises to be a proficient space-opera saga.</p>
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		<title>Gamer Limit Time Machine: Beneath a Steel Sky</title>
		<link>http://gamerlimit.com/2009/02/gamer-limit-classics-beneath-a-steel-sky/</link>
		<comments>http://gamerlimit.com/2009/02/gamer-limit-classics-beneath-a-steel-sky/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 02:17:40 +0000</pubDate>
		<dc:creator>Carlo Sta Barbara</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Beneath a Steel Sky]]></category>
		<category><![CDATA[Classics]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=4529</guid>
		<description><![CDATA[Robert Foster&#8217;s a complicated man. Brought up by indigenous Australians in &#8220;the Gap&#8221;, a barren wasteland much like Fallout 3&#8242;s post-nuclear Washington, after surviving a plane crash as a child, Foster seems like a mish-mash of Rick Deckard and Mad Max with some extra dry humour and a hot-tempered robot side-kick. Still, you&#8217;d think he&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-5168 aligncenter" title="benethf" src="http://gamerlimit.com/wp-content/uploads/2009/02/benethf.jpg" alt="benethf" width="350" height="201" /></p>
<p>Robert Foster&#8217;s a complicated man. Brought up by indigenous Australians in &#8220;the Gap&#8221;, a barren wasteland much like Fallout 3&#8242;s post-nuclear Washington, after surviving a plane crash as a child, Foster seems like a mish-mash of Rick Deckard and Mad Max with some extra dry humour and a hot-tempered robot side-kick. Still, you&#8217;d think he&#8217;d take being kidnapped by stormtroopers who then murder his adopted family a little bit harder than he does.</p>
<p><span id="more-4529"></span></p>
<p><img class="alignright size-medium wp-image-5044" title="350px-beneath_a_steel_sky_-_2" src="http://gamerlimit.com/wp-content/uploads/2009/02/350px-beneath_a_steel_sky_-_2-266x200.jpg" alt="350px-beneath_a_steel_sky_-_2" width="266" height="200" />Meet Revolution Software&#8217;s Beneath a Steel Sky, a 1994 sci-fi point and click adventure for MS DOS and Amiga, often forgotten alongside more famous games in its genre like LucasArt&#8217;s Indiana Jones and the Fate of Atlantis, Sam and Max or Sierra&#8217;s Gabriel Knight series. For modern gamers, games like Cing&#8217;s Hotel Dusk and Capcom&#8217;s Phoenix Wright dominate the adventure game mindshare &#8211; the touchpad and stylus (and sometimes the Wii remote), we assume, so perfectly suited to point and click gameplay. So, at first, playing Beneath a Steel Sky feels like a relic &#8211; a reminder of those dim times when we would spend countless hours in front of our PC monitors, our retinas burning from intense pixel-hunting sessions, right mouse-button clicking like there was no tomorrow.</p>
<p>However, once you&#8217;ve conceded that you&#8217;ll be playing this game with a strategy guide an alt-tab away, the linear (and sometimes frustrating) puzzle-solving becomes background to the game&#8217;s engaging Orwellian sci-fi story, light-hearted humour and wise-cracking, memorable characters. Even for today&#8217;s high standard of 3D graphics and visual fidelity, Revolution Software&#8217;s relatively understated depiction of the bleak but strangely offbeat dystopian Union City, where Foster searches for why he is wanted by the city&#8217;s security forces, remains to this day, vivid and full of character. Notably, fans of Alan Moore&#8217;s Watchmen will enjoy the opening comic-style cinematic drawn by Dave Gibbons, whose involvement in Beneath A Steel Sky also encompasses some of the in-game artwork.</p>
<p><img class="aligncenter size-large wp-image-5045" title="bass-linc" src="http://gamerlimit.com/wp-content/uploads/2009/02/bass-linc-500x312.jpg" alt="bass-linc" width="500" height="312" /></p>
<p>For many, Beneath a Steel Sky will fail to hit any nostalgic chord. While being a critical and commercial success in the mid-90s, today its archaic game mechanics will frustrate rather than endear. However, for those who appreciate atmosphere and art design (Bioshock and Fallout 3 fans specifically) or for those looking forward to more modern adventure games (see Phoenix Wright and Hotel Dusk, or the upcoming Broken Sword for the Wii and DS), Beneath a Steel Sky is an interesting look back and a game worth seeking out.</p>
<p><em>Beneath a Steel Sky by Revolution software is now available as freeware on the <a href="ScummVM.org">ScummVM.org</a> website.</em></p>
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