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In a sad turn of events, 1UP is reporting that Diablo III will launch without one of it’s planned modes – PVP Arena. Evidently, it will come later in the year in the form of a patch. The PVP Arena mode would essentially pit players against each other like any standard deathmatch situation — a mode a lot of fans were looking forward to, given that the series has only traditionally provided world PVP.

While I don’t think it will break the game, this move is particularly surprising, because of how much it will fracture the community. Blizzard, like Valve, is one to wait until their games are 100% finished before launch — my guess is Activision has had enough of “Blizzard Time”, and is forcing them to launch it.


  1. You know, I hate to be that guy, but this concession really seems small compared to the other steps backward the game has taken. After playing the beta, it’s pretty disappointing to see the choices stripped away. You can’t pick your stats, they’re raised situationally for each class. You can’t pick which skills to learn, they’re assigned automatically and identically die every character of the same class, and those skills/runes can’t be leveled; they’re the same from the moment you get them ’till the end of the game. The entire have is focussed solely on gear, when before you could spec your character uniquely to compensate for a lack of gear. Every character of the same class is identical at the same level, with the exception of what gear they wear and skills/runes they pick.

    The UI is also horribly limiting, and getting worse with patches. Skills were arbitrarily decided to be (poorly and needlessly) separated into six categories to coincide with the game’s 6 skill limit. The only way to choose a skill is to select which button you want, then view the three or four they determined is appropriate for that button. Worse yet, you have to toggle an checkbox in the system options to enable access to any skill for a particular button, at which point you are required to tab through pages of three our four fools at a time. This is a a design decision made AFTER there was a skill page that showed every skill at once, conveniently, so that you could just drag them down to the hotbar intuitively. What gets me about this system, aside from it’s atrocious design, is how seemingly controller-focussed the interface and game design is. Four keys and two mouse clicks seems to be more of a console-conscious design decision than a gameplay one, and ruining a workable PC game UI four something that resembles a console set up screams of Activision’s whip cracking. So much for a “dedicated team” working on a console if the entire game is tailored for one from the get go.

    At least PVP is guaranteed to come later. I don’t think unique and robust character specializations or a level headed interface will ever get patched in.

    • Unfortunately, since pretty much every “golden” developer has been bought by EA or Activision, that’s the age we live in.

      As a hardcore Diablo 1 dial-up and Diablo II Bnet player, I agree with your assessment of the beta. While fun, it is extremely stripped down, to the point of the newest buzzword – “streamlined”. I think the game will still be enjoyable, but will it be enjoyable for 5+ years like Diablo II? I’m not sure.

    • Yeah, it’s undeniably still a fun game (which I’d say is more sure to the genre than the game), they are so adamant in stripping things away. What gets me is how, even with its complications and deep character customizations, Diablo 2 sold ridiculously well – to the point of still being in the top 20 games selling 8+ years after release. Clearly the sequel didn’t need dumbing down to be successful…

    • Another (much worse) thought is, do they even want it to be as enjoyable as D2? Activision might be eager for a Diablo IV far sooner this time around…

  2. Please forgive the phone typos.

    ” assigned automatically and identically FOR every character”
    ” The entire GAME is focussed solely on gear” *which is convenient now that they’re skimming money off the top of an in-game, real money auction house*
    ” required to tab through pages of ONLY three or four SKILLS at a time.”

    Also, the game doesn’t even let you scroll between the six skills on your mouse! I had more control over my character in a game designed 12+ years ago than its modern sequel.

    • avatar Juan

      Still playing! All of the chars above expcet the amazon I decided were useless because I didn’t plan ahead enough when building them. Also, my hardcore necro died at level 45, which was frustrating.Now I use a properly-built lvl 93 necro named SuckyNoob (chose that after I died in hardcore, partly for penance) and a few others in the 70s and 80s. I can regularly do all the events in the game solo, and have gotten several hellfire torches. Currently I am looking at a PVP assassin build, but it is going to take a good bit of practice. (every now and then someone pisses me off with a surprise kill, and it would be nice to be able to retaliate)

  3. Personally I never liked Diablo 2 (feel free to stone me later) to begin with and this is just a poor mans Diablo 2 with better graphics. I just hope this game wakes people up to the Blizzard can do no wrong BS. Blizzard has been dumbing down, homogenizing, and removing all challenge (other than heroic raids for the first 3 months) from their games for some time now.

  4. avatar Gavilancillo

    my only disappointment and lack of asissasns/rouge and the characters.otherwise think the game has much to offer after all who play or plan to play diablo knows? that his fate would be sealed. the addiction rsrsrs (evil laugh)wizard, Monk, barbarian, witch doctoc, Deimon hunter, rogue assassini, exorcista

  5. avatar Vinay

    I wish? the demon hunter had a long bow perks, or dual weaopns perks :/ but i think i saw b4 she may have some kind of fan weapon of sorts (kinda like MK’s Kitana), well that’s just awesome!!

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