While everyone was huddled around Resident Evil: Operation Racoon City, Gamer Limit sneaked in a lengthy session with the series’ upcoming handheld title. Resident Evil: Revelations for the Nintendo 3DS at once feels like a natural extension of the franchise, following Jill Valentine and her new partner, Parker Luciani.
Getting into this game will surely be easy both for diehard fans as well as those who had fell out of touch over the years. Whether there is a desire to play this game is another story altogether.
On the plus side, Revelations is visually stunning. The power of the hardware and the depth of 3D lend themselves to crisp graphics. Even with the smaller screen, players are sure to feel closer to the action, the world, the characters, etc.
At the same time, the touch screen relieves the player from having to pause the game for map viewing and inventory control. Map viewing, switching weapons and using items are as easy as tapping on the corresponding touch screen icon.
When it comes to puzzles, players can also expect to take part in some stylus action. In the demo, I had to open an electrical panel by tapping on the screws on the touch screen (meh). Then, I was greeted with a somewhat challenging puzzle where I had to reorganize power nodes to get the electricity to flow correctly (okay *nodding*). How the nodes got screwed up in the first place, especially since I was able to walk through that door moments before, is anyone’s guess.
The demo upped the tension by throwing ample amounts of those white-skinned, flesh bag enemies at me, while providing little ammo. The pressure to be precise with gunshots and conserve resources can be an anxious situation, especially with a mini-horde of monsters coming at you. This was the demo’s main strategy to get you to feel that ‘Survival Horror’ quality Resident Evil is known for. That’s it.
And when I say that’s it, I mean that was pretty much all the demo had to offer — enemies, puzzles and inventory conservation. First impression, Resident Evil: Revelations, minus the 3D and touch screen functionality, seems like the same ‘ol Resident Evil. Not much strikes me as surprising or all together engaging.
Capcom is promising a brand new storyline, of course, following Jill and Parker as agents of the BSAA (Bioterrorism Security Assessment Alliance). The majority of the action takes place on a seemingly abandoned freighter ship in search of Chris Redfield, timeline between Resident Evil 4 and 5.
The maritime setting will also introduce new underwater enemies. During a video screening of gameplay not available in the demo, we caught a glimpse of Jill’s partner in action, swimming through a portion of the ship, incapacitating humongous shrimp/stingray monsters with a brand new weapon — the pulse grenade.
Essentially a grenade of pure sound, it has been said to ensure an instant kill. To say the least, it all has me incredulous of the final product. Will the pulse grenade be balanced in the end, so not to make the game too easy? Will the storyline, puzzles, gameplay offer something new to make this a stand-out title? We’ll just have to wait and see.