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We received our first look at the next “leap forward” in the Fable series during Microsoft’s E3 keynote today. Peter Molyneux wants to make you feel “100 times more involved”. You just have to love that classic Molyneux hyperbole. Once he decided to shut his gob and let us see the game, the press conference demo featured a man waving his arms around to cast spells and defeat goblins.

Fans of the series may be disappointed to hear that Fable: The Journey looks like its shaping up to be an on rails shooter, rather than a full fledged installment in the series. Then again, if the prospect of using your Kinect for something other than a dance or sports game excites you, Fable: The Journey may be up your alley.

  1. avatar TABREZ

    On the surface it doesn’t sound much dieffrent than what has been done already on other platforms. Metroid has had the hold and charge for quite some time, and Zelda has the special attacks and counter moves, learned as you progress through the game. I won’t prejudge though, I will have to wait and see how he implements it in Fable 2.To me the steep learning curve, button combo memorization aspect is just one thing that turns off casual gamers. The going rate for Xbox 360 games is now $60 for a AAA title like Fable 2. I don’t know very many casual gamers that would pay that price. Things like Bejeweled at $20 a pop or Nintendo DS games for $20-30 sell like hotcakes. The $60 entry fee also discourages the impulse buyer. I am much more likely to experiment on a title when the price is low.I do agree with him that the combat in Oblivion was badly implemented. I still haven’t seen any system for a sword type game such as Oblivion as well implemented as the original of the genre – Ultima Underworld. It was so intuitive, move your mouse forward to thrust – you felt like you were really thrusting since your arm was going through the same forward motion, or side to side to slash – again simulating the real motion required. Of course that is with a mouse, it would be hard to do on an xbox controller, but Zelda on the Wii has already implemented similar styles of play.

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