Have you heard of WayForward Technologies? Well, if you’re a fan of Nintendo consoles the answer is…well actually still probably no. They have an unfortunate track record of making awesome games that just don’t seem to sell. They’re the guys behind awesome games like Contra 4, the Shantae series, Lit, and (my personal favourite) A Boy and His Blob.
BloodRayne: Betrayal mark’s WayForward’s first entry on the high definition consoles. So now that WayForward are on your system of choice, with an established IP to boot, you’d better not ignore this one.
Fans of the BloodRayne series might be a little surprised to find that WayForward has drastically changed the game with Betrayal. Instead of a direct sequel to BloodRayne 2, WayForward has played to their strengths and created a 2D side-scrolling action platformer.
On the combat side of things, Betrayal is centered around finding new and unique ways to dispatch your foes. Rayne can hack and slash enemies with a pair of blades or shoot them with her pistol. Ammunition is limited, so relying on close quarters combat and combos will be your bread and butter. Speaking of close quarters (and food) Rayne can heal herself and dish out some damage by sucking the blood of her enemies.
While it looks relatively easy, after some hands-on time with Betrayal, I can tell you that is far from the case. For a two dimensional action game, Betrayal has a great deal of depth. If you’re a high score junkie, a main draw of the game will certainly be it’s arcade style. Honing your skills to avoid enemy damage and pull off impressive, gory combos will earn you the points necessary to run up those online leaderboards.
Visually, Betrayal is gorgeous. Everything from the colours, to envrionments, character models, and animations, they’re all absolutely beautiful. It’s not only pretty from a technical standpoint, but it just oozes that signature WayForward style. I don’t ever think I’ve seen anything this violent be so adorable and charming, but somehow Betrayal pulls it off.
BloodRayne: Betrayal is landing on the PlayStation Network and Xbox Live Arcade later this summer. With fifteen levels, tight controls, a gorgeous art-style, and over six hours of side-scrolling arcade action this is one game that I can’t wait to sink my teeth into.