As a new addition to the Gamer Limit team I was planning on writing an article that covered my favourite game of last year, as many of the writers here have already done. However I decided against telling you about how much I enjoyed the brilliant Mass Effect 2, because I would only be repeating articles that you have read already on plenty of different gaming websites, including Gamer Limit. Although it was rather brilliant, wasn’t it?
Instead, I thought, as a new contributor to the website, maybe it would be more appropriate for me to talk about the future of 2011 and the games that we can all look forward to. Last year was pretty good for gamers with a variety of great titles for us to choose from and 2011 doesn’t look like it will disappoint. Hopefully you all have a couple games in mind (I definitely have more than a couple), whether it be revisiting the land of Tamriel or searching for yet another lost city with Nathan Drake.
One theme that stands out when looking at the games to be released over 2011 is the large proportion of sequels to titles that we already know and love. Go ahead and think of some of the games that you are anticipating this year and there’s a good chance that most of them are not brand new names or ideas, but rather sequels or maybe even prequels to an already successful series.
On the one hand that means we get to jump back into our favourite stories and see the effect of our actions from previous games. Bioware seem to be leading the way on this front by making a more personal storyline depending on the specific choices that you made when playing each game in the series. Although the effects that we saw in Mass Effect 2 were pretty basic, they plan to continue this idea with the upcoming Mass Effect and Dragon Age games and I’m hopeful that we will see some intriguing twists to the storylines depending on our actions. If developers didn’t create sequels to the games we love, then we may not see such epic storylines or watch the characters we control change and develop to the same extent.
Of course, the main reason that developers release sequels is simply because the previous game sold a lot of copies. This usually (but unfortunately not always) means that gamers have enjoyed the gameplay offered by the series so far and gives the developers a good idea of what to focus on. The sequel will probably need to include gameplay that is similar to the original with a few changes based on feedback from fans, a variety of new features to keep things fresh and interesting, a continuation of the story and some visual improvements. This is obviously an extremely basic way of looking at a sequel but is often what gamers want from from them. I’m not saying this is a bad thing by any means, if Batman: Arkham City feels massively different to its predecessor I will probably be disappointed. A good sequel allows gamers to continue to enjoy the same great gameplay from its predecessor whilst feeling fresh and exciting at the same time.
2011 is a year of video game sequels and I’m certain I’ll enjoy playing them, but it would be nice to see a few more big name developers working on brand new titles with brand new ideas. Creating a good sequel is by no means an easy job and they are often scrutinized more so by gamers because of the success of the series so far. However I don’t think a sequel can challenge the innovation of game developers as much as a new title that needs to stand out from the crowd. What do you think?
My name is Chris and I’m going to be writing for Gamer Limit on a regular basis. I hope you have enjoyed my first article and make sure to let me know your thoughts in the comments below, as I’d really like to see what you guys think!