Gamer Limit Banner

The time has finally come! Gamer Limit is ringing in the new year with of the best games 2010 had to offer. The Gamer Limit staff has nominated and selected the top games of 2010. Plenty of great games joined the libraries of the PC and Xbox 360 systems this year.

The nominees for Gamer Limit’s Microsoft Games of the Year include: Super Meat Boy, Mass Effect 2, NHL 11, Civ 5, VVVVVV, and Starcraft II. But, who won? You’ll need to hit the jump to find out.


This year we just couldn’t decide between the two: so we chose both! While Starcraft II was expected to be a huge sucess, VVVVV just came out of nowhere and took the world by storm. Starring a tiny 8-bit Captain Viridian, VVVVVwas a game that only contained one mechanic: the ability to flip gravity. Yet, it boasted extremely smart level design, and non-rage inducing checkpoints, to create a really unique 2D experience.

Starcraft II on the other hand, hosts an incredibly deep single player campaign (perhaps the best ever for an RTS), and tight multiplayer fixes that allowed for a more in-depth experience. Either way you look at it, it was a good year for PC gamers.

360 GOTY – Mass Effect 2

Mass Effect 2 was so good, it received numerous votes for each category it was in: whether it was PC, 360, or general Game of the Year. However, one of the reasons why it played so well on 360 was due to the seamlessly action based controls, which were much tighter this time around compared to the original Mass Effect.

Unlike the first title in the series, Mass Effect 2 has extremely tight-knit shooting mechanics that would  compete with the best third person shooters on the market. That, combined with the new simple inventory system, allows for a much more streamlined console experience.

  1. I keep hearing so many good things about ME2. I’m working my way through the first Mass Effect, and it seems like I’ll enjoy the second one even more.

    The aiming/shooting feels a little off in the first one.

    • Truth be told, I preferred a lot of things in Mass Effect 1. Shooting fans (ie the mass market) hated the cover/aiming system because it was imprecise – which is valid.

      But the RPG elements in Mass Effect 1 were ten-fold, and you had full customization of your party, with tons of abilities to level up, and hundreds of item combinations.

      Mass Effect 2 basically stripped down everything, practically eliminating skill-ups and items, making for a more streamlined experience (if you were to compare gear options in ME1 and 2, I think it would be 500+ to 10).

      It’s great, but the original Mass Effect still deserves some credit!

    • Don’t get me wrong, I love Mass Effect right now. I dislike the vehicle sections because the driving/aiming feels really strange. But I love all the RPG stuff. Customizing my abilities, my squad, all the options for my weapons and armor.

      Plus the conversations are great. I practically never skip any dialogue.

    • Yea the Mako is horrible!

      Either way, you’ll love ME2.

  2. Pffft. Starcraft 2. Bias. VVVVVV4life.

  3. avatar Ferahtsu

    Wasn’t Starcraft II only 33% of what fans expected?

    • avatar Bob

      If light was a form of sine wave then it should wilgge around the mass with out a problem.If light is a flux of particle minute masses than they would collide with the atoms of the crystals and get absorbed into the atoms causing them to increase in mass.However since mass light particles are so small there is plenty of space between the atoms in the cristal to go thru.So some go thru and some get absorbed into the atoms.Hence mass increase of a mass is not due to how fast a mass is moving but how its atoms absorb the light flux.This would be the only explanation to the relativistic mass increase in Einstein s equation. According to the laws of thermodynamics nothing comes from nothing .A non crystal material would tend to be more opaque because the atoms are not as ordered as in the crystals ;Hence causing interference to the passage of the light fluxIt has been observed that the velocity of light depends on the medium in which it travel. Hence different materials such as water, crystals ,glass exhibit different index of refraction so light travels at different speeds in these materials=Hence its not constant.If space would have different densities and different Field pressures, than it would make sense to say that the speed of light is variable in the Universes since it would travel in different densities of space -time.You last part of the question about what effect does light have in the medium of space shows you are thinking beyond Einstein. This is very commendable.However to explain this phenomena requires a very tedious and lenghty explanation. But the effect does exist.

Leave a Reply