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The time has finally come! Gamer Limit is ringing in the new year with of the best games 2010 had to offer. The Gamer Limit staff has nominated and selected the top games of 2010. Plenty of great games joined the libraries of the Wii and DS systems this year.

The nominees for Gamer Limit’s Nintendo Games of the Year include: Infinite Space, Dragon Quest IX, Super Mario Galaxy 2, Fragile Dreams: Farewell Ruins of the Moon, Tatsunoko vs. Capcom: The Ultimate All Stars, and Epic Mickey. But, who won? You’ll need to hit the jump to find out. Read more… »

The time has finally come! Gamer Limit is ringing in the new year with of the best games 2010 had to offer. The Gamer Limit staff has nominated and selected the top games of 2010. Plenty of great games joined the libraries of the PC and Xbox 360 systems this year.

The nominees for Gamer Limit’s Microsoft Games of the Year include: Super Meat Boy, Mass Effect 2, NHL 11, Civ 5, VVVVVV, and Starcraft II. But, who won? You’ll need to hit the jump to find out. Read more… »

In addition to being a bastion for indie developers and startup studios, Xbox Live Arcade and PlayStation Network are rapidly becoming destinations for actual arcade games.  Many of these tend to be straight ports and, regardless of how fun they were, their aging shows through, like a favorite tennis racket with half the strings broken off.  Crazy Taxi is venerated as one of the best arcade classics of its time but hasn’t translated well into this age.  It’s still as fun as it was in the arcade, but whether it’s enough for ten bucks is debatable.

The basic premise of Crazy Taxi is still the same, assuming you spent the past decade in isolation and missed the game as well as its sequels and numerous clones.  You start off the game by picking one of four purely aesthetic drivers – the only difference among them is their lumpy polygonal appearances – and leaping into your taxi.  You’re given an amount of time depending on the gameplay mode to drive around assumed San Francisco picking up fares and taking them to their destinations before time runs out.  If you take too long with a fare you lose it, and when you run out of your time your shift is up.

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[Over the next few weeks the staff here at Gamerlimit will be sharing their personal favorite game of the past year with the community in build up to Gamer Limit’s Game of the Year Awards for 2010]

When he accepted the Golden Globe for his work on Broken Trail, Robert Duvall asserted that the wild west was a history unique to the United States. As someone born and raised in the states, this idea resonates with me to this day. Like the cougar on John Martston’s back, the wild west is something both majestic and terrifying ever close behind me, defining my existence whether I like it or not.

So not to beleaguer the fact that Red Dead Redemption is a unique game for as many reasons as the wild west is a unique point in time within U.S. history, I’ll let you know how the game defines me as a gamer. Like many of you who played it, I’m a tool of dirty politics, a killer and a legend wrapped into one. Then …

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Gamer Limit Review: Raskulls
By: | December 29th, 2010

Puzzle games are a dime a dozen, and most of them don’t seek to evolve the genre. The majority of the time, you see slight variants in gameplay, such as Luxor’s slight variation to Zuma, but nothing really pushes the boundaries of previous iterations.

Thankfully, Halfbrick’s Raskulls puts an end to the long line of Mr. Driller clones, and manages to not only re-invent the genre, but turn it completely upside-down. Read on to find out why you absolutely need Raskulls on your Xbox 360′s hard-drive.

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Gamer Limit Review: lilt line
By: | December 25th, 2010

Differentcloth’s lilt line received some attention last year when it was released for iPhone and won the Independent Games Festival’s Award for Audio Achievement. Now, this cool little rhythm-racer is making its way to Wii-Ware with the help of Gaijin Games, the guys behind the Bit.Trip series.

But is the Wii release any good? Or is it just a quick and dirty port of a phone game?

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[Over the next few weeks the staff here at Gamerlimit will be sharing their personal favorite game of the past year with the community in build up to Gamer Limit’s Game of the Year Awards for 2010]

The past twelve months have been a great year for gaming. I played plenty of awesome games this year…Valkyria Chronicles II, VVVVVV, Dante’s Inferno, Bit.Trip RUNNER, Tatsunoko vs. Capcom, Donkey Kong Country Returns, the list goes on and on. Hit the jump for my thoughts on one of the most spectacular titles of 2010: No More Heroes 2: Desperate Struggle.

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No Super Meat Boy for WiiWare
By: | December 23rd, 2010

Earlier today, Team Meat announced through their twitter account that “there not be a Wiiware version” of their hit indie title Super Meat Boy for the PC and XBOX 360. The developer is looking into releasing the game on a disc for retail release but “its also looking grim”.

They’re not giving up hope of getting their awesome platformer into Wii owner’s hands, but it looks like its turning out to be a lot harder than expected, given the size constraints of WiiWare and how much more difficult it is for smaller studios to release physical media.

[Via GoNintendo]

Gamers who embrace 3D as the next evolutionary step in media and entertainment may have started to hug, cradle and coo over their PS3s when Sony announced the console will soon have more than 50 3D titles on their platform. Those who cringe at the very mention of this technology may feel like Sony, along with the movie industry, is trying to shove a toxic fad down their throats. No matter where you stand on this issue, suffice it to say that 3D technology is here and it doesn’t seem like it will go away any time soon.

Sony’s most recent 3D announcement shows they certainly do not believe in 3D reflux disease. The exact opposite, 3D to them is a miracle tonic that will quell any technological woes your slightly dated media center is suffering from. Their prescription can be found after the jump.

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“Dear Humble Indie Bundle customer, I would just like to personally thank you for your support in making the Humble Indie Bundle #2 even more successful than the first one. As thanks, I have added the Humble Indie Bundle #1 into your bundle.  If you go to your personal download page, you will find the following games waiting for you: World of Goo, Aquaria, Gish, Lugaru HD, Penumbra Overture, Samorost 2

Happy holidays!  They’re (mostly) redeemable on Steam too, if you would like to link them to your account. If this kind of thing makes you happy, please feel free to add a little more to your Humble Bundle purchase (you can help bring up the average on your download page) and keep spreading the word!

Sincerely,
Jeffrey Rosen
Humble Bundle”

The Humble Indie Bundle 2 has made over $1.3 million so far and has just over 3 days left.

Fallout: New Vegas had its fair share of glitches, but overall, it was one of my favorite games of all time. Running around with a .44 Magnum, a prophetic robe, and Danny Trejo is one of my deepest badass fantasies. But I’ve had my romp, and now, I’m just waiting to see what the planned DLC can offer.

The newest contender, Dead Money, set in the doomed wasteland of the Sierra Madre casino, just launched on the Xbox 360. Does it match up to something like The Pitt, one of the quality packs from Fallout 3? Or does it completely fail like Mothership Zeta?

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Enslaved: Odyssey to the West is definitely one of my favorite games of the year, but not entirely because it is one of the best. I fell in love with the game before even playing it, and while I did find some reasons to be disappointed in it, I thought it was great. The environment, the story, and the characters were all phenomenal, but the gameplay wasn’t always as fun as it could have been.

The game’s first DLC, Pigsy’s Perfect 10, does something rather remarkable, changing the basic gameplay in such a drastic way as to be almost an entirely new game. Replacing the main game’s melee-centric combat with slow, methodical sniping, the content provides a surprising amount of difficulty — and quite a lot of fun.

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