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Avatar ImageGamer Limit Review: Time Crisis: Razing Storm
By: | November 29th, 2010 | Playstation 3
Move |PS3 |Review

Time Crisis titles have always been the primary attraction of any trip to the arcade in my lifetime. There is just something magical about those cheap plastic light guns and a friend by your side. Now, with the MadCatz PlayStation Move gun accessory instead of the cheap plastic light gun wired to the arcade unit, it was my sincere hope that Time Crisis: Razing Storm would be capable of capturing some of that nostalgia and delivering it into the comfort of my own home.

With three titles bundled into one package, Time Crisis: Razing Storm is the second light gun game to be offered to early adopters of PlayStation Move after The Shoot. With a limited amount of games around the time of its launch, one can only hope that the purchase is justified with good software. Unfortunately though, Time Crisis: Razing Storm in no way eases the woes of Move owners.

Time Crisis: Razing Storm is a collection that bundles Razing Storm with Time Crisis 4 and Deadstorm Pirates. Obviously enough, Razing Storm is the main title in this package. And to be completely blunt, it is easily one of the worst first-person shooters I have ever been exposed to. The combination of poor level design, AI, and controls makes it an experience that proves nothing more than what not to do in a Move game.

While I understand that FPS games are limited in inputs with motion control games, I definitely can’t support control schemes like this. Turning in Razing Storm requires you to move the Move controller off of the edge of the screen. If the frustration doesn’t set in when this control scheme negatively effects your ability to quickly react to situations, it will surely set in when you realize just how uncomfortable this can be to play – sitting or standing.

Unfortunately you will also be hard pressed to get the hours out of this game that one has come to expect in games today. Razing Storm‘s campaign is under two hours long and is definitely not an experience that warrants replay. From there, you are left with the online offering in Razing Storm.

As is expected however, the online community for this game is outrageously small with only a dozen or so people online at even peak hours. Should you be able to get into a match, you will find yourself once again fighting the controls and never really feel like you have the upper hand on any player. Altogether it feels like a twitchy online multiplayer game with a large dose of luck involved.

Once you move past the forgettable Razing Storm, it is onto the much more enjoyable games that hold all of the nostalgia this collection has to offer. The arcade version of Time Crisis 4 is exactly as you would expect: the story is awful, the light gun gameplay is enjoyable, and it is over all to fast.

Because this game is on rails the controls are intuitive and simple, allowing anyone to jump right in. However, while ranked playthroughs are offered, the game is disappointingly short and clocks in at just under an hour from beginning to end. Despite this, the game offers enough of a challenge to warrant a couple of playthroughs and is crazy fun with a friend by your side.

Fortunately I saved the best for last: Deadstorm Pirates. Having never played nor heard of this game before I had my reservations but, in all honesty, was pleasantly surprised. Once past the 3.5GB required install, the quirky title held the largest majority of my attention while playing. Between the variety, challenge, and simplistic gameplay mechanics, I couldn’t help but wish this game was a standalone downloadable game.

While Time Crisis 4 offered much more variety in weapons, Deadstorm Pirates offers much more variety in gameplay which is refreshing in comparison to everything else this game has to offer. With just a golden gun and unlimited bullets you simply sit back, unload on your enemies, and pay close attention to the reticules around you. Many enemies have certain weak points and requires quick reaction and focus to complete.

Outside of enemy variety, you will find yourself swinging the Move controller in circles to operate vehicles, operating cannons, and shooting treasures throughout the levels for a chance at health. However, as with the rest of the games here, the game is over in well under an hour. I must admit though, Deadstorm Pirates was enjoyable enough to warrant multiple playthroughs and is my top choice when sitting down to play with a friend.

Overall, Time Crisis: Razing Storm is a disappointing collection of games. My hope of bringing home the hours of fun I had with light guns in arcades is certainly not provided here. However, if you are a big Time Crisis fan and can forgive the many shortcomings, it might be worth a bargain bin pick up at some point in the future.

Rating Category
4.0 Presentation
The graphics are subpar, the abundance of calibration is annoying, and the stories are awful.
How does our scoring system work?
6.0 Gameplay
Razing Storm is horrendous but Time Crisis 4 and Deadstorm Pirates are enjoyable.
5.0 Sound
Generic music and some laughable voice acting.
4.0 Longevity
Altogether this collections offers, at the least, 4 hours of gameplay. There isn't much replay value to speak of unfortunately.
5.0 Overall
Time Crisis: Razing Storm is a short and disappointing collection. A majority of the fun is found in the two included titles: Time Crisis 4 and Deadstorm Pirates.

  1. Deadstorm Pirates has actually now been released as a standalone PSN game.

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