Last week Sega producer Takashi Iizuka made the bold claim that Sonic Colors would not fall victim to the dreaded Sonic Cycle. With an exciting trailer, gameplay seemingly ripped straight from the brilliant Sonic Unleashed daytime stages, and a bright, cheery aesthetic reminiscent of Super Mario Galaxy, it was easy to believe Iizuka’s words. However, maybe someone at Sega should quiet the guy down before his mouth jeopardizes the title’s success.
In a recent interview Iizuka told British retailer GAME that Sonic Colors is not for core gamers, and has some pretty interesting ideas about who plays Sonic titles. His startling words await you after the break.
When asked about difficult controls and speed issues that recent Sonic titles have featured, Iizuka revealed that Sega is “intending Sonic Colours to be played by children of probably between six and twelve years-old.”
Iizuka told the British retailer that the game was designed with fun in mind, and consequently was built with controls that everyone can enjoy. “So, it’s not really a game for the core gamers. If you take the rail grind, it’s something that’s fast, not difficult but is fun to do and looks great. It’s about making a game that’s right for the core audience of the game.”
The interviewer inquired as to whether Sega believed that this would alienate or split their potential audience. Iizuka believes “that there are two types of Sonic players”. One is the type of person who has played since the Genesis, and for them Sega has created Sonic 4.
The second type of Sonic player is someone who has “played 3D Sonic games and felt that the game was too difficult. Sonic Colours is the game for those types of players. It’s still a 3D Sonic game but the controls are more user-friendly; it’s an easy to pick up and play type of game.” Between Sonic 4 and Sonic Colors Sega believes they are addressing these two separate demographics.
Way to alienate your fan-base, Sega. While those demographics may exist, they are certainly not mutually exclusive. It is incredibly insulting that Sega thinks of hardcore gamers as masochists rather than people who just thoroughly enjoy games. Perhaps, they should stop thinking about catering to particular audiences and start thinking about making a great game that can appeal to everyone.