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Today EA announced that the next iteration of it’s popular series The Sims will take place in medieval times. Dubbed The Sims Medieval, the new title hopes to integrate RPG and strategy elements into their dollhouse simulator.

According to Scott Evans, general manager of developer The Sims Studio, “The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics.”

So far, we know that quests will run the gamut “from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth.”

Sounds pretty interesting, if you ask me. I’ve always enjoyed The Sims series, albeit in short amounts. I never really stick with it because I get bored without clearly defined objectives. Hopefully these quests and the RPG/strategy elements will offer me something that keeps me coming back for more.

What do you guys think? Will this merger between dollhouse and RPG/strategy prove fruitful? Does The Sims Medieval pique your interest? If so, mark spring 2011 on your calendar. That’s when the game hits stores.


  1. My question is how they’re going to make this work with the current user base. The whole thing that makes The Sims different is that it’s real life, or the closest thing to it possible. Transferring that design to what is effectively a historical fantasy is … untested, and I’m not certain who this is trying to appeal to.

    As a game, however, it sounds vaguely interesting.

    • By that same token the Sims was untested too when it came out. I would rather see someone try to move a series in a new and fresh direction that just keep rehashing the same things over and over. When people stop trying to improve upon existing titles gaming is basically dead.

      That said this sounds like it could be fun to me and I will keep an eye on it.

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