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Today publisher THQ announced that the fourth title in Volition’s Red Faction series, dubbed Red Faction: Armageddon, will hit the PC, Xbox 360 and PS3 March 2011.

Set fifty years after the events of Red Faction: Guerrilla, Armageddon sees the Martian colonists going back into the tunnel systems featured in the first two Red Faction titles. To shake things up this time around, the colonists accidental stumble upon some sort of alien life lingering in the mines.

Besides a new threat, Armageddon features some prominent changes to the Red Faction: Guerrilla game mechanics. Building on the Geo-Mod 2.0 engine’s able to destroy pretty much anything, Armageddon will allow gamers to rebuild structures thanks to a new tool called the ‘Nano Forge.’ Apparently this Nano Forge will host a whole slew of new abilities including a “Magnet Gun.”

I have always been intrigued by the Red Faction titles. They are always ambitious projects offering games a fully destructible playground. The last game, Guerrilla, had me hooked for weeks, not because of a gripping story, but rather due to its destructible environment and my natural inclination for breaking stuff. Needless to say, I’m excited for Armageddon; especially after seeing the part in the trailer where the guy is running on a bridge that he is simultaneously building.

What do you guys think? Will Armageddon recreate the open world fun of Guerrilla? Is adding hostile alien lifeforms a gimmick or something that will actually advance the franchises story? Let us know what you think by leaving a comment below.


  1. avatar djaxis

    normally randomly adding aliens randomly could be a bad thing, but considering several hints in the earlier games and the fact that they’ve already covered the “good guys turning evil” angle…. i think this game is going to be awesome

  2. Good thing I got a free copy of RF:G with Darksiders. Guess I’ll get on that during the upcoming summer lull.

  3. The caverns feel more Red Factiony than the open surface of Mars

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