
My first thought when I picked up Ghost Trick for the DS today was ‘Come on. Not another game where you die and then jump your soul from item to item in the spirit world and then return to the real world and use your soul to manipulate those items to prevent people from being murdered.’
My second thought was ‘Wow, you have been playing way too many games this week.’ In a similar vein to Phoenix Wright, Capcom’s unique DS offering sucked me in with a novel take on puzzle gameplay and a great stylistic presentation.










