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Since the advent of the WoW era, countless subscription MMOs have begun with a fanfare before slowly fading into free-to-play obscurity. While many fun games in this genre have been created, the life-blood of any MMO’s long term success hinges on one all-important factor: end-game content. If there isn’t something fun to do once you’ve bumped up against the level cap, players will eventually move on to the next big thing.

This is why I was impressed with the way Sony Online Entertainment chose to show off their superhero MMO on the E3 floor. Instead of a standard PvE walkthrough of features, when I picked up the controller for some hands-on time with the game, I was thrown immediately into a PvP battle with other live players, intended to be one form of endgame content once the game launches.

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This post is going to be very simple – THIS – IS – E3! Check out all our impressions after the jump!

These aren’t generic announcements – the listed links are exclusive content only found on Gamer Limit.

That’s not including any of our news posts, live tweet blogging from multiple conferences, or any of our upcoming posts!

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Never having played previous entries in the series, I wasn’t sure what to expect when I stepped behind the curtain at the Square Enix section to take a look at the latest Deus Ex entry. One thing I did know was that as the show wore on, more and more people I met were talking excitedly about it.

By the time I left the hands-off gameplay demo room, I thoroughly understood what all the buzz was about. There’s a lot of awesome on tap for this upcoming title; just for a taste, you can punch through a brick wall, grab a guy, and snap his neck. Do want.

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Anberlin

Don’t know who Anberlin is? Join the club. Here I thought I knew everyone worth knowing but apparently these guys, and their album New Surrender, are kind of a big deal.

Enough of a big deal to get their 2009 hit, Feel Good Drag, into Guitar Hero 6 at least.

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I love music, and not only its consumption. My parents were kind enough to get me started with the guitar quite some time ago, and since then I’ve continued my musical journey with a few other instruments. Yet despite all this, I still love Rock Band, despite playing the real versions of each of the included instruments.

Then, the Rock Band 3 keyboard happened, along with the announcement of a pro mode. I actually own an 88-key electronic piano that collects dust in my bedroom, remaining ignored thanks to so many other obligations. Yet, suddenly, Rock Band 3′s pro keyboard mode comes around, and I’m given hope again that my fingers will grace its keys with something sounding like, you know, music.

But I needed to try it first to see if, indeed, this is just the tool I need. Luckily, E3 gave me that chance, and I had a go at the pro keyboard courtesy of Harmonix. It was all at once a wonderful experience and a miserable failure.

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LBP captured my heart in 2008 with its adorable, adventurous gameplay, and its undeniably charming sackboy mascot.

Now, the sequel is preparing for its launch later this year, and I can’t help but get excited. Especially since they are ramping up the already powerful level design tool. Media Molecule is promising that LBP 2 is not only a fun platformer, but also a “platform for games”.

With that in mind, I took some of the mini-games they had on the show for a spin.

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Defense of the Ancients is a custom game made in Warcraft 3. Its level of popularity is staggering; people have been playing it non-stop for years, tournaments are held for DotA in all corners of the world, and if you were to log onto Warcraft 3 and look for games online, over half the games you find will be DotA. Best of all, if you have Warcraft 3 – it’s “free” (of course you paid for Warcraft 3, right?).

It was only a matter of time before game developers got the bright idea to turn the addictive gameplay of DotA into a commercial game and make some serious profit from it. Sure, we already have Demigod and League of Legends, which borrow from the formula of DotA, but Heroes of Newerth is the first such game to actually try mimicking DotA as closely as possible.

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One would think that jumping would be paramount to a series’ success: but not for Bionic Commando. The original could easily be considered one of the hardest games on the NES when you were a child. Think about it; you had been conditioned for months on end playing Mario, hopping away like nobody’s business, then BAM! comes Bionic Commando, and says “you pull yourself up or you get nothing at all!”

The XBLA/PSN remake Rearmed carried on that tradition, but finally, in the upcoming Rearmed 2 the ol’ cyborg gets his only wish – a new set of jumping legs. Read more… »

Over the course of the last few days, I’ve had the opportunity to talk to a ton of producers, play a zillion games, and witness a million more previews.  After a while, one begins to notice certain attitudes from the developers that actually provide a ton of information about their products without much being said.

Games you know that will sell well to the public, but have poor demonstrations, naturally lessen the enthusiasm.  On the other hand, games you may not know anything about suddenly pop-up on the public’s Christmas list due to their solid presentations.  And I’ll be the first to admit, Senior Producer Greg Hounsom sold me on the game.

While it’s impossible for me to know how Brink will do once it’s released, it is a game that instantly went from invisible to a massive fleet on my radar. Read more… »

I feel bad for Nintendo. Their press conference had an abysmal display of the upcoming The Legend of Zelda: Skyward Sword. They couldn’t get anything to work correctly, and the Internet ate them alive for it.

I took it upon myself to determine whether or not their debacle on stage was legitimate interference, or poor design. I’m happy to report that LoZ: SS isn’t only one of the best looking games on the Wii, but it works perfectly.

Now, my childhood dream of controlling sword and shield independently is coming closer to fruition. Read more… »

I was a pretty big fan of Killzone 2, so when I found out I could get my hands on Killzone 3 at E3 and try out the new jetpack gameplay, I was stoked.  Being a big supporter of Sony’s push for 3D content, I was also excited to try out the 3D version of the game.

Well, I’ve now finished my playthrough of the jetpack demo, and I’m here to tell you that Killzone fans have a whole lot to be excited about.  People who think that 3D is the next big fad might be a little disappointed though.  For my full impressions of the game, hit the jump. Read more… »

When Q Entertainment’s Ninety Nine Nights debuted in 2006, it was met with a decidedly lukewarm reception. A frenetic hack-and-slash that borrowed perhaps a little too liberally from mainstays in the genre like Kingdom Under Fire and Dynasty Warriors, the game suffered from maladies as varied as camera issues, collision detection quirks, and utterly unforgiving gaps between checkpoints.

With Ninety Nine Nights II playable on the E3’10 show floor, it’s understandable that the developers would want to put an enthusiastic and optimistic face on the latest iteration in their franchise. With boasts of deep strategic depth and an increased number of enemies to combat on screen ringing in my ears, I nervously picked up the controller for some play time with the game, wondering if I had what it took to defeat one million troops. Wow.

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