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Scribblenauts was one of the most anticipated Nintendo DS titles last year after having an impressive showing at E3 2009. The game was then released, and disappointment sunk in. The best adjective to describe it: mediocre.

Mediocrity is not necessarily a bad thing, but it has a much more sour taste in the case of Scribblenauts because of the huge amount of potential that was sitting at the tip of our styluses. Unfortunately, the controls were enough to make gamers put it down and not think twice about it. This time around, Super Scribblenauts not only resolves the control issues, but it also adds a new, intriguing element to the game: adjectives.

Let’s be honest, who wouldn’t want to create a headless, robotic, friendly dragon to ride around on? How about a headless giraffe? My first fifteen minutes with Super Scribblenauts were most likely the most common amongst those experiencing it for the first time at E3: throw as many crazy adjectives and objects at it as humanly possible. Well, guess what? It works!

After playing through a couple of challenges, using adjectives to apply to objects felt like more than enough to appeal to every DS owner. Whether you are young or old, have played the original or not, Super Scribblenauts just felt like a completely new game. Then again, if you disliked Scribblenauts for a reason other than the poor controls, the idea behind Super Scribblenauts is exactly the same as the original.

Based on complaints from community members, 5th Cell attempted to resolve the poor controls. Nothing was more frustrating than try to attach the rope to something and have it continue to get tangled up. Or even worse, fighting with moving Maxwell through a level and falling into a pit of lava. This time around, D-pad controls have been added and touch controls have been refined. And from what I played, they seem like just the controls Scribblenauts fans were hoping for.

Super Scribblenauts will come with 120 levels (a majority of which are puzzle levels) and is set to release this October for the Nintendo DS.

  1. Hopefully a lot of the same words won’t be re-used with the same model. It’s looking better – thanks for the preview!

  2. avatar Anonymous

    the thing I didn’t particularly like about the first one (other than the controls) was that by the end of it, there were only a few items you needed throughout the whole game – wings, scuba and a black hole. Occasionally a helicopter and some rope.

  3. avatar zabor ilenta

    I haven’t checked in here for some time since I thought it was getting boring, but the last few posts are great quality so I guess I’ll add you back to my daily bloglist. You deserve it my friend :)

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