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Today developer Ubisoft Bucharest announced that it is currently working on the sequel to Tom Clancy’s dog fighting franchise H.A.W.X.

Simply titled Tom Clancy’s H.A.W.X. 2, the air combat simulator is slated to hit the PC, Xbox 360, Ps3 and Wii sometime this fall.

As of right now details on H.A.W.X. 2 are a bit sparse. What we do know is that Ubisoft is boasting that “players will have the chance to control exceptional pilots trained to use cutting edge technology in amazing aerial warfare missions.”

Creative director Bogdan Bridinel stated: “This new H.A.W.X. game is directly inspired by Tom Clancy’??s books, and it will enable fans to once again experience the excitement and intensity that established H.A.W.X. as a successful brand.”

This may sound strange, but I’m actually really excited for this game. Not because I have any experience with the first H.A.W.X. title (I have never touched the game) but rather because it’s a combat flight simulator. Maybe it’s just me, but lately this genre of game seems to be going the way of the dodo. Maybe I’m not looking in the right places, but it seems that big budget dog fighting games are just not en vogue any more.

What do you guys think? Is the combat flight sim a dying genre? Is this genre being cannibalized by other game types? Will H.A.W.X. 2 usher in a return to flight sims?


  1. I wouldn’t call the first HAWX intense; it was far too easy, even on Hard.
    Ace Combat 4 was way harder, specially the final level where you have to navigate into a gigantic building, blow something up, then exit. I also recall the altitude restricted levels in AC4 were much lower than in HAWX. I’d like it if they made it much harder than the prequel is what I’m getting at.

  2. I’ll admit that I’ve been hoping for a new flight combat game.

    H.A.W.X. 2 was not the one I was hoping for. At all.

    Come on, Project Aces. Can we please end the PSP love affair and deliver another HD Ace Combat? I know AC6 was not your greatest triumph, but I still have faith.

    As for H.A.W.X., while some facets of the game intrigued me, Feratsu nailed it: It was far too easy. Some good ideas, but the execution was definitely a few notches below Ace Combat standards.

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