Today our good friends over at the KritzKast, a Team Fortress 2 centric podcast, let us know that they recently got a hold of TF2‘s co-creator and software developer Robin Walker. Robin was kind enough to answer some questions about the history, current and future development of TF2.
It is important to note that this interview was conducted before the release of Steam on OSX. Despite this, Robin’s answers are still insightful and entertaining. Even if you don’t play TF2 this interview grants gamers a glimpse into the life of a game developer and the choices they face.
As an avid TF2, I found this interview extremely entertaining. The crew over at KritzKast ask some extremely good questions and Robin devilived even better answers.
At one point I, like most gamers, had aspirations of being a game developer. After several bombed programming classes, I found I was better and writing papers than I was at writing code. Despite this, my interest in game development remained. This is why I love these kind of interviews. Not only do we get to hear about the history of TF2‘s development, but Robin also touches on future plans for the game; giving gamers an idea of what kind of steps there are in the development process.