
Robert Boyd, creator of Breath of Death VII: The Beginning, is quite the RPG connoisseur; at least, I’d imagine that anyone who makes a blog about game design theory and references Vay is more than merely dabbling in the genre. Seeing a game made in the classic JRPG style from someone who knows his stuff is refreshing. BoDVII is a game that revels in the old-school JRPG experience while always keeping in mind what other JRPG developers seem to forget: that the old model can be made better.
The game starts out by explaining that the world is no longer populated by humans, thanks to a huge war that eradicated life as we know it. Instead, we live in the age of undead prosperity. Zombies, Skeletons, Ghosts, and Vampires live together peacefully. Suddenly, ‘evil’ is coming back to the world, and it’s up to Dem, the skeleton knight, to stop… the evil. It’s a little abstract, isn’t it?
Read more… »