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We all thought that once Michael Atkinson scooted off to his G-rated world of unadulterated innocence we’d perhaps see some progress on the R18+ debate.

Unfortunately for Australian gamers, and any gamer with a hatred for old coots telling us what we can and can’t play, the push for a strictly adult classification has hit another wall.

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Today Ubisoft released a few details on the next installment in the Assassin’s Creed franchise. Dubbed Assassin’s Creed Brotherhood, the new title will serve as an extension on Assassin’s Creed 2′s storyline.

Headed to the PC, PS3 and Xbox 360 this fall, ACB promises the same great single-player action seen in the first two games. In addition to this, Ubisoft has also promised a multiplayer component. Read more… »

If I had it my way, every shooter would feature four player coop at the very least, and not some hokey “mission based” coop (Sorry Uncharted 2: you were awesome, but that part was a let down). I’m talking about full on support for the entire campaign, Lost Planet 2 style.

I grew up playing intense coop Rainbow Six sessions, so I’m stoked to hear that not only the upcoming Gears of War 3 will have this option, but Black Ops will as well. I mean, if World at War’s zombie mode can feature it with little drop in framerate, we know it’s possible!

Is this enough to get you excited for the new Call of Duty? Or are you sick of the franchise, and/or Treyarch? Read more… »

In hindsight, I have a love-hate relationship with Resonance of Fate.  The system of combat that tri-Ace uses to drive their latest RPG is surprisingly intuitive and exciting but extremely complex, and I don’t think I’ve died so many times in combat since Ninja Gaiden II.  If you can manage to stick with it, you may find the enticing formula to your liking.

The far future of Resonance of Fate is not a cheerful one.  Violent weather and poisonous gases spread across Earth and caused the near extinction of mankind.  In response, human civilization rebuilt around Basel, an environmental purifier, surviving and even thriving to a point in the sky, far above the deadly toxins.  So many years later, people have forgotten the purpose of their aerial civilization, and society has been segmented into an almost feudalistic hierarchy with parts of Basel overrun with monsters. Read more… »

Today new digital distributor Green Man Gaming has officially launched its service offering gamers an option never seen before in the realm of downloadable titles: a trade-in feature.

Green Man Gaming’s big selling point is that games bought through the site can be traded back in for store credit. To give you an idea how this works, the game VVVVVV is currently for sale at £8.99. If you were to purchase this and decide it’s not for you, you can sell it back for £4.99 of credit at Green Man. Read more… »

Robert Boyd, creator of Breath of Death VII: The Beginning, is quite the RPG connoisseur; at least, I’d imagine that anyone who makes a blog about game design theory and references Vay is more than merely dabbling in the genre. Seeing a game made in the classic JRPG style from someone who knows his stuff is refreshing. BoDVII is a game that revels in the old-school JRPG experience while always keeping in mind what other JRPG developers seem to forget: that the old model can be made better.

The game starts out by explaining that the world is no longer populated by humans, thanks to a huge war that eradicated life as we know it. Instead, we live in the age of undead prosperity. Zombies, Skeletons, Ghosts, and Vampires live together peacefully. Suddenly, ‘evil’ is coming back to the world, and it’s up to Dem, the skeleton knight, to stop… the evil. It’s a little abstract, isn’t it?

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Gamer Limit Review: Nier
By: | May 10th, 2010

It’s more than a little ironic that Nier, a game with a large focus on the theme of identity, seems to suffer from an identity crisis. Now, I have no interest in claiming to know precisely what development path this game took, but I can imagine it started in a room full of people throwing out ideas, and the project manager saying “yes” every time.

This could certainly explain the game’s desire to do a little bit of everything. What might look like a straightforward action-adventure title on the surface eventually dips its grubby little hands into nearly every cookie jar you can imagine. And there is, of course, nothing wrong with tasting a bit of everything, but when the cookies are made with ingredients of questionable quality and baked for twenty minutes too little, the natural reaction is “Did I want all those cookies in the first place?”

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Sony – get some crowd control guys!  Once again Sony have one of the worst kept secrets to announce.  A whole heap of people started posting small fragments of information over the weekend about the much hinted at sequel to Little Big Planet.  Well today at 2pm GMT was the official unveil of the title by Sony and boy was it worth waiting to post about.

We have screen shots galore, a video and the full press release to paw over.  Sites like VG247 have several interviews with key Media Molecule staff members on the process and aspirations of the sequel.
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Welcome to the recap. I would have had this up sooner but I’ve been addicted to L4D2 this past week… and on top of that, I’ve been watching Tim/Eric clips over and over again all weekend. With that combo, there is no time for anything else.

But we’ve had a good week with a lot of blogs in the community area. So be sure to hit the jump to check out what your fellow GL readers are talking about in their blogs. And, ya know, maybe read some of our official stuff too. No pressure, though.

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I’m not sure this game really merits an introduction. The game which is almost single-handedly responsible for bringing the 2D Fighter back into the mainstream has received an upgrade. Street Fighter 4 is now “Super”, baby. But, what does it mean to make a fighting game “Super” anyways? Is it improved? Are all the things we loved better? Are all the things we hated augmented? Is it merely different?

As someone who thoroughly despised the original SF4, Super Street Fighter 4 is definitely an upgrade in my eyes. Some of the good things are better, while some are the same. Some of the bad things have been improved upon, while others have been left alone. For better or worse, Super Street Fighter 4 is still the same game as before.

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There is one sports title in particular that has played a vital role in my gaming life, and I have found that it tends to have a similar bond with many of my friends. World Cup ’98 kept me glued to my PlayStation all those years ago, and I have yet to come across a World Cup game that can honestly be deemed its equal.

2010 FIFA World Cup South Africa attempts to do just that, and with the success of EA’s recent football iterations, it’s hard to doubt that it will be anything less than outstanding. It’s time to bust out the vuvuzela – the World Cup is coming.

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By now, every PC gamer has at least heard whispers of Alienware’s new M11x “Gaming Netbook”.  11-inch screen size, combined with multiple power-saving options, it could very well be a portable supplement to a PC gamer’s lifestyle. But what about those of us who already own a Netbook? What do we do with machines meant for the sole purpose of doing work?

The Netbook’s entrance into the consumer market began more than three years ago, and is marketed as being a convenient alternative to both the typical 15.6″ laptop, and the various smaller, but more power-hungry, options available to consumers. With hardware that screams “bare minimum”, and a price that reflects such a fact, any gamer would find themselves apprehensive at the thought of using one of these machines for their hobby. Read more… »