It seems that the eyes and ears of the gaming press are pretty much everywhere these days. No sooner have Realtime Worlds, the games developer, updated the FAQ on their site than the world pounces on the information.
EA & Realtime Worlds had previously slated a July 2010 to September 2010 release window. This looks to of be spot on if this post on the games official FAQ is to be believed:
APB: All Points Bulletin will be released for the PC on June 29th in North America, July 2nd in Europe.
The only mystery now is to find out what the game will cost right? Well the former Crackdown developers have also gone ahead and given us this information too:
You can purchase a retail version of APB either in-store or via digital download at standard retail price (SRP $49.99/£34.99/€49.99). The game includes 50 hours of action game play out of the box plus unlimited time in APB’s social districts customising, socialising and trading on the marketplace.
Once your game time is up, you have flexibility to top up your action game time from as little as $6.99 (£5.59, €6.29) for an additional 20 hours, while more frequent players can switch to a 30-day unlimited package for only $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days.
The retail package also contains a bonus 100 RTW points towards your next purchases.
An additional benefit to this evolutionary model is the ability for you to convert your own customisations and rewards to tradable products to give to friends or clan-mates or to place on the Marketplace to earn more RTW points (convertible to game time) or in-game cash. Check back later for more details
Now this raises some interesting points. Would you honestly want to pay the twenty hour rate when for a minor extra spend you have the comfort of a thirty day pass? Also, £35 for the product with fifty hours seems a little steep – but then when you consider that you probably paid £30/$45 for Halo 3: ODST it looks a little better. Also, is EA testing a little water on pay-per-hour gaming?
The ability to transfer in-game points in to play time is a neat touch which will reward long term players for their loyalty to the world. What is unclear at this time is if things like player customisation will be included as play time. At the moment, in the Beta, this all happens in game so could possibly cost you valuable play time credit. That thirty day pass looking a little more inviting now right?
However you choose to pay your way one thing is constant – this game is going to be an interesting one to watch. Having spent the last month or two in the Beta I can attest to the fact it is a unique experience. There are a few issues that I hope, over then next two months, they can iron out.