
There’s a strange lack of tension in Front Mission 4, considering that the Front Mission storyline is about nations perpetually warring with each other using bipedal tanks called Wanzers, and making battlefields out of inhabited cities. I couldn’t put my finger on what the problem was until I was most of the way through the game.
One time while playing, my girlfriend watched for a few minutes, and I asked her if she felt tense watching a city being made into a war zone. She pointed out that there’s a distinct lack of human element in the game; there’s no people running for their lives, no civilians to protect, not even any repercussions for hitting buildings with missiles on accident. Hell, there’s not even any vehicles on the side of the road!
The epiphany hit me like a ton of bricks. The previous installment – Front Mission 3, of course – for all the bad things I have to say about it, successfully made me feel as if my life was constantly in danger. It also made me feel like, by grace of piloting a Wanzer, I was constantly endangering other people who could care less about the pointless conflicts which spark the fuels of war. Read more… »