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	<title>Comments on: Used game trade-in kiosk maker e-Play suspends operations</title>
	<atom:link href="http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Fri, 25 May 2012 22:43:51 +0000</lastBuildDate>
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		<title>By: Bilal</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-75167</link>
		<dc:creator>Bilal</dc:creator>
		<pubDate>Fri, 11 May 2012 07:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-75167</guid>
		<description>Just search on the direeffnt factors that affect the heart rate, and blood pressure.Much of it is due to adrenaline. When you are stimulated with a video game, it sends signals to your brain to speed up your heart and increase your blood pressure so your brain gets more blood and you become more alert for your game. Consider video games to be an emergency you have to be alert for. Fight or flight. It&#039;s the body&#039;s basic instinct for survival.I&#039;m just trying to explain it in simpler terms so you know what you&#039;re looking for. You can get a much better explanation if you know what to search for online. Sure heart attacks can be a part of it. As the heart is stressed out by a precipitating event, (getting mad, emotional) it can suffer a heart attack too. You can pretty much make up a whole lot of things if you just search risk factors for heart disease. If you&#039;re creative, you can link obesity, videogames and heart problems together. I can go on but I&#039;m sure you already got the picture. More pros: You can also do videogames as a sort of therapeutic pain regimen, as an effective diversion for chronic or acute pain management. It&#039;s a totally direeffnt topic. But I find this one quite interesting because not a lot of people are aware of this. If you want more input, my husband is doing this as part of his therapy.As a con, videogamers are apt to be lazy. They will not cook or care about their hygiene and settle for cup of noodles to stay alive. Relationships also tend to suffer as they become addicted to the videogame of choice and let everything else (job, health, family) fall apart. Think of it as an addiction, much like any substance such as alcohol, drugs and cigarettes.</description>
		<content:encoded><![CDATA[<p>Just search on the direeffnt factors that affect the heart rate, and blood pressure.Much of it is due to adrenaline. When you are stimulated with a video game, it sends signals to your brain to speed up your heart and increase your blood pressure so your brain gets more blood and you become more alert for your game. Consider video games to be an emergency you have to be alert for. Fight or flight. It&#8217;s the body&#8217;s basic instinct for survival.I&#8217;m just trying to explain it in simpler terms so you know what you&#8217;re looking for. You can get a much better explanation if you know what to search for online. Sure heart attacks can be a part of it. As the heart is stressed out by a precipitating event, (getting mad, emotional) it can suffer a heart attack too. You can pretty much make up a whole lot of things if you just search risk factors for heart disease. If you&#8217;re creative, you can link obesity, videogames and heart problems together. I can go on but I&#8217;m sure you already got the picture. More pros: You can also do videogames as a sort of therapeutic pain regimen, as an effective diversion for chronic or acute pain management. It&#8217;s a totally direeffnt topic. But I find this one quite interesting because not a lot of people are aware of this. If you want more input, my husband is doing this as part of his therapy.As a con, videogamers are apt to be lazy. They will not cook or care about their hygiene and settle for cup of noodles to stay alive. Relationships also tend to suffer as they become addicted to the videogame of choice and let everything else (job, health, family) fall apart. Think of it as an addiction, much like any substance such as alcohol, drugs and cigarettes.</p>
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		<title>By: Holden</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-35689</link>
		<dc:creator>Holden</dc:creator>
		<pubDate>Mon, 17 May 2010 12:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-35689</guid>
		<description>The E-Play kiosks were JUNK!!!!</description>
		<content:encoded><![CDATA[<p>The E-Play kiosks were JUNK!!!!</p>
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		<title>By: Marr</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30438</link>
		<dc:creator>Marr</dc:creator>
		<pubDate>Fri, 05 Feb 2010 20:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30438</guid>
		<description>You know that most of the industry&#039;s customer base has a limited budget, right?  They take played out games back to the store, trade them in for credit and drop that straight back into new games.  Preventing this wouldn&#039;t increase the amount of money spent, just reduce the overall number of games purchased.  Bad for customers, bad for smaller developers, great for Football Manager, The Sims, file sharing networks, music, movies and fast food.  Why would anyone other than an EA shareholder support this?

The publisher&#039;s sense of entitlement here is pathetic.  How would you feel if any other industry claimed fraud because you treated the car, book, toaster or beer they sold you as your own goddamn property?</description>
		<content:encoded><![CDATA[<p>You know that most of the industry&#8217;s customer base has a limited budget, right?  They take played out games back to the store, trade them in for credit and drop that straight back into new games.  Preventing this wouldn&#8217;t increase the amount of money spent, just reduce the overall number of games purchased.  Bad for customers, bad for smaller developers, great for Football Manager, The Sims, file sharing networks, music, movies and fast food.  Why would anyone other than an EA shareholder support this?</p>
<p>The publisher&#8217;s sense of entitlement here is pathetic.  How would you feel if any other industry claimed fraud because you treated the car, book, toaster or beer they sold you as your own goddamn property?</p>
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		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30330</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30330</guid>
		<description>The days of the game collector are numbered!</description>
		<content:encoded><![CDATA[<p>The days of the game collector are numbered!</p>
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		<title>By: Darko</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30270</link>
		<dc:creator>Darko</dc:creator>
		<pubDate>Wed, 03 Feb 2010 13:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30270</guid>
		<description>@Ashley

Digital games are fine unless you&#039;re a collector. No box + No Physical Disk = No Go.</description>
		<content:encoded><![CDATA[<p>@Ashley</p>
<p>Digital games are fine unless you&#8217;re a collector. No box + No Physical Disk = No Go.</p>
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		<title>By: kowbrainz</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30254</link>
		<dc:creator>kowbrainz</dc:creator>
		<pubDate>Wed, 03 Feb 2010 07:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30254</guid>
		<description>I think game traders need to continue to exist, just to provide consumers with a choice. If digital distribution takes over and we stop seeing games packaged in boxes, then whenever one purchases a game for themselves they won&#039;t actually own it like they used to. Once I buy a game I should have the option to do what I want with that game as it is now my own property, and that includes the ability to sell the game off to someone else if I so wish.</description>
		<content:encoded><![CDATA[<p>I think game traders need to continue to exist, just to provide consumers with a choice. If digital distribution takes over and we stop seeing games packaged in boxes, then whenever one purchases a game for themselves they won&#8217;t actually own it like they used to. Once I buy a game I should have the option to do what I want with that game as it is now my own property, and that includes the ability to sell the game off to someone else if I so wish.</p>
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		<title>By: Ashley King</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30242</link>
		<dc:creator>Ashley King</dc:creator>
		<pubDate>Wed, 03 Feb 2010 03:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30242</guid>
		<description>This is why I will forever support digital distribution like Steam. Sure, Valve gets a cut of the profits here and people will bash them for that, but when you purchase a game on Steam, its yours. You can&#039;t trade it, and you can&#039;t ask for a refund.

With the sales that have been going on over the past six months, there&#039;s no reason NOT to use a digital distribution platform, if you&#039;re a PC gamer. Sadly, there&#039;s no way to do this for console gamers.. yet.</description>
		<content:encoded><![CDATA[<p>This is why I will forever support digital distribution like Steam. Sure, Valve gets a cut of the profits here and people will bash them for that, but when you purchase a game on Steam, its yours. You can&#8217;t trade it, and you can&#8217;t ask for a refund.</p>
<p>With the sales that have been going on over the past six months, there&#8217;s no reason NOT to use a digital distribution platform, if you&#8217;re a PC gamer. Sadly, there&#8217;s no way to do this for console gamers.. yet.</p>
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		<title>By: Paul Clark</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30239</link>
		<dc:creator>Paul Clark</dc:creator>
		<pubDate>Wed, 03 Feb 2010 01:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30239</guid>
		<description>I think the question of why aren&#039;t they as concerned with piracy is slightly missing the fiascos you see with DRM, they are seeing it as a concern, but it is a very tricky issue to countermeasure without draconian laws.

&quot;especially if they are making crazy amounts of money&quot; Erm, this year alone has seen massive &quot;restructuring&quot; which is loosely translated as &quot;lots of people losing their jobs&quot; in Sony, Rebellion and Namco to name a few and wage cuts in others. A myriad of slumps, dips and falls. Not to mention some revealing of the inner workings of what drastic (and possible labour law breaking) measures some studios are going through to stay competitive. So with all that going on, it&#039;s a little crass to see the games industry as Scrooge McDuck swimming in money, whilst high street retailers get to make money for no other reason than &quot;we have shelves&quot;.</description>
		<content:encoded><![CDATA[<p>I think the question of why aren&#8217;t they as concerned with piracy is slightly missing the fiascos you see with DRM, they are seeing it as a concern, but it is a very tricky issue to countermeasure without draconian laws.</p>
<p>&#8220;especially if they are making crazy amounts of money&#8221; Erm, this year alone has seen massive &#8220;restructuring&#8221; which is loosely translated as &#8220;lots of people losing their jobs&#8221; in Sony, Rebellion and Namco to name a few and wage cuts in others. A myriad of slumps, dips and falls. Not to mention some revealing of the inner workings of what drastic (and possible labour law breaking) measures some studios are going through to stay competitive. So with all that going on, it&#8217;s a little crass to see the games industry as Scrooge McDuck swimming in money, whilst high street retailers get to make money for no other reason than &#8220;we have shelves&#8221;.</p>
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		<title>By: Darko</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30229</link>
		<dc:creator>Darko</dc:creator>
		<pubDate>Tue, 02 Feb 2010 22:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30229</guid>
		<description>@ Jamie

Because piracy of video games has yet to significantly affect video game producers as much as used video game sales have. Sure, piracy has had a negative impact on any number of companies&#039; bottom line, but I highly doubt it&#039;s anything even close to the amount of revenues hypothetically lost due to used game sales. 

Gamestop reported $507,000,000 in used video game products in their latest 10-Q (quarterly statement as of 10/31/09). Even if $200 million of that was due to used hardware sales, that means that the company sold approximately 7,675,000 used games at an average price of $40/unit (which is probably a high price estimate). If those games were sold by a manufacturer for $60 a piece, that would total $460,500,000 of revenues going back into the producing industry. If 1 million pirated copies have been downloaded in the same amount of time, that&#039;s only $60,000,000 lost (13% of what is being lost to used sales). Sure, it&#039;s significant, but not nearly as much as the cash flow deficit due to the used game market.</description>
		<content:encoded><![CDATA[<p>@ Jamie</p>
<p>Because piracy of video games has yet to significantly affect video game producers as much as used video game sales have. Sure, piracy has had a negative impact on any number of companies&#8217; bottom line, but I highly doubt it&#8217;s anything even close to the amount of revenues hypothetically lost due to used game sales. </p>
<p>Gamestop reported $507,000,000 in used video game products in their latest 10-Q (quarterly statement as of 10/31/09). Even if $200 million of that was due to used hardware sales, that means that the company sold approximately 7,675,000 used games at an average price of $40/unit (which is probably a high price estimate). If those games were sold by a manufacturer for $60 a piece, that would total $460,500,000 of revenues going back into the producing industry. If 1 million pirated copies have been downloaded in the same amount of time, that&#8217;s only $60,000,000 lost (13% of what is being lost to used sales). Sure, it&#8217;s significant, but not nearly as much as the cash flow deficit due to the used game market.</p>
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		<title>By: Jamie Obeso</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30228</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30228</guid>
		<description>@Darko

I suppose you&#039;re right, but that begs the question: why are game development companies more concerned with people buying used games than they are with game piracy?</description>
		<content:encoded><![CDATA[<p>@Darko</p>
<p>I suppose you&#8217;re right, but that begs the question: why are game development companies more concerned with people buying used games than they are with game piracy?</p>
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		<title>By: Darko</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30224</link>
		<dc:creator>Darko</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30224</guid>
		<description>@Curtis

Does Gamestop not have the right to send back unsold products to the manufacturer if they don&#039;t sell? I was always under the impression that they did. If their deals are not structured in that way, then I really don&#039;t see a problem with buying used at all as a retail chain has already met the sales goals for a particular game before the consumers even enter into the picture. However, I kind of feel like that&#039;s not how it works.</description>
		<content:encoded><![CDATA[<p>@Curtis</p>
<p>Does Gamestop not have the right to send back unsold products to the manufacturer if they don&#8217;t sell? I was always under the impression that they did. If their deals are not structured in that way, then I really don&#8217;t see a problem with buying used at all as a retail chain has already met the sales goals for a particular game before the consumers even enter into the picture. However, I kind of feel like that&#8217;s not how it works.</p>
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		<title>By: Darko</title>
		<link>http://gamerlimit.com/2010/02/used-game-trade-in-kiosk-maker-e-play-suspends-operations/#comment-30223</link>
		<dc:creator>Darko</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=52128#comment-30223</guid>
		<description>@Jamie

The RIAA is too busy trying to stop piracy to worry about used music sales. Either way, the consumer (or pirate) is going to be the one in the end who makes the final decision by their purchase (download) of any content. If gaming companies start punishing people for purchasing used, and everyone stops buying their products because of it, they will change. It&#039;s the foundation of capitalism.</description>
		<content:encoded><![CDATA[<p>@Jamie</p>
<p>The RIAA is too busy trying to stop piracy to worry about used music sales. Either way, the consumer (or pirate) is going to be the one in the end who makes the final decision by their purchase (download) of any content. If gaming companies start punishing people for purchasing used, and everyone stops buying their products because of it, they will change. It&#8217;s the foundation of capitalism.</p>
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