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	<title>Comments on: Replay Revolution: Making Games More Replayable</title>
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	<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Mon, 13 Feb 2012 11:00:46 +0000</lastBuildDate>
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		<title>By: Sean Patrick Carey</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29517</link>
		<dc:creator>Sean Patrick Carey</dc:creator>
		<pubDate>Thu, 21 Jan 2010 15:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29517</guid>
		<description>It&#039;s so true about Bioware&#039;s ability to make me replay games. KOTOR is probably my most replayed game ever.

But I agree with you that acheivements like &quot;Test of Faith&quot; are the kinds of achievements needed to drive replayability. When you are forced to approach the gameplay from a brand new angle the game remains engaging.

An example of a game that accomplished that for me without having achievments was Psi-Ops on the PS2 (one of my favorite games ever). The way the levels were laid out and the variety of powers at your command meant that you could approach the game completely differently each playthrough if you wanted.

Great post!</description>
		<content:encoded><![CDATA[<p>It&#8217;s so true about Bioware&#8217;s ability to make me replay games. KOTOR is probably my most replayed game ever.</p>
<p>But I agree with you that acheivements like &#8220;Test of Faith&#8221; are the kinds of achievements needed to drive replayability. When you are forced to approach the gameplay from a brand new angle the game remains engaging.</p>
<p>An example of a game that accomplished that for me without having achievments was Psi-Ops on the PS2 (one of my favorite games ever). The way the levels were laid out and the variety of powers at your command meant that you could approach the game completely differently each playthrough if you wanted.</p>
<p>Great post!</p>
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		<title>By: cynicalmonkey</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29516</link>
		<dc:creator>cynicalmonkey</dc:creator>
		<pubDate>Thu, 21 Jan 2010 13:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29516</guid>
		<description>I think there is a difference between a game with actual replayability and some games that use achievements to add fake replayability (its like fake difficult only its to do with replays).

unlocking difficulties and then having achievements linked to completing it on that difficulty. Star ocean is guilty of this as i believe it has 2 difficulties that require unlocking and an achiievement for completeing it on all of them.

grind achievements/awards. prototype is majorly guilty of this adding in the &#039;kill 53,000+&#039; achievement to get on the dead rising/left 4 dead train. I played through the game on normal and killed 8,000 - i am not playing through prototype 7 times for 20gs

specific event achievements with no chapter selection option - darksiders seems to be guilty of this as 2 or 3 achievements (such as kill 150 enemies riding the angelic beast) reference single points in the game you don&#039;t replay.

make your game worth replaying don&#039;t try and use my completionist nature agianst me</description>
		<content:encoded><![CDATA[<p>I think there is a difference between a game with actual replayability and some games that use achievements to add fake replayability (its like fake difficult only its to do with replays).</p>
<p>unlocking difficulties and then having achievements linked to completing it on that difficulty. Star ocean is guilty of this as i believe it has 2 difficulties that require unlocking and an achiievement for completeing it on all of them.</p>
<p>grind achievements/awards. prototype is majorly guilty of this adding in the &#8216;kill 53,000+&#8217; achievement to get on the dead rising/left 4 dead train. I played through the game on normal and killed 8,000 &#8211; i am not playing through prototype 7 times for 20gs</p>
<p>specific event achievements with no chapter selection option &#8211; darksiders seems to be guilty of this as 2 or 3 achievements (such as kill 150 enemies riding the angelic beast) reference single points in the game you don&#8217;t replay.</p>
<p>make your game worth replaying don&#8217;t try and use my completionist nature agianst me</p>
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		<title>By: darko</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29493</link>
		<dc:creator>darko</dc:creator>
		<pubDate>Wed, 20 Jan 2010 20:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29493</guid>
		<description>Good article. I was actually about to post a blog entry about this very topic this afternoon until I realized that it had already been done. The same thing actually happened to me with the last limitcast, but oh well. Guess we&#039;re all kind of on the same page here. 

I feel like there has been a divergence away from games that are in fact, replayable simply because we have entered a time where a larger demographic of &#039;gamer&#039; is in the market place. This means that a similar number of developers are forced to work on projects that are meant to satisfy a large and finicky audience. This has pushed developers to produce content for multiple tastes through the diversified (PS3 and 360 vs Wii) console market. This is really the first generation of consoles that clearly set up visible line in the sand for (lack of better terms) the hardcore and casual gamer. In my opinion this is really what&#039;s caused a lack of replayable content in many of the next gen titles. Casual gamers don&#039;t have a lot of time to play games (or don&#039;t take a lot of time) and therefore they require much less content to be content with a purchase. I feel like this has not only hurt a game&#039;s replay value, but a game&#039;s actual time/content as well. Most of us here are in our 20&#039;s it seems, and have jobs, families, school, etc going on, and probably don&#039;t really have time to spend 8 hours a day playing through an 80 hour game. Companies know this and have assumed that they can produce products that a requires less of a time commitment to complete, and thus, feel justified to some extent with a purchase. 

I still play old school games because they are fun. Mario is fun, Sonic is fun, etc (which was a point in the original discussion above). The fun factor has also seemed to take a back seat to graphics and narrative (which is not exactly a bad thing 100% of the time). As the casual gaming community continues to grow, I fear that companies are going to continue down the road of a quick gaming fix for casual gamers and less on the &quot;hardcore&quot; (sorry, again).

Also, good old school games were fairly few and far between. Blockbuster titles are a once a month thing these days. This simply adds to the lack of replayability simply because gamers are looking forward to the newest thing and they, in turn, quickly tire of what they have. Advertising and hype are a huge sales driver, and we are bombarded with it everyday. Our options are driving us away from any type of sustained replay.

I hope at least some of this makes sense. I&#039;m working off of caffeine only at this point in my day.</description>
		<content:encoded><![CDATA[<p>Good article. I was actually about to post a blog entry about this very topic this afternoon until I realized that it had already been done. The same thing actually happened to me with the last limitcast, but oh well. Guess we&#8217;re all kind of on the same page here. </p>
<p>I feel like there has been a divergence away from games that are in fact, replayable simply because we have entered a time where a larger demographic of &#8216;gamer&#8217; is in the market place. This means that a similar number of developers are forced to work on projects that are meant to satisfy a large and finicky audience. This has pushed developers to produce content for multiple tastes through the diversified (PS3 and 360 vs Wii) console market. This is really the first generation of consoles that clearly set up visible line in the sand for (lack of better terms) the hardcore and casual gamer. In my opinion this is really what&#8217;s caused a lack of replayable content in many of the next gen titles. Casual gamers don&#8217;t have a lot of time to play games (or don&#8217;t take a lot of time) and therefore they require much less content to be content with a purchase. I feel like this has not only hurt a game&#8217;s replay value, but a game&#8217;s actual time/content as well. Most of us here are in our 20&#8242;s it seems, and have jobs, families, school, etc going on, and probably don&#8217;t really have time to spend 8 hours a day playing through an 80 hour game. Companies know this and have assumed that they can produce products that a requires less of a time commitment to complete, and thus, feel justified to some extent with a purchase. </p>
<p>I still play old school games because they are fun. Mario is fun, Sonic is fun, etc (which was a point in the original discussion above). The fun factor has also seemed to take a back seat to graphics and narrative (which is not exactly a bad thing 100% of the time). As the casual gaming community continues to grow, I fear that companies are going to continue down the road of a quick gaming fix for casual gamers and less on the &#8220;hardcore&#8221; (sorry, again).</p>
<p>Also, good old school games were fairly few and far between. Blockbuster titles are a once a month thing these days. This simply adds to the lack of replayability simply because gamers are looking forward to the newest thing and they, in turn, quickly tire of what they have. Advertising and hype are a huge sales driver, and we are bombarded with it everyday. Our options are driving us away from any type of sustained replay.</p>
<p>I hope at least some of this makes sense. I&#8217;m working off of caffeine only at this point in my day.</p>
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		<title>By: Christopher Matulich</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29489</link>
		<dc:creator>Christopher Matulich</dc:creator>
		<pubDate>Wed, 20 Jan 2010 19:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29489</guid>
		<description>I think I&#039;ve played FFIV about 15 times now. Even as I write this, I realize how ridiculous that sounds, considering there really is no replay value, other than setting your own makeshift goals. 

But in terms of games that usually bring me back for more and offer actual replayability, Capcom and BioWare usually get me for at least a second playthrough on most of their games.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve played FFIV about 15 times now. Even as I write this, I realize how ridiculous that sounds, considering there really is no replay value, other than setting your own makeshift goals. </p>
<p>But in terms of games that usually bring me back for more and offer actual replayability, Capcom and BioWare usually get me for at least a second playthrough on most of their games.</p>
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		<title>By: Chase C</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29488</link>
		<dc:creator>Chase C</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29488</guid>
		<description>@Curtis

The Resident Evil games are a great example of awesome replay value.  You have multiple different ways to play the game, with different characters, all on top of different campaign scenarios.</description>
		<content:encoded><![CDATA[<p>@Curtis</p>
<p>The Resident Evil games are a great example of awesome replay value.  You have multiple different ways to play the game, with different characters, all on top of different campaign scenarios.</p>
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		<title>By: Chase C</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29487</link>
		<dc:creator>Chase C</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29487</guid>
		<description>I agree with a lot of Shawn&#039;s points. Entertainment value is a catalyst for replayability and developers can program incentives.  However, it is ultimately up to the gamer to decide whether he wants to put the game back into his system, or play another one.

I have played my fair share of games over and over:
Earthbound
Grandia
Castlevania: Symphony of the Night
Legend of Zelda: Link&#039;s Awakening

But, these games all share a common interest...they are some of my favorite games of all time.  Chris&#039;s comment rings true here. That dude LOVES action games, hence he has played - what is considered one of the greatest ones of all time - over and over.

The big push now is going to be for a strong single player component that will have replay value based on it&#039;s relationship with the gamer.  Developers can deliver incentives with achievements and difficulty levels, but that targets a small percentage of gamers.  Real replay value is coming to fruition in the multiplayer market.  Uncharted 2 did it, Demon&#039;s Souls did it, and the upcoming Assassin&#039;s Creed 3 is - rumored - to be doing it.  

Great Article.</description>
		<content:encoded><![CDATA[<p>I agree with a lot of Shawn&#8217;s points. Entertainment value is a catalyst for replayability and developers can program incentives.  However, it is ultimately up to the gamer to decide whether he wants to put the game back into his system, or play another one.</p>
<p>I have played my fair share of games over and over:<br />
Earthbound<br />
Grandia<br />
Castlevania: Symphony of the Night<br />
Legend of Zelda: Link&#8217;s Awakening</p>
<p>But, these games all share a common interest&#8230;they are some of my favorite games of all time.  Chris&#8217;s comment rings true here. That dude LOVES action games, hence he has played &#8211; what is considered one of the greatest ones of all time &#8211; over and over.</p>
<p>The big push now is going to be for a strong single player component that will have replay value based on it&#8217;s relationship with the gamer.  Developers can deliver incentives with achievements and difficulty levels, but that targets a small percentage of gamers.  Real replay value is coming to fruition in the multiplayer market.  Uncharted 2 did it, Demon&#8217;s Souls did it, and the upcoming Assassin&#8217;s Creed 3 is &#8211; rumored &#8211; to be doing it.  </p>
<p>Great Article.</p>
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		<title>By: Curtis Takaichi</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29486</link>
		<dc:creator>Curtis Takaichi</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29486</guid>
		<description>@ Chris

Amen to Capcom.  I like what they did with Resident Evil 1 &amp; 2.  You play as one character and then go back and play as the other.  While the experiences are similar, it&#039;s cool seeing the game from two different player&#039;s perspectives.  Not to mention, in resident evil 2, once you beat the game with both characters, you&#039;d unlock the 4th survivor mission, (Hunk and Tofu) which was a lot of fun in of itself.</description>
		<content:encoded><![CDATA[<p>@ Chris</p>
<p>Amen to Capcom.  I like what they did with Resident Evil 1 &#038; 2.  You play as one character and then go back and play as the other.  While the experiences are similar, it&#8217;s cool seeing the game from two different player&#8217;s perspectives.  Not to mention, in resident evil 2, once you beat the game with both characters, you&#8217;d unlock the 4th survivor mission, (Hunk and Tofu) which was a lot of fun in of itself.</p>
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	<item>
		<title>By: satsui</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29485</link>
		<dc:creator>satsui</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29485</guid>
		<description>Amen to replayability</description>
		<content:encoded><![CDATA[<p>Amen to replayability</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29484</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29484</guid>
		<description>I think my most replayed game is Devil May Cry 3 (10+ times at least).

Great piece!</description>
		<content:encoded><![CDATA[<p>I think my most replayed game is Devil May Cry 3 (10+ times at least).</p>
<p>Great piece!</p>
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		<title>By: Andrew Kauz</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29482</link>
		<dc:creator>Andrew Kauz</dc:creator>
		<pubDate>Wed, 20 Jan 2010 17:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29482</guid>
		<description>Nice post man. There&#039;s never anything wrong with making a game more replayable, and you&#039;re right: it&#039;s difficult to make a game that&#039;s truly interesting on repeated playthroughs, but Bioware&#039;s pretty darn good about it.</description>
		<content:encoded><![CDATA[<p>Nice post man. There&#8217;s never anything wrong with making a game more replayable, and you&#8217;re right: it&#8217;s difficult to make a game that&#8217;s truly interesting on repeated playthroughs, but Bioware&#8217;s pretty darn good about it.</p>
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		<title>By: tigergirl</title>
		<link>http://gamerlimit.com/2010/01/replay-revolution-making-games-more-replayable/#comment-29475</link>
		<dc:creator>tigergirl</dc:creator>
		<pubDate>Wed, 20 Jan 2010 16:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=50620#comment-29475</guid>
		<description>So really it&#039;s about being &quot;old school&quot; Nintendo, right?  I mean, I can&#039;t count how many times I&#039;ve played any of the Mario games and my mom has probably played the Donkey/Diddy Kong games ten times over.  Or maybe it&#039;s just different when you&#039;re a kid... Either way, nice write up! :-)</description>
		<content:encoded><![CDATA[<p>So really it&#8217;s about being &#8220;old school&#8221; Nintendo, right?  I mean, I can&#8217;t count how many times I&#8217;ve played any of the Mario games and my mom has probably played the Donkey/Diddy Kong games ten times over.  Or maybe it&#8217;s just different when you&#8217;re a kid&#8230; Either way, nice write up! <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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