Downloadable content is becoming customary in the industry. Developers continuously back increased content, and it has proven to be an effective business decision. But, what about the consumer?
The Limitcast will tackle this question, and more, relating to DLC’s STD-like spread. It’s no sur…*please insert 800 Microsoft points, 600 Nintendo points, or $5.99 to continue reading*
…prise that developers have latched onto DLC. It promotes gameplay longevitiy, player loyalty, and financial growth. However, there have been some awful DLC that warrant skepticism in it’s practice. We have been duped by horse armor, swindled by rehashed maps, and overcharged for rubbish costumes. There is legitimate content out there, but some of it is already available on the disc, and it generates the question, Where do we draw the line?
Should developers lock already created content?
Should they lower their price point if the game requires the DLC for the full experience?
One thing is for certain, the Limitcast will be available for download…for free! Leave us some comments on DLC’s place in the gaming industry.
Have a topic? Email it to me at Chase@gamerlimit.com. I will personally sift through them and see if we can use them on an upcoming cast! Also, check us out on iTunes by searching “Gamer Limit.” Make sure you leave us some positive love after subscribing!