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This week I’m joined by Chase Cook, Paul Clark, Shawn Evans, and guest Nick Simberg as we digress on the topic of game reviews. We consider the inevitability of bias, preconceived notions, and even developer handouts, but most importantly we respond to your comments on last week’s pre-show discussion – so listen in!

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Stay tuned for the second segment of the show as we break down our experiences withDarksidersBayonetta, and some of the demo’s that hit recently, including Dark Void, and the MAG beta.

Once again, if you’re a fan of the show, make sure you spread the word! Comment below, review us on iTunes, and share the Limitcast with your friends.

Also, feel free to suggest topics for future discussions either here, or on our forums.

  1. Just want to make it known my milk-based opinions are valid, there is no need to open a new carton if you already have one open. You are just cluttering up the fridge, and you’re probably never going to go back to the first carton, so now you’ve wasted milk.
    Also, if you finish the carton, don’t put the empty one back in the fridge, do we need to keep litter chilled now?

  2. Don’t call garbage “litter.” Or “rubbish.” But “dust” is okay, because it’s Japanese and reminds me of Dust Man.

  3. i think my fun point got off topic – i am not saying a game has to be fun to get a good review. my point is a game like mario kart wii. when it came out i read and heard many reviews that spoke about it being a bit of rehash, it lacked inovation, offered little new for seasoned mario kart players and half a dozen other things. I had to read about 5 reviews that i found one that actually mentioned wether or not it was any fun to play.

    i don’t agree with shawn though that games don’t have to be fun, if its not fun put it down. a game is about enjoyment and if your not enjoying it on some level walk away.

  4. Fun is just one aspect people want out of games. Something like World of Warcraft, one of the most engaging aspects I found of that was the vast social community it was possible to get involved in, but, I don’t think I would class social interaction as making a game “fun”.

    Fallout 3 was great to explore, and to learn about different parts of the world, and it was a joyful experience, but I didn’t find the playing of the game to be fun.

    Likewise with any medium, there are different aspects that can be gathered from it.

  5. @paul

    i’m talking mario kart here, i don’t need to be emotionally moved

  6. This made me think of a good service on the internet. Colin, want to help me make millions?

    A service that ties into your XBL/PSN account that logs the games you have played and how much of each game you played. All older titles are entered by hand as to what you played and how long. You rate each game personally. The service then finds the best match of a reviewer for a game that matches your personal taste and gaming history. This could definitely help alleviate some of these issues that are discussed since readers don’t necessarily know the reviewers history or possible biases.

  7. For the record, I personally think games should be fun. The point I was making on the podcast is that there are definitely people out there who would argue that games don’t have to be fun to be good. Take Heavy Rain as an example. That game doesn’t really ooze “fun” if you know what I mean, yet lots and lots of people are excited about it.

  8. It’s so hot out!

    Milk was a bad choice!

  9. @Shawn

    Using the word “fun” is a focused word that we associate with glee and happiness. Entertainment, on the other hand, encompasses a broader arc of feelings. I can be scared or disgusted, and still be entertained.

    The word fun forces thoughts of tonka trucks and power ranger action figures.

  10. For a while there, I wasn’t sure if you guys were ever going to make a point or just wander off aimlessly, but then you all pulled it together and got back on topic.

    In this day and age, when you can get an entertaining experience out of an internet flash game for free as opposed to buying a terrible game for $60, price definitely has a significant amount of weight on the outcome of a review.

    In defense of a reviewer for a major gaming sight, I’m sure they’ve gone through the woes of having to buy games and reviewing ‘em out of pure passion to get where they are now, so ideally, I’m giving them the benefit of the doubt that they understand how price affects the decision process of the consumer.

  11. @Shawn

    What were you doing that required a lot of milk? I’m with Paul and your girlfriend on this one. Your whole reasoning just made you sound like a weirdo.

  12. 1) I saw that coming the moment i posted that comment on the pre-discussion, Josh.

    2) I feel like I just wasted a good hour of my time on the first half of that podcast. In my opinion there are certain open ended topics that should be discussed and certain ones that should not. This is one that annoyed the shit out of me. You broke it down and talked about the different things that make reviews tricky… but you just keeept on talking. Reviewers should start making it a point to have some sort of bio that is easily accessible to the readers so that the readers can get a idea of the reviewers taste. I think its funny that you say its probably a good idea to read multiple reviews. Why? Because then I can try and make my own assumption of how a game will be based off a bunch of douche bag’s biased reviews? I’m going to stick with the people who I know have a similar taste as me If I feel I really need to get an opinion before I buy something.

  13. I think Tbobaggins has a legitimate point: we were a bit more aimless this week than usual.

    Stay tuned, though. There are some significant improvements coming to the Limitcast and Gamer Limit in general, all of which will help us provide a consistently better show that will certainly be worthy of your time.

  14. @Tbobaggins

    Or you could bugger off.

  15. Significant improvements? Like…getting rid of that one guy that noone likes? ……. doooo ittt

  16. Regarding the DLC discussion: I think Microsoft is largely to blame for a lot of the DLC you have to pay for. A few companies have expressed that they tried to release DLC for free but told by MS that they needed to set a price for it. Jonathan Blow said he tried to release Braid for 800 points originally too but Microsoft used it as a game to test the 1200 price point.

    This isn’t saying there aren’t scumbags out there like Eidos who include content locked away in the game that gets unlocked by buying “DLC”, but a lot of companies trying to do DLC on consoles aren’t entirely to blame.

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