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Don't replay

I have this friend (believe it or not) that is on his fifth playthrough of Infinite Undiscovery.  “Can’t afford a new game?” I joked.  “I have lots of games,” he said, “but I only buy and play the really good ones.”

Now, I’m not bashing on Infinite Undiscovery (a very capable JRPG, I’ve heard), but at some point, you just need to move on.  Don’t replay games; there are too many other games you’ve already missed, and more are being created every day.

People re-watch favorite movies.  People re-read favorite books.  It’s understandable.  You find something you like, and you stick with it.  But a movie is two hours of familiarity.  A book is a couple quiet nights of reflection.  A fifty-hour game is a commitment.  Every Mass Effect replay is weeks of living in the past – weeks that could be spent on something new, something innovative, something that uses the lessons learned with excellent older titles and advances the industry to an even higher level.

Don't replay 2

We can’t always afford plopping down another $60 on the next big thing, especially with the recent dirge of AAA titles.  Remember November 2009?  Dragon Age, Modern Warfare 2, Assassin’s Creed II, Left 4 Dead 2, New Super Mario Bros. Wii, even “surprise it’s actually good!” Lego Rock Band all dropped within two weeks of each other.  Nothing makes your wallet cry quite like a holiday season of that caliber.

And naturally, we want to squeeze every drop of value out of our purchases.  Gamer Limit even has a “Longevity” spot on our reviews, and replayability is a huge factor in determining the quality of a game.  Despite the sheer awesomeness that oozed from Batman: Arkham Asylum, there was no real reason to replay it.  Atmosphere only extends so far.  Dead Space had a similar issue, which may be the reason that twice as many people played it than bought it new.  Shaky economy + used games are cheaper = lots of reselling.

Developers try to keep us on their games.  They extend the replay value by offering multiplayer modes, charging us for DLC that probably could have been included in the original price of admission, or (the most devious method) offering a scant few achievement points to encourage a second play.  Mass Effect, with its impossible-to-achieve-in-one-play Extreme Power Gamer achievement, along with the various “Complete the majority of the game with X squad member” achievements meant that Bioware didn’t want you to play anything until Dragon Age came out two years later.  And then there’s Ninja Gaiden II, which requires no less than EIGHT completions (many for a paltry 5-point achievement) to acquire all 1000 gamerscore.  Sigh…

Don't replay 3

There’s nothing wrong with being rewarded for your effort; I’m all about rewards.  However, the quest for achievements is, and always has been, an ultimately fruitless affair.  And this is coming from someone that bought Avatar: TLA: TBE for the five minutes of gamerscore heaven and haven’t touched it since.  It isn’t too much to ask for something tangible to show for our efforts.

Best example: Ratchet & Clank.  Long before achievements were a common practice, Insomniac employed a system of Skill Points in their R&C games for obscure accomplishments.  The difference: the Skill Points gave you in-game rewards, like concept art, big head mode, reversed levels, etc.  Further, a full-game replay activated Challenge Mode, where the bolts you picked up were multiplied and the bosses were more difficult.  Still, there was nothing you hadn’t seen before.  It was nice of Insomniac to include a reason to replay, but without a description of how to actually earn the Skill Points, you were forced to either use a strategy guide or miss most of them completely, as many were just so… SO random.

Don’t replay games.  You need to quell your gamerscore addiction for a while; there are plenty of other low-hanging fruit on the achievement tree.  You liked Mass Effect?  Hey, the sequel is coming out at the end of the month.  You liked Ninja Gaiden II?  Pick up Bayonetta.  Being a slave to the hooks of a certain genre doesn’t mean you need to live in the past.  New advancements are being made in the industry every day, and there are so many games already on the market that deserve at least a glance.

Don't replay 4

Our retro favorites have developed and evolved into the art that is put out today, and today’s games will become unfathomable wonders of the future.  Do you think there would be Bioshock without Wolfenstein 3D?  Would we have The Sims without the original Sim City?  Without Tetris, would there be a Bejeweled?  No.  Older games have their place, and they can still be incredibly enjoyable, but the innovation is happening here and now.  If we don’t reward those developers that push the boundaries of the medium (by buying their games), we will be eventually be shackled with rehashed tripe like Madden 27, Farmville: Zombies, and Leisure Suit Larry: Box Office Bust.  Oh, that last one’s a real game?  Well, maybe it shouldn’t have sucked so much.

Find a new favorite movie.  Read a book you’ve never heard of.  Play a game outside your FPS-only comfort zone (try an indie title, they’re not all crap!).  There’s an entire world out there waiting for you, as soon as you cease your sixth replay of Final Fantasy VII.  Grow up, man!  The innovation is happening NOW, and we’re all a part of it.

  1. I have only read the first two paragraphs and need to say something about Infinite Undiscovery before I read on:

    Capable, yes. But that’s about it. I almost gave up on three different times from the voice acting alone. The story starts solid, then quickly takes turns for the worse. The only good aspect of that game was the combat. It most definitely does not warrant a second playthrough, let alone FIVE.

  2. I agree for the most part, there are just so many new games to play. But then there a special circumstances that warrant multiple playthroughs.

    I bring up myself: my 360′s harddrive became corrupted, and in order to download new XBLA titles and DLC, I needed to reformat, which meant everything had to go. I couldn’t quite possibly fit everything on a memory card, and really couldn’t justify dishing out 40+ dollars for a one time deal. So I figured I go ahead with reformat, given that I had completed everything I was working on back then.

    But then Mass Effect 2 comes out with the news that your ME playthrough can be transferred over. That’s just splendid.

    Now, I’m rushing to complete the game again before the 26th.

  3. Every time i read a post from someone saying games today are rubbish and how they only play some game from 12 years ago on repeat it makes my head explode.

    Games are an evolving medium that constantly try to be at the forfront of technological capability. watching a film from twenty years ago may be the absolute pinacle of performance for an actor and is as much about that craft as it is about the film. seeing actors play charcaters is the resaon to see a film and acting as an ability isn’t different today than it was 40 years ago, the ability to portray that actor in a scenario has changed and evolved from king kong to avatar. so spending two hours watching a great telling of the story i have no issue with.

    the very drawing board on which the idea of games is written has changed 5 times over in the last 25 years so by retro gaming or just replaying one or two titles you are cutting yourself off from giant leaps forward in gameplay and storytelling medium. Ultimately you do yourself a disservice.

    That said everyone is free to play what they want, they just can’t complain about new games if they are unprepared to try them.

  4. Here’s my problem with the “new and now” argument. There are literally hundreds of titles that are pre-2009 that I want to play. My backlog is ridiculous. I finally bought Fable 2 and haven’t even put it into my 360. DAO is about 25 hours in, Bioshock is about 10, Gears of War (yes, part one) is sitting on my shelf, I never completed Persona 3 or 4 (even though I was extremely close on both before I quit), I’ve never beat Secret of Mana, Lufia II, or *gasp* FFVI. These are all games I feel like I need to complete. This is just a glimpse of my backlog…and I don’t think anyone could really logically argue against playing through them. I’m not really arguing against the “replay for achievements” point. Unless you’re an achievement whore I don’t really see the point in re-visiting most of the newer titles. Nostalgia goes a long way when you get further back, however. Is beating up bowser in SMB1, 2, or 3 really that bad? Most of us probably game because we’ve done it all our lives, and re-playing certain titles are like going through a museum that we actually ENJOY. Without history there would be no future. I think we should all take a break from the new and “better” games and re-visit the reasons we are all still playing games in our 20′s, 30′s, etc.

  5. I have a lot of friends who would completely disagree with everything you have written here Nick. I don’t understand what is the matter with a person falling in love with a game so much that they replay it a lot?

    There are a lot of great games out their that actually require, and in many cases deserve, more than one play through to experience everything they have to offer. You could play through Mass Effect with one character class and have one experience, then play it through again with a completely different class and have a whole other experience. Dragon Age is another great example of this, and I have many friends who are already on their second play through of this game.

    You also have to remember that people don’t have a lot of money to spend on games, especially in this economy. They can’t simply hop from one game to the next. Many of my friends only purchase games at full price if they think they’ll get more than 50 hours of gameplay out of it. This doesn’t mean that they don’t like to experience new things, or that they need to “grow up”. It means they are being frugal with their money and trying to get the most bang for the buck.

    As for the whole achievements things, I personally think it’s a great way to get more bang for your buck. I never used to replay a game after I beat it, but now I do find myself going back and replaying games, and doing new things I would have never done before just to get some achievement points. If that means I’m getting more playtime for my $60, then that’s fine by me.

    Suffice to say, I don’t see how replaying game in any way hinders innovation.

  6. And..before anyone catches it (as I don’t know how to edit on this site) there is an “are” that should be an “is” in the 12th sentence of my post.

  7. No, sorry. You haven’t done anything to win me over here.

    There are some games I’ll be more than happy to put down forever after my initial play through. Good games that I’ll be more than satisfied to live with the memories of my initial trek through, my first reactions to the wonderful set pieces and plot twists which may have been thrown my way. Bioshock is one of those games, even if it sits on my dashboard with a mere 750 of the 1100 points just begging me to play through it again.

    But at the same time I don’t think you can use this as a blanket statement for all games. I’ve played through Portal at least half a dozen times despite knowing exactly how to solve each of its puzzles now. I’ve played through each of the Donkey Kong Country games more. I’ve played through Banjo-Kazooie more times than I could possibly count, to the point where I even had the top spot on the XBLA leaderboards for about a month last year.

    Yes, there are a bunch of games I’ve yet to experience that I’d like to, and I even have a list that I’m slowly working my way through. But there are times when I don’t want to take a risk – where I just want to pick something up that I KNOW will put me in blissful reverie. That’s when I replay a game.

    Replaying old games isn’t going to make developers forget to innovate. There will be marketing teams which force some developers to play it safe with a pre-established brand no matter what, but I don’t think you can draw a link between old games being replayed leading to lack of innovation.

    • avatar Lucious

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  8. I’ve beaten nearly every big release in the last six months.

    And toppled a lot of my backlog. I have Bayonetta and Darksiders conquered, but I’m also halfway through Mario Galaxy at the current moment.

    It easily could be done if you put your mind to it. Also, many games give you completely new experiences, such as Ninja Gaiden’s Very Hard Mode (it adds bosses and new enemies): I wouldn’t want to miss out on that.

    I agree with you in regards to achievements: people shouldn’t re-beat a game that has the same exact experience just for points.

  9. I was basically going to say the same thing that Shawn did. I absolutely love to replay games when I know that I can either achieve a different experience or progress a character further. But even a game like Uncharted 2 I didn’t replay through the whole way despite its being my favorite game of last year. I wanted to experience a couple of moments a second time, but overall I didn’t need to play it all through again.

    But I played Mass Effect more times than any person probably should. I wanted to experience the different classes (new experiences), make new decisions, etc. Some games really do have rewarding experiences on a second playthrough. Silent Hill: Shattered Memories is another that I couldn’t imagine playing through only once.

  10. Usually I agree with a lot of the things you write about Nick, but this one I don’t see where I agree with a single point in your editorial. Like its been said already in this post, replaying games have many different values to people than just playing the newest and greatest. I still play my nintendo and super nintendo. A common misconception is the fact that some people label gamers all in the same category, as gamers. Thats just not true anymore there are tons of different types of gamers. Some gamers refuse to play any of the new games until they’ve been around for a few years. I have a friend that JUST NOW upgraded to a playstation 2 and doesn’t even like it as much as his original playstation and nintendo 64. Some gamers don’t have a whole lot of money so much buy games on 20 dollars and below. They aren’t missing anything they just don’t get the experience as fast as everyone else and save 40 dollars where you didn’t because you decided to buy it when it was brand new and he/she decided to wait a year or two. You both got the same gaming experience and money went to the developer. I don’t see how they’re holding up innovation since money went to the developer. I had a big long speech about this but since i had to stop halfway through I completely forgot what I was getting at here. Last thing I will mention is gamerscore. Whats wrong with gamerscore? In certain ways I guess you could somewhat consider me an achievement whore but my gamerscore is only 6266 at the current moment so I guess in a way that doesn’t work. But yea if i have time i’ll replay a game that I enjoyed for more achievements. I get more money out of my games. Some games I just can’t do that with such as Call of Duty: World at War. I just can’t stand that game for the most part especially since I’ve now played Modern Warfare 2. Thats almost $67 dollars that I wasted after tax on a game I played to this day only twice. So if I find a game I paid $60+ dollars for that I can replay to get more gaming experience out of that I enjoy I don’t see anything wrong with that. In my opinion more games should be made towards the idea that replaying should be wanted. It’ll definitely bring more people to buy their game.

    This has got to be the worse comment i’ve ever written as far as organization and how its written, lol.

  11. Oh and I forgot to mention tonight i’m going to start writing an article about why you should replay games that you enjoy to spark more conversation on this subject. I’ll have to post it on my blog since i’m not staff, but when its posted please stop by and see a few points i’ll make for the other side of the story. GREAT article though Nick, really got conversation going about the subject.

  12. I’d also like to state that I do replay games, though I do agree with Nick that there is just so much new goodness out there. There are certain games that have a death-grasp around me, and they tend to drag me back in even though I have 5 or 6 new games sitting on my shelf.

  13. It can be a interesting lesson into game design to replay older games. Just like movies, many games don’t stand the test of time. The ones that do have some valuable lessons for us on design elements that can help to create a game with staying power.

    That being said, I don’t agree with replaying games solely for the acheivements/trophies or with replaying just because “they just don’t make ‘em like they used to”, because those are just silly reasons to pass up on experiencing something else.

    I replayed KOTOR recently, and Psychonauts before that. Both of those games stand up despite their dated graphics. It’s a cool reminder that games aren’t all about the “ooooh! shiny!” factor.

    You sparked some excellent debate with this piece, well done!

    • avatar Markus

      Hi,Sorry to troll, what happened to the crynrapkof link?I can’t seem to link up and get my fill of stupid student tricks and stuff???Is it really like less that one week till the month when we can celebrate the supremes reign down on the mistake by the lake munchkin mayor’s parade?

  14. Infinite Undiscovery stares at me every day from it’s place on the game shelf. We had a happy ten hours together once, but it failed to cement an enduring relationship.

    So now it just sits there and stares. Just stares and stares as I continually pass it over to play other games.

    I can’t bring myself to trade it in, because I may yet want to play it some day. Sometimes I pick it up, look at it, stroke the cover softly, then shake my head and return it to it’s place.

    I’m certain one day it’s going to kill my friends and feed them to me in a pie.

  15. It’s hard to find a game that’s worthy of two or three replays, but when you find it, you should hold onto it for deal life. I know plenty of people (I’m one of them) that can play through all the new releases they want to, and still enjoy replaying a game like Mass Effect.

    There’s a lot of crap out there in the market, and for gamers that don’t exactly have a massive wallet, replaying games in a different way can be the closest thing they get to a “new game” experience. I’d much rather play through a game like Assassin’s Creed II a second time than waste my time (and money) on something like 0 Day.

    • avatar Yulia

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  16. Let me just say this right quick: I hate replaying games. It’s a bore, it’s a chore, and overall, there’s really nothing ‘new’ that you haven’t come across unless that game was made on the backbone of replayability.

    I’m with Nick on this one. I don’t play through a game more than once unless that game has a different story the second time through, or gives me a worthwhile incentive. If it’s the same journey, then why should I waste my time doing the exact same thing I did the playthrough before?

    Move on to the next game, seriously. You’ve created your moments in the first playthrough, just like you did when you first watched The Godfather. Is there really any other reason you should watch Coppola’s magnum opus other than to see Marlon Brando put on his Vito Corleone accent? Nope. The movie is a masterpiece, and probably warrants 2-3 views, but not over that.

    I can’t imagine playing Mass Effect twice or three times. I love the game to death, but seriously, to play it three times would ruin it for me.

  17. A response:

    1. I have replayed games, and I enjoy some as much the second time as the first (Final Fantasy VII! Still haven’t beaten it, but replayed the first 40 hours or so like four times… it’s like comfortable soul food.).

    2. A lot of retro games are fun (SUPER MARIO WORLD!!!), and their simplicity and accessibility allows them to be enjoyed by people who find modern games, with all their newfangled controls and HD graphics, daunting and intimidating.

    3. If everyone waited for the price of games to drop after a few months/years, every game dev in the world would go out of business. The reason we buy new games is the same reason you shouldn’t buy used. Support the game creators. Not GameStop. Also: game prices haven’t really gone up. NES games were still about $50 new (and that was in late-80′s money). PS1 games were $50, ten years later (suck it, inflation!). The current gen hopped up $10. Woo. Final Fantasy III on SNES was $90 when it first came out. After a quick inflation calculation check… that’s about $130 now. Final Fantasy XIII will be $59.99. Prices aren’t really that bad. But of course, buy food first. I’m sure you have plenty of games you haven’t beaten the FIRST time.

    4. Finally, the problem with “falling in love with a game so much that they replay it a lot” is that that “gamer” is no longer supporting the industry he loves by giving it his hard-earned cash. Also, the reason the “PC games are dead” debate exists is solely because people are still playing Counter-Strike and TF2 fifteen years later, while new titles with interesting and unique play mechanics like World of Goo are relegated to the $5 Steam sales.

    5. Sadly, I only bought three, count ‘em, THREE, new retail games last year. And two of those had been out for a month so went on sale for $20 off. My only first-day industry support this year was DJ Hero. :/ Sad, but I too have lots of games I haven’t even touched that DESERVE a playthrough. But don’t worry… I’ll only beat them once.

  18. “The problem with “falling in love with a game so much that they replay it a lot” is that that “gamer” is no longer supporting the industry he loves by giving it his hard-earned cash.”

    Have to disagree with you here, Nick baby. Like I said before, not everyone has the wallet to support that industry. I would love to be able to go to more football matches and support the industry of Australian Soccer, but I simply don’t have the bucks to do it. Just because I go to the pub to watch it for free doesn’t mean that I don’t want to support the industry – I just want to watch the game when I don’t have the dosh to spend on a ticket.

    Besides, I think the best compliment you can give to a developer is to replay their games. Players that do that will, more often than not, follow that developer’s comings and goings and be more inclined to buy their next game.

  19. avatar d

    How do you all have time to write these long replies? I’m eating a bowl of cereal before i roll another bone and get back into some bayonetta or midnight club or unch 2 or gears 2 i dunno yet, i’ll let the weed tell me

  20. Response 2: Judgment Day –

    @Simon (yay for comment thread discussions!)

    Using your soccer analogy (I like how you switch from football to soccer in your post too :D ), you are still supporting soccer, albeit indirectly. You go to the pub that plays soccer on TV, and he sells beer to the people that come to his pub to watch the soccer on his TV. He pays the cable bill, the cable company gets viewers for its ads, and the ads fund the soccer broadcast, allowing the soccer matches to continue to be televised. Without the fans, there would be no Australian Soccer industry. Ticket sales is just one of a number of ways fans support the soccer industry.

    But cheering for a game won’t put any money in the developers’ pockets. Buying the magazine with X game on the cover instead of Y game won’t in and of itself change the fate of the developer. Even if Mass Effect 2 gets a 9.5/10 from OXM, if nobody buys it, it won’t matter. Reviews exist in the first place to help people decide which games to buy and which games not to buy. There are a LOT of incredible games on the market that I haven’t even had a chance to RENT, let alone complete. And while replaying a game may be a compliment to a publisher, you can’t feed your kids with compliments. A publisher would rather sell two single-playthrough games to two separate people than one double-playthrough game to one obsessive fan. Of course they don’t want their games to end up in the bargain bin either, but with the average length of games clocking in at around 10-15 hours, it’s bound to happen sooner rather than later… especially to those gamers who buy new games then trade them in as a very expensive form of renting.

    I agree with the fact that gamers who like one game so much that they’ll replay it are more likely to trust that dev in the future, but if they, say, replay Metal Gear Solid 3 fifteen times in a row, they’ll never advance to MGS4. Developers will keep trying as long as we keep buying.

  21. Wow, its great to see this piece is still sparking conversation. Ok let me give you an example of how replaying games supports the developers more than going in for one playthrough then jumping to the next.

    Halo 3 sold 10.70 million copies
    Gears of War 2 sold 5.50 million copies
    Fable 2 sold 3.37 million copies
    Fallout 3 sold 2.88 million copies
    Mass Effect sold 2.13 million copies
    All games that players constantly replay over and over and some go back to for online multiplayer

    Now heres some games that are usually played once then thrown on the gamers shelf or traded in.

    Assassin’s Creed sold 4.73 million copies (impressive one)
    BioShock sold 2.41 million copies
    Lego Batman sold 2.15 million copies
    Star Wars The Force Unleashed sold 2.11 million copies
    Dead Rising sold 1.74 million copies
    Army of Two sold 1.53 million copies

    I can keep going on but as you see the games that offer (and players actually to replay more than others) sell a whole hell of a lot more than games that don’t. Granted you can always play the other ones more than once, but when a game is worth replaying or gives you options to replay then yes replay it. If the developer did their job correctly they would have sold enough games from the start to instantly cover their cost and then more. By NOT buying games constantly lets the developer know in some ways that they have to live up to better standards. I know all the games today have fancy and flashy graphics but the core gameplay to the majority of the games are dull and boring. While there are tons of new and innovative games being made everyday, not every games deserves to be bought. The ones that do deserve to be bought will be bought reguardless of whether a gamer has the money to or not he/she will find the money just to get that game.

    Statistics available on

  22. avatar xino

    don’t replay games. what a stupid article.

    I spent £50 on a game and you expect me to play it once just to keep up with new games.

    These is why developers keep making half @ssed games by only including Single Player game and with no multiplayer, co-op, unlocks or DLC.

    Though it’s also right to try and keep up with new games. I mean, I may still be playing Bayonetta, by the time I try to play games like Halo Reach, whereas Halo Reach 2 is out already. I wouldn’t find no one to play with online in Halo reach.

  23. @ Jimmy
    “While there are tons of new and innovative games being made everyday, not every games deserves to be bought. The ones that do deserve to be bought will be bought reguardless of whether a gamer has the money to or not he/she will find the money just to get that game.”

    This point is awesome. You should not (and probably CAN’T) buy every single new game that is released; there’s just not enough time in your day, especially if you work another 50-60 hours a week and/or go to school full time and/or have kids/relationship/etc. Your purchase is a reward to the developer for a job well done. So, you buy GOOD games and leave crap ones to fester in the bargain bin. The companies that make good games that people want to play flourish and make more good games. The bad games that people don’t want to play (and any mature title on the Wii… too bad) get their prices slashed in a usually futile effort to appeal to a larger fanbase.

    I like that you included some facts and figures instead of just saying something like “what a stupid article,” but the problem with those numbers is something besides the replay value, I think:

    The top group is full of sequels. The bottom group is full of new IPs. Sequels sell. New intellectual properties have a harder time.

    And I do have an issue with people that “can’t afford games.” Nobody can tell you how much a particular game will be worth to YOU. If it’s worth $60 of food/gas/rent to you, then buy it. If it’s not, wait until it goes on sale, or don’t buy it at all. If you really, REALLY need MW2 on launch day, here’s an idea: take that time you spend playing games, and get a job. Job = money to buy more games = less time to play them = be pickier about the ones you actually purchase/play. By working to be able to afford them, you have even less of a chance of experiencing all the new innovations because work will eat up all your time. A cruel irony of life… and even more reason to gobble up all the new gaming advances without revisiting old flames once it’s game over.

  24. I had a hard time finding games that don’t usually get replayed more than once that actually sold really well. Believe it or not in the data I looked at those were the top selling games.

  25. First of all I’d like to say I’m a teenager without a job. The reason I don’t have a job is because I don’t have enough time. Juggling schoolwork, gaming and music it’s hard. Sure I could give up gaming or only do it on weekends but I’d probably go insane. Gaming calms me down, it’s an escape, it makes me ready for the next day.

    Obviously as a teenager I don’t have an income. I get money for my birthday and for Christmas. Both 2 months next to eachother. So my money from them which is about $200 so $400 all up (Australian dollars by the way) has to last me all year. Can you guess where I spend it? Video games. Of course I would like to buy games like Assassins Creed II, Modern Warfare 2 and other titles like that but chances are I’ll play em once then they’ll just collect dust. I want my bang for my buck.

    So the two things I look for in a game? Obviously gameplay and then replayability. The game could be the greatest game ever but if I’m going to play it once I don’t care (yes that is an exaggeration).

    See my point? I would guess that the average age of a gamer is in his/her teens so unless they have a job they probably have the same mind as me.

  26. I’d also like to add to my post it’s other that or VC or WiiWare games for me (I don’t have XBL) and we know how WiiWare games are…

  27. avatar AHMED


  28. avatar Emma

    well here’s a way more complete list for the whole cocrent sorry but I actually had it1.pon de replay 2.break it off3.let 5.breaking dishes this love7.kisses don’t lie8.S.O.S9.good girl gone bad 10.hate that I love you11.unfaithful12.sell me candy13.don’t stop the music14.push up on me15.shut up and drive16.question existing17.umbrella

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    Anyway keep up the nice quality writing, it’s rare to see a nice blog like this one nowadays.

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