Released a few days ago, Edmund, an entry in the Adult/Educational Compo at TIGSource. While at first glance, Edmund appears to be a game created just for ‘shock value’, but with a little digging I’ve found it does go a lot deeper then expected.
Paul Greasley, the creator of Edmund, recently let us pick his brain on the ‘demon’ he has unleashed.
Gamer Limit: For those who haven’t heard of you, can you give us a brief history or your game development career?
Paul Greasley: I’ve made lots of rubbish indie and commercial games, this would be my first attempt at a somewhat serious subject matter, and hopefully a halfway decent game.
To jump straight into it, what made you decide to make a game involving rape?
Inspiration was mostly personal, I’ve known a few girls who have been through similar situations, which sparked the concept. As far as the experience, I wanted to inspire emotion in the player, even if its vile and disgusting.
The discussion on various forums around your game has brought up an interesting debate; Why do you think people don’t mind stabbing, torturing or shooting people in video games, but take a moral high ground when it comes to rape?
Double standards… Maybe because people are desensitized to violence in games, sexual violence not so much. That being said, I think the reaction for the most part is perfectly natural.
What would you call Edmund; Expression, Art or a Game?
I would call it a experience, but others might not, I think that question is best left to the individual player.
With Edmund’s subject matter, was it a hard choice to release the game under your own name, and not a pseudonym?
I’ve made this game as genuine as I can possibly make it. In Australia, the country where I live, it has shown it can and will censor indie games with dangerous content. It has happened before and no doubt it will happen again. But end of the day I’ve got nothing to hide, I’m not promoting rape here, to anyone, ever. Hopefully people will play the game before judging it, and judging me as a person, that’s all I ask.
I know making this game will effect my livelihood, maybe my job prospects, I know some of my family and friends will think I’ve lost my mind (Hi Mum!), but that’s just how it goes.
How long did it take to get Edmund from concept to finished project?
The game took 4 weeks of work outside of a 9-5 grind, developed for the adult/educational competition at www.tigsource.com.
How much hate mail have you received so far regarding Edmund, any death threats?
You would be surprised…
Because TIGSource is awesome, thumbs up to Derek Yu and Melly for creating the competition, and all the other editors over there that work really hard to build a strong indie community where competitions like this are possible, and most importantly, all the people at TIGSource who keep building indie games, and those playing them.
And now to answer your question, I think Indiegamer forum is mostly focused on the business side of Independent Game development, while TIGSource is a hub for game design and experimentation, so they are a little more accepting of these sorts of games.
Currently there are four known endings for Edmund, are there still any secrets left to find?
And now that you have got a controversial game under your belt, what do you have planned next?
Two months ago I was going to quit game development, I think it’s a bit early to figure that one out, maybe take a break and build a muscle car?
Thanks for taking the time to talk to us.
No problem, a massive thank you to Compound, who not only did a amazing job on the audio, but was there to assist with the game design and making the project possible in 4 weeks.
You can snag a copy of Edmund here, but be warned… it’s not for the faint of heart.