<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Overdoing It: Sequelmania</title>
	<atom:link href="http://gamerlimit.com/2009/12/editorial-overdoing-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Sun, 12 Feb 2012 16:38:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: OEM software online</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-54655</link>
		<dc:creator>OEM software online</dc:creator>
		<pubDate>Fri, 30 Sep 2011 05:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-54655</guid>
		<description>rqoGT4 Thank you, a very interesting note!!...</description>
		<content:encoded><![CDATA[<p>rqoGT4 Thank you, a very interesting note!!&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazzman</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-28339</link>
		<dc:creator>Jazzman</dc:creator>
		<pubDate>Sat, 26 Dec 2009 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-28339</guid>
		<description>Kongregate API &gt; Advertising.</description>
		<content:encoded><![CDATA[<p>Kongregate API &gt; Advertising.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grahame</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-28013</link>
		<dc:creator>Grahame</dc:creator>
		<pubDate>Sat, 19 Dec 2009 02:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-28013</guid>
		<description>@Jazzman

Stop being cheap and pay us for advertising! :P</description>
		<content:encoded><![CDATA[<p>@Jazzman</p>
<p>Stop being cheap and pay us for advertising! <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazzman</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-28011</link>
		<dc:creator>Jazzman</dc:creator>
		<pubDate>Sat, 19 Dec 2009 01:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-28011</guid>
		<description>@Simon, sarcasm aside it&#039;s very easy to make a comparison when you address the issue by-hand yourself.</description>
		<content:encoded><![CDATA[<p>@Simon, sarcasm aside it&#8217;s very easy to make a comparison when you address the issue by-hand yourself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Carusi</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-28008</link>
		<dc:creator>Michael Carusi</dc:creator>
		<pubDate>Fri, 18 Dec 2009 21:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-28008</guid>
		<description>Actually, EA has been much more daring in recent years regarding new IPs.  Dead Space and Mirror&#039;s Edge were both developed by in-house EA studios, and they picked up Brutal Legend after Activision dropped it.  EA has even gone out on a limb to make something as good as Dead Space: Extraction, which hasn&#039;t gotten the sales it deserves for quality, unfortunately.</description>
		<content:encoded><![CDATA[<p>Actually, EA has been much more daring in recent years regarding new IPs.  Dead Space and Mirror&#8217;s Edge were both developed by in-house EA studios, and they picked up Brutal Legend after Activision dropped it.  EA has even gone out on a limb to make something as good as Dead Space: Extraction, which hasn&#8217;t gotten the sales it deserves for quality, unfortunately.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Patrick Carey</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27995</link>
		<dc:creator>Sean Patrick Carey</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27995</guid>
		<description>Great post!

I hate seeing a truly gifted developer get stagnant through milking a franchise, but I also feel that most of the burden/blame for this lies on the shoulders of the publishers. Developers are going to make the games they know they can get support for in order to ensure their survival -- especially with the rash of studios closing over the past few years.

This is why EA has redeemed themselves a bit in my eyes recently. Sure, they crank out the sequels, but at least they use some of the profit from their cash cows to take some risks on new IPs. I don&#039;t see many other publishers doing that. Hopefully as the industry levels out, we&#039;ll get a new generation of fresh ideas.</description>
		<content:encoded><![CDATA[<p>Great post!</p>
<p>I hate seeing a truly gifted developer get stagnant through milking a franchise, but I also feel that most of the burden/blame for this lies on the shoulders of the publishers. Developers are going to make the games they know they can get support for in order to ensure their survival &#8212; especially with the rash of studios closing over the past few years.</p>
<p>This is why EA has redeemed themselves a bit in my eyes recently. Sure, they crank out the sequels, but at least they use some of the profit from their cash cows to take some risks on new IPs. I don&#8217;t see many other publishers doing that. Hopefully as the industry levels out, we&#8217;ll get a new generation of fresh ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27994</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27994</guid>
		<description>Great write-up. My stance on sequels depends on what the developer/publisher does as a whole. In fact, I think the onus for keeping things fresh falls more on the publisher&#039;s lap than it does on the developer. Developers are going to make the games they know they can get support for.

EA has earned some points in my mind over the past few years by finding some balance. Sure, they crank out sequels like no-one&#039;s business -- but they have also done more to support new IPs than any other major publisher. If you use the success of established franchises to take a few risks on new ideas here and there, you get a pass from me.</description>
		<content:encoded><![CDATA[<p>Great write-up. My stance on sequels depends on what the developer/publisher does as a whole. In fact, I think the onus for keeping things fresh falls more on the publisher&#8217;s lap than it does on the developer. Developers are going to make the games they know they can get support for.</p>
<p>EA has earned some points in my mind over the past few years by finding some balance. Sure, they crank out sequels like no-one&#8217;s business &#8212; but they have also done more to support new IPs than any other major publisher. If you use the success of established franchises to take a few risks on new ideas here and there, you get a pass from me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Jones</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27980</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Fri, 18 Dec 2009 11:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27980</guid>
		<description>Jordan, how could you!? Halo 2 was a massive disappoint at the time only because at the moment you were about to return to Earth (which was the coolest place to battle), the game ended.

In hindsight though, it&#039;s a really great installment in the series, in my opinion.</description>
		<content:encoded><![CDATA[<p>Jordan, how could you!? Halo 2 was a massive disappoint at the time only because at the moment you were about to return to Earth (which was the coolest place to battle), the game ended.</p>
<p>In hindsight though, it&#8217;s a really great installment in the series, in my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jordan Garski</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27971</link>
		<dc:creator>Jordan Garski</dc:creator>
		<pubDate>Fri, 18 Dec 2009 05:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27971</guid>
		<description>...except that ODST was much better than Halo 2...?</description>
		<content:encoded><![CDATA[<p>&#8230;except that ODST was much better than Halo 2&#8230;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Jones</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27969</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Fri, 18 Dec 2009 03:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27969</guid>
		<description>I like it how your comments manage to turn most posts into something about the game you are making.</description>
		<content:encoded><![CDATA[<p>I like it how your comments manage to turn most posts into something about the game you are making.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazzman</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27967</link>
		<dc:creator>Jazzman</dc:creator>
		<pubDate>Fri, 18 Dec 2009 03:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27967</guid>
		<description>Uh oh, here comes the deranged dev with a tin-foil hat! XD

I feel like developers have less choice than gamers think! 

**For one, they have families to feed, jobs to keep, and are going to be pressed into this because they need to sustain themselves.

**Secondly, with deadlines, stress, and other factors games get released before perfection which can lead to lengthening. Believe it or not, we get TONS of development block, like writers!

Believe it or not, the game I have been making had only 2 characters, 3 short levels, 1 boss, and could be beat in 3 hours. It already had the quality of being released for a 3-5k sponsorship deal.

However, I decided to continue, and I never realized how great my flash potential grew. I added a new protagonist, a skill system just like that of Tales of Vesperia ect, 10 full length chapters, muiltiple bosses, and the plotline has been greatly improved.

With just 4 months I transformed a meager action-RPG that had little innovation into a fantastic thrill-ride of epic porportions, all I needed was one thing: TIME.

So please, if I see one person complaining about a game like Starcraft 2 being delayed, I will rip their throat out. Making a game is a *LOT* of work and deadlines WILL have to be pushed if you want a quality product!

Thirdly, with malice twards none, I believe a bit of the responsibilty falls on the player itself! Some games are not meant to be continued, but devs get pressured by the player, ect.

Take in example, Sonny 2. I&#039;m not a big fan since it seemed like Jakrin took the idea that mindless complexity = fun, but it was still a fantastic game. There was a clear end to the game (On legendary, that is!)

Now, lets see, wait, what&#039;s in the game comments? Stupid chain petitions for a Sonny 3, people, come on! A game that elaborate and concise does not need a sequel, and it probably won&#039;t be easy to make!

Another example of this comes from my email box directly. During an early beta test 200 people tested and emailed feedback to me. Did you know what they asked for? I recieved 120 emails containing the word &quot;Sequel&quot; and &quot;Theoria 2&quot;.

Now, without major spoilers, I will say that at the end probably... 5 people survive the events, and 2 civilizations are wiped!!! Come on guys, how do I work with THAT? Oh yeah... Stay tuned for Theoria 2: Where KLINGONS make first contact to like 2 people!!! *GASP*

Anyway, thanks for reading my mindless rant. This is therapy.</description>
		<content:encoded><![CDATA[<p>Uh oh, here comes the deranged dev with a tin-foil hat! XD</p>
<p>I feel like developers have less choice than gamers think! </p>
<p>**For one, they have families to feed, jobs to keep, and are going to be pressed into this because they need to sustain themselves.</p>
<p>**Secondly, with deadlines, stress, and other factors games get released before perfection which can lead to lengthening. Believe it or not, we get TONS of development block, like writers!</p>
<p>Believe it or not, the game I have been making had only 2 characters, 3 short levels, 1 boss, and could be beat in 3 hours. It already had the quality of being released for a 3-5k sponsorship deal.</p>
<p>However, I decided to continue, and I never realized how great my flash potential grew. I added a new protagonist, a skill system just like that of Tales of Vesperia ect, 10 full length chapters, muiltiple bosses, and the plotline has been greatly improved.</p>
<p>With just 4 months I transformed a meager action-RPG that had little innovation into a fantastic thrill-ride of epic porportions, all I needed was one thing: TIME.</p>
<p>So please, if I see one person complaining about a game like Starcraft 2 being delayed, I will rip their throat out. Making a game is a *LOT* of work and deadlines WILL have to be pushed if you want a quality product!</p>
<p>Thirdly, with malice twards none, I believe a bit of the responsibilty falls on the player itself! Some games are not meant to be continued, but devs get pressured by the player, ect.</p>
<p>Take in example, Sonny 2. I&#8217;m not a big fan since it seemed like Jakrin took the idea that mindless complexity = fun, but it was still a fantastic game. There was a clear end to the game (On legendary, that is!)</p>
<p>Now, lets see, wait, what&#8217;s in the game comments? Stupid chain petitions for a Sonny 3, people, come on! A game that elaborate and concise does not need a sequel, and it probably won&#8217;t be easy to make!</p>
<p>Another example of this comes from my email box directly. During an early beta test 200 people tested and emailed feedback to me. Did you know what they asked for? I recieved 120 emails containing the word &#8220;Sequel&#8221; and &#8220;Theoria 2&#8243;.</p>
<p>Now, without major spoilers, I will say that at the end probably&#8230; 5 people survive the events, and 2 civilizations are wiped!!! Come on guys, how do I work with THAT? Oh yeah&#8230; Stay tuned for Theoria 2: Where KLINGONS make first contact to like 2 people!!! *GASP*</p>
<p>Anyway, thanks for reading my mindless rant. This is therapy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ferahtsu</title>
		<link>http://gamerlimit.com/2009/12/editorial-overdoing-it/#comment-27964</link>
		<dc:creator>Ferahtsu</dc:creator>
		<pubDate>Fri, 18 Dec 2009 03:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=47783#comment-27964</guid>
		<description>It really depends on the company, as far as 1st party titles. Microsoft pushes for more impressive graphics while neglecting focus on progressing gameplay. Nintendo pushes for more impressive gameplay while neglecting their hardcore fans. Sony seems to have been following the same game plan since the playstation 1.</description>
		<content:encoded><![CDATA[<p>It really depends on the company, as far as 1st party titles. Microsoft pushes for more impressive graphics while neglecting focus on progressing gameplay. Nintendo pushes for more impressive gameplay while neglecting their hardcore fans. Sony seems to have been following the same game plan since the playstation 1.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

