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	<title>Comments on: Editorial: In Defense of Permanent Death</title>
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	<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/</link>
	<description>Gamer Limit</description>
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		<title>By: John</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-69999</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 25 Mar 2012 17:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-69999</guid>
		<description>Hello, this is a Fantastic read. I&#039;ve undersood this sort of prevpectise, previous to this and you are excellent. I really like what you&#039;ve articulated here, certainly like what you are stating and the way in which you say it. You make it enjoyable and you still care to keep it sensible. I can&#039;t wait to read more in the future from you. This is really a terrific site. Keep up the beautiful work.</description>
		<content:encoded><![CDATA[<p>Hello, this is a Fantastic read. I&#8217;ve undersood this sort of prevpectise, previous to this and you are excellent. I really like what you&#8217;ve articulated here, certainly like what you are stating and the way in which you say it. You make it enjoyable and you still care to keep it sensible. I can&#8217;t wait to read more in the future from you. This is really a terrific site. Keep up the beautiful work.</p>
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		<title>By: LaTasha</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-69945</link>
		<dc:creator>LaTasha</dc:creator>
		<pubDate>Sun, 25 Mar 2012 08:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-69945</guid>
		<description>- For every homecoming game we have a enffdreit theme ( 08 was Disney themed) and the cheerleaders had their cheers centered around enffdreit songs. For example ?I just can&#039;t wait to be king? from the Lion King- We have the shirtless boys who paint numbers and names on their chests and stand out in the freezing cold- We have blackout games (Everyone wears black)- We embarass teachers and freshman at our Pep Rally every year. One kid always dresses up as our mascot = Rosie the Ram.- A lot of red, white and blue (our school colors)- The list goes on and on</description>
		<content:encoded><![CDATA[<p>- For every homecoming game we have a enffdreit theme ( 08 was Disney themed) and the cheerleaders had their cheers centered around enffdreit songs. For example ?I just can&#8217;t wait to be king? from the Lion King- We have the shirtless boys who paint numbers and names on their chests and stand out in the freezing cold- We have blackout games (Everyone wears black)- We embarass teachers and freshman at our Pep Rally every year. One kid always dresses up as our mascot = Rosie the Ram.- A lot of red, white and blue (our school colors)- The list goes on and on</p>
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		<title>By: Ashley King</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-28360</link>
		<dc:creator>Ashley King</dc:creator>
		<pubDate>Sun, 27 Dec 2009 08:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-28360</guid>
		<description>I&#039;ve yet to experiment with the Hardcore settings on Torchlight, but I plan to, because as stated, once you&#039;ve gotten to around the 20+ level in the game, mashing 1 and mowing through your enemies just isn&#039;t as fun. Especially with rewards few and far in between.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve yet to experiment with the Hardcore settings on Torchlight, but I plan to, because as stated, once you&#8217;ve gotten to around the 20+ level in the game, mashing 1 and mowing through your enemies just isn&#8217;t as fun. Especially with rewards few and far in between.</p>
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		<title>By: Ferahtsu</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-28305</link>
		<dc:creator>Ferahtsu</dc:creator>
		<pubDate>Thu, 24 Dec 2009 23:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-28305</guid>
		<description>@Chris
I&#039;ve always held a great deal of respect for those who played Hardcore Diablo II characters lvl. 80+. Anyone who&#039;s a gamer must bow down to these daring gamers.</description>
		<content:encoded><![CDATA[<p>@Chris<br />
I&#8217;ve always held a great deal of respect for those who played Hardcore Diablo II characters lvl. 80+. Anyone who&#8217;s a gamer must bow down to these daring gamers.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-28302</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Thu, 24 Dec 2009 21:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-28302</guid>
		<description>A graveyard: what perfect Christmas imagery!

Haha, in all seriousness, amazing article. I loved Diablo II&#039;s hardcore mode.</description>
		<content:encoded><![CDATA[<p>A graveyard: what perfect Christmas imagery!</p>
<p>Haha, in all seriousness, amazing article. I loved Diablo II&#8217;s hardcore mode.</p>
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		<title>By: Sean Patrick Carey</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-28299</link>
		<dc:creator>Sean Patrick Carey</dc:creator>
		<pubDate>Thu, 24 Dec 2009 18:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-28299</guid>
		<description>This was a fabulous write-up, Andrew -- one of my favorites of yours!

Permanent death was a great element in Valkyria Chronicles. I found myself sacrificing valuable moves and attacks to save squad members from dying forever.

For games like Torchlight, I could see myself trying an option like that, but only after I&#039;ve beaten the game once first. There are so many games out there that I want to play that having to restart because my wife asked a question or my cat wanted attention at the wrong time would be infuriating.

The Star Wars Galaxies info was facinating. Nothing brings out the griefers like a chance to completely ruin something that another player worked really hard to achieve.</description>
		<content:encoded><![CDATA[<p>This was a fabulous write-up, Andrew &#8212; one of my favorites of yours!</p>
<p>Permanent death was a great element in Valkyria Chronicles. I found myself sacrificing valuable moves and attacks to save squad members from dying forever.</p>
<p>For games like Torchlight, I could see myself trying an option like that, but only after I&#8217;ve beaten the game once first. There are so many games out there that I want to play that having to restart because my wife asked a question or my cat wanted attention at the wrong time would be infuriating.</p>
<p>The Star Wars Galaxies info was facinating. Nothing brings out the griefers like a chance to completely ruin something that another player worked really hard to achieve.</p>
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		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-28298</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Thu, 24 Dec 2009 17:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-28298</guid>
		<description>Great read Andrew.  I agree that permanent death would be great as an option, but it probably wouldn&#039;t work if it was required.  I myself do not have the time and patience anymore to put toward a game that would wipe all my experience if I died.</description>
		<content:encoded><![CDATA[<p>Great read Andrew.  I agree that permanent death would be great as an option, but it probably wouldn&#8217;t work if it was required.  I myself do not have the time and patience anymore to put toward a game that would wipe all my experience if I died.</p>
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		<title>By: Jess Famularo</title>
		<link>http://gamerlimit.com/2009/12/editorial-in-defense-of-permanent-death/#comment-28294</link>
		<dc:creator>Jess Famularo</dc:creator>
		<pubDate>Thu, 24 Dec 2009 16:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=48823#comment-28294</guid>
		<description>This is a really great piece - good job! You raise some interesting points here. I&#039;ve never really though about permanent death in games before, but I can see how they would certainly make for a drastically different experience. 

Having never played Valkyria Chronicles myself (I know, it makes me sad too. You have permission to shun me), I was unaware of the permanent character deaths that resulted from your mistakes.  Having a hand in whether characters live or die brings you a lot closer to the storyline and really makes you weigh your actions. I think this mechanic would be great to see in other games, to see what other people do with it. I feel there&#039;s a lot of potential for this. 

At the same time though, I definitely think in some cases, especially when it&#039;s your own character, permanent death should be an optional feature. I know I certainly don&#039;t have the patience, sometimes.</description>
		<content:encoded><![CDATA[<p>This is a really great piece &#8211; good job! You raise some interesting points here. I&#8217;ve never really though about permanent death in games before, but I can see how they would certainly make for a drastically different experience. </p>
<p>Having never played Valkyria Chronicles myself (I know, it makes me sad too. You have permission to shun me), I was unaware of the permanent character deaths that resulted from your mistakes.  Having a hand in whether characters live or die brings you a lot closer to the storyline and really makes you weigh your actions. I think this mechanic would be great to see in other games, to see what other people do with it. I feel there&#8217;s a lot of potential for this. </p>
<p>At the same time though, I definitely think in some cases, especially when it&#8217;s your own character, permanent death should be an optional feature. I know I certainly don&#8217;t have the patience, sometimes.</p>
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