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	<title>Comments on: Undead Labs announces a zombie MMO for consoles</title>
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	<link>http://gamerlimit.com/2009/11/undead-labs-announces-a-zombie-mmo-for-consoles/</link>
	<description>Gamer Limit</description>
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		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2009/11/undead-labs-announces-a-zombie-mmo-for-consoles/#comment-26359</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Tue, 24 Nov 2009 13:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46847#comment-26359</guid>
		<description>What do I think about this?  I think I&#039;m sick of zombie games!</description>
		<content:encoded><![CDATA[<p>What do I think about this?  I think I&#8217;m sick of zombie games!</p>
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		<title>By: Sean Patrick Carey</title>
		<link>http://gamerlimit.com/2009/11/undead-labs-announces-a-zombie-mmo-for-consoles/#comment-26298</link>
		<dc:creator>Sean Patrick Carey</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46847#comment-26298</guid>
		<description>I always love seeing that header image, as it was taken right here in Austin, TX!

More on-topic, the success in zombie games so far has been driven by the visceral nature of the action and (let&#039;s be honest) the gore present in the visuals. Dead Rising and L4D thrive on the tension created by the combat, and I just don&#039;t see a MMO delivering that.</description>
		<content:encoded><![CDATA[<p>I always love seeing that header image, as it was taken right here in Austin, TX!</p>
<p>More on-topic, the success in zombie games so far has been driven by the visceral nature of the action and (let&#8217;s be honest) the gore present in the visuals. Dead Rising and L4D thrive on the tension created by the combat, and I just don&#8217;t see a MMO delivering that.</p>
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		<title>By: tbobaggins</title>
		<link>http://gamerlimit.com/2009/11/undead-labs-announces-a-zombie-mmo-for-consoles/#comment-26297</link>
		<dc:creator>tbobaggins</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46847#comment-26297</guid>
		<description>It is hard to say whether or not this will be successful, but its a interesting approach towards a mmo. If it was more pvp driven it could be cool to see a zombie side and a team to expel the zombies. Different quests to take out the leaders of the remaining human race and vice versa. I think the hardest thing with zombie games is a variety. The one thing I hated about L4D is the same ol&#039; zombie one after another with only a handful of unique ones. Why not have like some crazy zombie who was a guy on steroids previously and goes nuts? Or like the military taken over by zombies and they still retain their skills. Hm..</description>
		<content:encoded><![CDATA[<p>It is hard to say whether or not this will be successful, but its a interesting approach towards a mmo. If it was more pvp driven it could be cool to see a zombie side and a team to expel the zombies. Different quests to take out the leaders of the remaining human race and vice versa. I think the hardest thing with zombie games is a variety. The one thing I hated about L4D is the same ol&#8217; zombie one after another with only a handful of unique ones. Why not have like some crazy zombie who was a guy on steroids previously and goes nuts? Or like the military taken over by zombies and they still retain their skills. Hm..</p>
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		<title>By: Curtis Takaichi</title>
		<link>http://gamerlimit.com/2009/11/undead-labs-announces-a-zombie-mmo-for-consoles/#comment-26293</link>
		<dc:creator>Curtis Takaichi</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46847#comment-26293</guid>
		<description>&quot;MMO loaded with... a whole lotta zombies, because the world doesn’t need more dragons.&quot;  I think we&#039;ve seen our fair share of zombies in the past decade, let&#039;s focus on vampires and Warewolves.  I&#039;m talking New Moon style.

&quot;nothing says fun quite like doing it with your friends, whether online or on your couch.&quot; Awkward...</description>
		<content:encoded><![CDATA[<p>&#8220;MMO loaded with&#8230; a whole lotta zombies, because the world doesn’t need more dragons.&#8221;  I think we&#8217;ve seen our fair share of zombies in the past decade, let&#8217;s focus on vampires and Warewolves.  I&#8217;m talking New Moon style.</p>
<p>&#8220;nothing says fun quite like doing it with your friends, whether online or on your couch.&#8221; Awkward&#8230;</p>
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		<title>By: Jimmy Lofton</title>
		<link>http://gamerlimit.com/2009/11/undead-labs-announces-a-zombie-mmo-for-consoles/#comment-26292</link>
		<dc:creator>Jimmy Lofton</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=46847#comment-26292</guid>
		<description>I think it could be pulled off.  Whether it will or not will have to be seen.  Create a huge world and throw in 3 ro 4 zombie mobs and randomly move to different zones while they&#039;re not in the zones you have to get quests and such, some quests maybe trying to rush into the zombie mob to kill a zombie who looks like someone famous.  Other quests could be rescue kid from zombie invested abandoned hospitals.  Then you got your normal quests.  Only thing i can&#039;t figure out is how a leveling system would work in that idea.  Scratch idea out...</description>
		<content:encoded><![CDATA[<p>I think it could be pulled off.  Whether it will or not will have to be seen.  Create a huge world and throw in 3 ro 4 zombie mobs and randomly move to different zones while they&#8217;re not in the zones you have to get quests and such, some quests maybe trying to rush into the zombie mob to kill a zombie who looks like someone famous.  Other quests could be rescue kid from zombie invested abandoned hospitals.  Then you got your normal quests.  Only thing i can&#8217;t figure out is how a leveling system would work in that idea.  Scratch idea out&#8230;</p>
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