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Avatar ImageTrine patched to v1.05
By: Nick Simberg | November 2nd, 2009
News |PC |PSN

Trine Header

Trine is great (as you can see).  But games always have SOME kind of problems, even with thorough beta testing.

Luckily, the prevalence of systems being “connected” allows for some very easy (and required) patching.

The last level of Trine is apparently REALLY hard.  So hard, in fact, that developer Frozenbyte adjusted the difficulty a bit for n00bs.  But wait, there’s more!

Here’s the full list of patch v1.05 fixes, straight from DIYGamer.com:

* tweaks the last level, now much easier on Easy/Medium/Hard

* adds save support for selected controller type

* adds log support for PhysX errors

* adds several small technical optimizations

* fixes audio that was not stopped when skipping the end cinematic

* fixes thin horizontal bar visible during videos on some resolutions

* fixes break effect for objects in the last level

* fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge)

* fixes some wall collisions in Iron Forge

* fixes camera bug when restarting level during a cutscene

* fixes bug regarding levers

* fixes bug where enemy item drops are considered secrets

* fixes Credits section names

The patch has been on Steam for about a week already, but this one applies to ALL versions of the game.  You can download it here.

Give it one more chance if you couldn’t manage to conquer that one last level.  Maybe you’ll even see the fixed “bug regarding  levers,” whatever that means.  Sounds dubious.

Source: DIYGamer

  1. It’s nice to see that even though it took them forever to release Trine on PSN, the developers are at least quick to respond to problems with the game.

  2. I was curious about buying this one…I wish they had a PS3 demo…

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