
Technology is a relentless beast, careening forward at breakneck speeds. Hell, when I first activated my iPhone, I immediately received a text message from Apple letting me know that there was a new model coming out later that afternoon.
Gamers know this all too well. Particularly when it comes to software, we find ourselves drenched by a constant deluge of new titles. Even an enthusiast, with nothing but time to play games, cannot play all of the latest and greatest that our favorite hobby has to offer.
Combine the overabundance of new releases with the eternal need to “keep up with the Joneses”, and you have a recipe for constant pressure to leave games unfinished. Players are constantly quitting games before reaching the end, simply to be able to say that they experienced the next big thing.
How has this trend influenced the course of game development? Follow me over the jump to explore how game resolutions continue to be one of the medium’s greatest failings and opportunities.










