
[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read. Feel free to also check out our full schedule right here!]
In an ideal Ayn Rand-ian world, the good guys are pretty, and the bad guys are ugly. The internal beauty of virtue and wholesomeness manifests itself on a perfectly flawless external visage.
Conversely, the baddies have scarred, twisted features. The rare smile of a villain is not a product of happiness but malice. Games used to be this clear-cut. Games used to be this black-and-white.
Now, however, game developers have the technology to make their characters actually look human, as opposed to being mere embodiments of ideals. This helps gamers empathize with their increasingly realistic in-game avatars; but this shift away from a black-and-white game development ideology did not happen overnight.
Read more… »