
While console gamers have been able to enjoy an easier difficulty of Dragon Age: Origins since release day, PC gamers have had to wait until now for a patch to fix minor bugs, difficulty issues, and character statistics problems.
Those of you who downloaded Bioware’s new title through Steam should have already received the update. Hit the jump to find out what the patch will fix.
1UP states that the patch:
- Fixes potential corruption of character statistics.
- Fixes portrait appearance sliders when importing a character from the downloadable Character Creator.
- Fixes import for preset face settings from the downloadable Character Creator.
- Makes Easy difficulty easier.
- Slightly increases attack, defense, and damage scores for all party members at Normal difficulty.
- Fixes video issues when running on a very wide screen display, including ATI Eyefinity displays.
You can pick up the patch at FileFront.
Source: 1UP
Why did it make normal easier?
Judging by the search results on the stats on my blog, a lot of people (including me) were having a hard time with normal difficulty. 90% of the search results leading into my blog were for terms “dragon age too hard” or some variant of that.
It’s easier on 360. I’m playing it on Normal, and it feels like Casual.
Oh yes this will keep me occupied for a while
@Austin
They added a bunch of extra tidbits to make it easier on consoles: on normal, Mage AOE doesn’t effect your party members nearly as much on a console (on easy, it doesn’t at all). Speaking as a Mage player, that’s HUGE.
It’s nice to know that Bioware is on top of things with patches this early in the life of the game.
Fail end to end testing is fail
Wow, that’s just pathetic. I’ll admit that me being a bit of a hardcore Neverwinter Nights/Baldut’s Gate fan and having played both and its sequels give me an advantage, but after having played large portions of Dragon Age: Origins on nightmare mode from the very beginning and past both the circle of mages tower and castle redcliffe without any problems I can only weep for those who would need easy mode to be patched to become EVEN easier.
Ah well, such is the price we pay for catering to the console masses with multiplatform games.
Zera is essentially correct, but SOME boss fights would likely be INCREDIBLY hard on nigthmare mode… I myself am playing on normal for my first playthrough as a mage and find that making it any easier seems to defeat the point.
The game is very, VERY hard on normal. I too have played Baldur’s Gate, Icewind Dale and such but this is just brutal. Unless you’re regular weekly player of AD&D this game will destroy your party. Try to play as a warrior on normal, you’ll get chopped to pieces.
If you don’t have a mage, you’re screwed. If you have one but picked the wrong abilities, you’re screwed. If you have one, with the right abilities, but don’t exploit them, you’re screwed. Micromanagement > Tactics, and Tactics won’t win a battle against the multitude of zerg-encounters you will fight. You must consume thousands of lesser healing poultices along the way, and using strategic retreat/abuse of Line of Sight is mandatory.
The people saying the game is easy are min-max-micromanaging and know the tricks(exploits) needed to win (you won’t find these tricks described in any game material, and the game has no manual). The people saying the game is hard are usually early on, when you are given poor party configs, frequent zerg attacks, free choice of where to go but no knowledge of what’s best/worst, expecting to breeze through instead of claw by, and are used to previous games that didn’t require massive routine crowd control over stun/knockdown spamming enemies to win.
Once again, without a mage with the right spells, you cannot win. And once again, if you pick the wong spells, you’re screwed. Reminds me of that quote from Indiana Jones and the Last Crusade: Choose wisely, for as the wise choice brings you life, the poor one will take it from you.