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	<title>Comments on: Gamer Limit Review: Assassin&#8217;s Creed II</title>
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	<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Sun, 14 Mar 2010 12:11:56 -0500</lastBuildDate>
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		<title>By: Steven Shepherd</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-32738</link>
		<dc:creator>Steven Shepherd</dc:creator>
		<pubDate>Sat, 13 Mar 2010 20:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-32738</guid>
		<description>This review is spot on in my opinion - the first game was great, but flawed, but this fixes many of the frustrating aspects of its predecessor. The combat system is brilliant - to someone watching it looks incredibly difficult, but  simple timed combat sequences and counter-attacks are a piece of cake and loads of fun - to those who dislike it, you probably haven&#039;t quite got to grips with the timing of combos and the countering of multiple enemies.</description>
		<content:encoded><![CDATA[<p>This review is spot on in my opinion &#8211; the first game was great, but flawed, but this fixes many of the frustrating aspects of its predecessor. The combat system is brilliant &#8211; to someone watching it looks incredibly difficult, but  simple timed combat sequences and counter-attacks are a piece of cake and loads of fun &#8211; to those who dislike it, you probably haven&#8217;t quite got to grips with the timing of combos and the countering of multiple enemies.</p>
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		<title>By: Anonymous</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-30130</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-30130</guid>
		<description>As a casual gamer, I have to say this is one of the best I&#039;ve played, for reasons already stated in the review. Glitches? I guess I&#039;m not nitpicky enough to notice. The combat&#039;s need for timing definitely kept me entertained. But what do I know? As a teen male, I only represent the primary demographic for video game marketing.</description>
		<content:encoded><![CDATA[<p>As a casual gamer, I have to say this is one of the best I&#8217;ve played, for reasons already stated in the review. Glitches? I guess I&#8217;m not nitpicky enough to notice. The combat&#8217;s need for timing definitely kept me entertained. But what do I know? As a teen male, I only represent the primary demographic for video game marketing.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-27352</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Sun, 06 Dec 2009 18:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-27352</guid>
		<description>@Denton
I actually beat Arkham Asylum in 9 hours on Hard, with hardly any trouble, or any deaths.

I&#039;m saying theoretically, you could mash through it, meaning the combat system is not as deep as people think it is (it just &quot;looks cool&quot;). As far as Devil May Cry goes, I&#039;ve beaten all of them on Dante Must Die, and at that point in the difficulty timeline, they&#039;re not mashers. When I say &quot;masher&quot;, I mean on the standard difficulty (the only hard standard DMC game is DMC 3, non-special edition). 

You can easily beat every Devil May Cry (especially 2) by mashing, just like you could beat Ninja Gaiden 1 and 2 by constantly using flying swallow, and the Bayonetta demo (again, on normal) using the double wave kick. They&#039;re called exploits, and are fairly common in fast paced action games.</description>
		<content:encoded><![CDATA[<p>@Denton<br />
I actually beat Arkham Asylum in 9 hours on Hard, with hardly any trouble, or any deaths.</p>
<p>I&#8217;m saying theoretically, you could mash through it, meaning the combat system is not as deep as people think it is (it just &#8220;looks cool&#8221;). As far as Devil May Cry goes, I&#8217;ve beaten all of them on Dante Must Die, and at that point in the difficulty timeline, they&#8217;re not mashers. When I say &#8220;masher&#8221;, I mean on the standard difficulty (the only hard standard DMC game is DMC 3, non-special edition). </p>
<p>You can easily beat every Devil May Cry (especially 2) by mashing, just like you could beat Ninja Gaiden 1 and 2 by constantly using flying swallow, and the Bayonetta demo (again, on normal) using the double wave kick. They&#8217;re called exploits, and are fairly common in fast paced action games.</p>
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		<title>By: Denton</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-27328</link>
		<dc:creator>Denton</dc:creator>
		<pubDate>Sun, 06 Dec 2009 04:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-27328</guid>
		<description>@Chris
the way you describe gameplay in DMC (&#039;mashers&#039;) and Batman AA (you could just keep pressing the &#039;Y&#039; button constantly...) it&#039;s clear you were terrible at these games.

generally I appreciate when reviewers are, yknow, actually GOOD at the games they are playing and reviewing.  I can see why you gave this game a 9.5 now.  Thanks!</description>
		<content:encoded><![CDATA[<p>@Chris<br />
the way you describe gameplay in DMC (&#8216;mashers&#8217;) and Batman AA (you could just keep pressing the &#8216;Y&#8217; button constantly&#8230;) it&#8217;s clear you were terrible at these games.</p>
<p>generally I appreciate when reviewers are, yknow, actually GOOD at the games they are playing and reviewing.  I can see why you gave this game a 9.5 now.  Thanks!</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-26579</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Fri, 27 Nov 2009 07:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-26579</guid>
		<description>The combat system, I would argue, is a completely different animal than most action junkies are used to (mashers such as Devil May Cry, Dynasty Warriors, Bayonetta), which is why some may dislike it.

Whereas Batman Arkham Asylum&#039;s &quot;Free Flow&quot; is a more action-oriented homage of Assassin&#039;s Creed I&#039;s combat system, AC II feels deeper, which will naturally appeal to different audiences.

For instance, Arkham Asylum&#039;s combat was incredibly easy (which was part of the draw for some people). You could just keep pressing the &quot;Y&quot; button constantly, and counter everything your foes would throw at you.

It looked cool, sure, but AC II requires precise timing for it&#039;s counters, and has a whole host of weapons to use (any number of the game&#039;s 10+ swords, daggers, throwing knives, hidden cannon, and more) rather than just your fists. While Batman&#039;s traditional allure is his fisticuffs; again, I feel AC II will appeal to a different audience.</description>
		<content:encoded><![CDATA[<p>The combat system, I would argue, is a completely different animal than most action junkies are used to (mashers such as Devil May Cry, Dynasty Warriors, Bayonetta), which is why some may dislike it.</p>
<p>Whereas Batman Arkham Asylum&#8217;s &#8220;Free Flow&#8221; is a more action-oriented homage of Assassin&#8217;s Creed I&#8217;s combat system, AC II feels deeper, which will naturally appeal to different audiences.</p>
<p>For instance, Arkham Asylum&#8217;s combat was incredibly easy (which was part of the draw for some people). You could just keep pressing the &#8220;Y&#8221; button constantly, and counter everything your foes would throw at you.</p>
<p>It looked cool, sure, but AC II requires precise timing for it&#8217;s counters, and has a whole host of weapons to use (any number of the game&#8217;s 10+ swords, daggers, throwing knives, hidden cannon, and more) rather than just your fists. While Batman&#8217;s traditional allure is his fisticuffs; again, I feel AC II will appeal to a different audience.</p>
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		<title>By: Kevin Miller</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-26299</link>
		<dc:creator>Kevin Miller</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-26299</guid>
		<description>Combat system is just so bland to me.

And glitches... oh lord. On more than one occassion I&#039;ve had chase sequences glitch on me where the guy would climb up a building and get stuck on the edge of the building and keep running in place. Couldn&#039;t kill him or anything.

That happened on two different occassions and had to kill myself to redo it. Then on two occassions I found a shortcut to the sarcophagus for one of the tombs and JUST because I didn&#039;t go through the ambigous, unmarked &quot;checkpoints&quot; I wasn&#039;t able to finish it. Specifically it opened the window but wouldn&#039;t let me interact with the window.</description>
		<content:encoded><![CDATA[<p>Combat system is just so bland to me.</p>
<p>And glitches&#8230; oh lord. On more than one occassion I&#8217;ve had chase sequences glitch on me where the guy would climb up a building and get stuck on the edge of the building and keep running in place. Couldn&#8217;t kill him or anything.</p>
<p>That happened on two different occassions and had to kill myself to redo it. Then on two occassions I found a shortcut to the sarcophagus for one of the tombs and JUST because I didn&#8217;t go through the ambigous, unmarked &#8220;checkpoints&#8221; I wasn&#8217;t able to finish it. Specifically it opened the window but wouldn&#8217;t let me interact with the window.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-26264</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Mon, 23 Nov 2009 10:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-26264</guid>
		<description>Weird. I didn&#039;t encounter any glitches, and had no problem with the combat system: most of the time, I was just stealth killing anyway. I&#039;m glad I bought it, as I have a lot of extra missions left, and will re-beat it in a month or so after I&#039;ve played some Left 4 Dead 2.</description>
		<content:encoded><![CDATA[<p>Weird. I didn&#8217;t encounter any glitches, and had no problem with the combat system: most of the time, I was just stealth killing anyway. I&#8217;m glad I bought it, as I have a lot of extra missions left, and will re-beat it in a month or so after I&#8217;ve played some Left 4 Dead 2.</p>
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		<title>By: Kevin Miller</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-26241</link>
		<dc:creator>Kevin Miller</dc:creator>
		<pubDate>Sun, 22 Nov 2009 22:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-26241</guid>
		<description>@Jordan

You are spot on. It is without a doubt a rental. Glitchy as all hell, terrible combat, and it is definitely repetitive.

This game is no more than an 8 in my books.</description>
		<content:encoded><![CDATA[<p>@Jordan</p>
<p>You are spot on. It is without a doubt a rental. Glitchy as all hell, terrible combat, and it is definitely repetitive.</p>
<p>This game is no more than an 8 in my books.</p>
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		<title>By: Kevin Miller</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-26204</link>
		<dc:creator>Kevin Miller</dc:creator>
		<pubDate>Sun, 22 Nov 2009 08:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-26204</guid>
		<description>Just rented this a couple of hours ago. REALLY enjoying it.

Never played the first and never plan to. Watching some videos and reading up online more than caught me up with the storyline.

I might not realize the things they have fixed from the first but I think I can appreciate them just as much since they have done a lot of things right in AC2.

If you haven&#039;t played the first and just want to play it to get caught up on the storyline or get used to the controls, don&#039;t kill yourself with repetitive gameplay just to experience it. There are websites that explain it and IGN has a quick 3 minute run through video of the story.</description>
		<content:encoded><![CDATA[<p>Just rented this a couple of hours ago. REALLY enjoying it.</p>
<p>Never played the first and never plan to. Watching some videos and reading up online more than caught me up with the storyline.</p>
<p>I might not realize the things they have fixed from the first but I think I can appreciate them just as much since they have done a lot of things right in AC2.</p>
<p>If you haven&#8217;t played the first and just want to play it to get caught up on the storyline or get used to the controls, don&#8217;t kill yourself with repetitive gameplay just to experience it. There are websites that explain it and IGN has a quick 3 minute run through video of the story.</p>
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		<title>By: Ferahtsu</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-26088</link>
		<dc:creator>Ferahtsu</dc:creator>
		<pubDate>Sat, 21 Nov 2009 03:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-26088</guid>
		<description>Call me anal but I much appreciate you using the term &quot;parkour&quot; instead of &quot;free run&quot;. The prequel contradicted itself by referring to the A button action as &quot;free run&quot;.</description>
		<content:encoded><![CDATA[<p>Call me anal but I much appreciate you using the term &#8220;parkour&#8221; instead of &#8220;free run&#8221;. The prequel contradicted itself by referring to the A button action as &#8220;free run&#8221;.</p>
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		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-25936</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Thu, 19 Nov 2009 15:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-25936</guid>
		<description>Great review Chris.  The game must have been incredibly good for you to play through the entire thing so fast.  I&#039;ll be picking this up in a week or two, but I&#039;m not sure how I&#039;m gonna have time to play it considering I&#039;m hooked on MW2 multiplayer right now.  I did love the original though, so I&#039;m going to make time at some point for it.</description>
		<content:encoded><![CDATA[<p>Great review Chris.  The game must have been incredibly good for you to play through the entire thing so fast.  I&#8217;ll be picking this up in a week or two, but I&#8217;m not sure how I&#8217;m gonna have time to play it considering I&#8217;m hooked on MW2 multiplayer right now.  I did love the original though, so I&#8217;m going to make time at some point for it.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/11/gamer-limit-review-assassins-creed-ii/#comment-25823</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45301#comment-25823</guid>
		<description>@Komplex
I agree! I frequent tons of other sites, and in the threads for all of the reviews you mentioned, people are saying things like &quot;another 9.5?!&quot; 

There&#039;s just that many good games out!</description>
		<content:encoded><![CDATA[<p>@Komplex<br />
I agree! I frequent tons of other sites, and in the threads for all of the reviews you mentioned, people are saying things like &#8220;another 9.5?!&#8221; </p>
<p>There&#8217;s just that many good games out!</p>
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