<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: First important game to REQUIRE Wii MotionPlus: New Zelda</title>
	<atom:link href="http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Sat, 31 Jul 2010 09:11:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Mat</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-27874</link>
		<dc:creator>Mat</dc:creator>
		<pubDate>Wed, 16 Dec 2009 14:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-27874</guid>
		<description>If it does require the Motion plus I am hoping that it comes with the game, I spent way too much on wii remote accessories already and i only have 2 of them</description>
		<content:encoded><![CDATA[<p>If it does require the Motion plus I am hoping that it comes with the game, I spent way too much on wii remote accessories already and i only have 2 of them</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethan</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-27392</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Tue, 08 Dec 2009 01:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-27392</guid>
		<description>Finnaly a new zelda game... i want a zelda game thats long for once</description>
		<content:encoded><![CDATA[<p>Finnaly a new zelda game&#8230; i want a zelda game thats long for once</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Austin Sutton-Jennings</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-24484</link>
		<dc:creator>Austin Sutton-Jennings</dc:creator>
		<pubDate>Thu, 05 Nov 2009 13:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-24484</guid>
		<description>I hope they make the combat more complex.</description>
		<content:encoded><![CDATA[<p>I hope they make the combat more complex.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie Obeso</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-24406</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-24406</guid>
		<description>This actually gives me a good idea: I should buy the new Zelda and play it without Wii Motion Plus to see how far I can get.</description>
		<content:encoded><![CDATA[<p>This actually gives me a good idea: I should buy the new Zelda and play it without Wii Motion Plus to see how far I can get.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jordan Garski</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-24399</link>
		<dc:creator>Jordan Garski</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-24399</guid>
		<description>I just want a Zelda that&#039;s actually hard...</description>
		<content:encoded><![CDATA[<p>I just want a Zelda that&#8217;s actually hard&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-24397</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-24397</guid>
		<description>I would love a Wii Motion Plus Zelda.  I hope this becomes reality.</description>
		<content:encoded><![CDATA[<p>I would love a Wii Motion Plus Zelda.  I hope this becomes reality.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Matulich</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-24393</link>
		<dc:creator>Christopher Matulich</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-24393</guid>
		<description>Nick, you really own a Wii sword...can we be best friends so I can come over and play with it?</description>
		<content:encoded><![CDATA[<p>Nick, you really own a Wii sword&#8230;can we be best friends so I can come over and play with it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kowbrainz</title>
		<link>http://gamerlimit.com/2009/11/first-important-game-to-require-wii-motionplus-new-zelda/#comment-24378</link>
		<dc:creator>kowbrainz</dc:creator>
		<pubDate>Wed, 04 Nov 2009 08:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45002#comment-24378</guid>
		<description>Eh, I dunno. I really liked the Wii functionality in Twilight Princess for aiming with the bow and hookshot, although everything else which required the waggle was annoying. That said, even with the motion plus, I don&#039;t think Zelda is a game which I feel should be focusing on 1:1 sword combat as one of its main appeals. Zelda&#039;s a game I like to sit back and relax with, the only effort coming from the brain when a tricky puzzle arises. But I&#039;ll wait and see how this pans out.

What I&#039;m really interested in for this game is the patent which was released a while back about having certain parts of the game play themselves for the player if things got tough. I wasn&#039;t quite sure what was going on there and it didn&#039;t seem like such a good idea, but it&#039;ll be interesting to see how that works.</description>
		<content:encoded><![CDATA[<p>Eh, I dunno. I really liked the Wii functionality in Twilight Princess for aiming with the bow and hookshot, although everything else which required the waggle was annoying. That said, even with the motion plus, I don&#8217;t think Zelda is a game which I feel should be focusing on 1:1 sword combat as one of its main appeals. Zelda&#8217;s a game I like to sit back and relax with, the only effort coming from the brain when a tricky puzzle arises. But I&#8217;ll wait and see how this pans out.</p>
<p>What I&#8217;m really interested in for this game is the patent which was released a while back about having certain parts of the game play themselves for the player if things got tough. I wasn&#8217;t quite sure what was going on there and it didn&#8217;t seem like such a good idea, but it&#8217;ll be interesting to see how that works.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
