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	<title>Comments on: Editorial: Ugly Is The New Pretty</title>
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		<title>By: RJ Clarke</title>
		<link>http://gamerlimit.com/2009/11/editorial-ugly-is-the-new-pretty/#comment-24917</link>
		<dc:creator>RJ Clarke</dc:creator>
		<pubDate>Mon, 09 Nov 2009 03:51:06 +0000</pubDate>
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		<description>I&#039;d have to disagree Austin. We more than likely have strong memories of characters from early video games because that have a NOSTALGIC appeal to us now that we&#039;re older....(much like how you might have loved Power Rangers as a child, like I once did....but now you look back on it and realize how outrageous it was...and yet still look back on it fondly...)

A graphically inferior character would leave more character development up to the player&#039;s own imagination, because you&#039;d have less information to absorb...

however, a more graphically detailed character might help the developers to get THEIR vision of the character across to us, rather than leave that up to the players....(and of course, this could be very effective in the actual storytelling of the game) Overall, this might invoke MORE thinking about a character because they are much deeper than we originally think, realizing this only as the story progresses.

I think it&#039;s much more difficult to try to understand a character that someone else created than one we create ourselves...and that&#039;s why narratives are so intriguing, because we have strong desires to understand the characters within them.</description>
		<content:encoded><![CDATA[<p>I&#8217;d have to disagree Austin. We more than likely have strong memories of characters from early video games because that have a NOSTALGIC appeal to us now that we&#8217;re older&#8230;.(much like how you might have loved Power Rangers as a child, like I once did&#8230;.but now you look back on it and realize how outrageous it was&#8230;and yet still look back on it fondly&#8230;)</p>
<p>A graphically inferior character would leave more character development up to the player&#8217;s own imagination, because you&#8217;d have less information to absorb&#8230;</p>
<p>however, a more graphically detailed character might help the developers to get THEIR vision of the character across to us, rather than leave that up to the players&#8230;.(and of course, this could be very effective in the actual storytelling of the game) Overall, this might invoke MORE thinking about a character because they are much deeper than we originally think, realizing this only as the story progresses.</p>
<p>I think it&#8217;s much more difficult to try to understand a character that someone else created than one we create ourselves&#8230;and that&#8217;s why narratives are so intriguing, because we have strong desires to understand the characters within them.</p>
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		<title>By: Austin Sutton-Jennings</title>
		<link>http://gamerlimit.com/2009/11/editorial-ugly-is-the-new-pretty/#comment-24749</link>
		<dc:creator>Austin Sutton-Jennings</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=45303#comment-24749</guid>
		<description>That was an interesting read Nick, but I think people have always been able to imagine beyond the graphics, that&#039;s why we have strong memories of characters from early videogames.

The better graphics get, the less we have to think about a character and the more likely it is that our natural prejudices will shine through.

The example I&#039;d give would be the Usual Suspects&#039; ending. People underestimate him because he acts like a cripple. It could work in a new game because of good graphics creating an appropriate Verbal Kint. 

In a modern video games storytelling will be the only way that we see past our flawed viewpoints.

I don&#039;t want to keep going on, so I hope I have partially got my message across.</description>
		<content:encoded><![CDATA[<p>That was an interesting read Nick, but I think people have always been able to imagine beyond the graphics, that&#8217;s why we have strong memories of characters from early videogames.</p>
<p>The better graphics get, the less we have to think about a character and the more likely it is that our natural prejudices will shine through.</p>
<p>The example I&#8217;d give would be the Usual Suspects&#8217; ending. People underestimate him because he acts like a cripple. It could work in a new game because of good graphics creating an appropriate Verbal Kint. </p>
<p>In a modern video games storytelling will be the only way that we see past our flawed viewpoints.</p>
<p>I don&#8217;t want to keep going on, so I hope I have partially got my message across.</p>
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