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corrupted

Another week, another HoN character. This week, the Corrupted Disciple (aka Razor) finally makes his debut in the Heroes of Newerth universe.

Initial impressions: I got trashed playing CD, although in my defense I’d like to blame my team for feeding our enemies.

mlie7d

Complete patch notes for 0.1.51 below.

General
- A new spectator interface awaits those who like to watch (http://i36.tinypic.com/ose4c5.jpg)
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Fix the ‘popping’ of heroes on the minimap when they enter or exit stealth
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
- Post Game Stats Screen tweaked slightly
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0′s when a team concedes
* Can now sort by column by clicking the column name

General (Gameplay)
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Lifetime should now show up for allied gadgets
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer,Plague Rider

Items
- Fixed Behemoth’s Heart to increase the damage of Agility heroes by 10% instead of 21%
- Barrier Idol’s passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I’m serious…
- Assassin’s Shroud now breaks stealth when a spell finishes casting, not when it starts

Control Group/Hero Selection Changes
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Control groups save and restore the current focused unit
- Ctrl now issues orders only to the focused unit
- Fix the unit lifetime timer blocking the main control portrait
- Shift+click on the multi-select panel deselects (right-click always did, now both do)
- No info panels when drag selecting for clarity
- Attack and move orders to groups of units no longer interrupts channeling
- Illusions of a unit no longer count as the same unit type when double-click selecting

New Hero
- Corrupted Disciple, inspired by DotA’s Razor

Heroes

Devourer:
- Devour’s max channel range increased to 400 (from 260)

Maliken:
- Sword Throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken’s attack cool down time (previously it lowered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)

Pandamonium:
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.

Puppetmaster:
- Whiplash’s bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Rampage
- Stampede should no longer randomly drop vision on the charged target
- Horned Strike’s push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second

Scout:
- Disarm’s bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Swiftblade:
- Counterattack can no longer proc of spells

Vindicator:
- Sage’s Lore is no longer removable by Attack Abilities

Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt’s Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.

If you’re looking for some pwnage be sure to look up ‘GamerLimit’ in-game.

Source: Patch notes

  1. Razor is not easy to play. He was probably ported to HoN cos he was a unique hero, but he was never ever picked in competitive DotA. HoN might be different cos the selection pool is so much smaller (for example, Jeraziah is considered one of the best characters in HoN, but his DotA counterpart, who is even better, is not picked in competitive), but I seriously doubt it. He’s a lot of work to be not as good as other powerful agility carries.

  2. Most people on the forums are complaining he is over-powered, but from experience that happens with every new heroes.

  3. Razor used to be over powered, then they nerfed him.

  4. avatar DrMcNinja

    Heh, that screenshot of CD attacking/shooting is the exact one i took, posted on the hon forums.

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