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	<title>Comments on: MMORPG&#8217;s: Looking Over The Genre</title>
	<atom:link href="http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/</link>
	<description>Gamer Limit</description>
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		<title>By: tbobaggins</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21212</link>
		<dc:creator>tbobaggins</dc:creator>
		<pubDate>Mon, 05 Oct 2009 01:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21212</guid>
		<description>DAoC for the win!!</description>
		<content:encoded><![CDATA[<p>DAoC for the win!!</p>
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		<title>By: Colin Robinson</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21207</link>
		<dc:creator>Colin Robinson</dc:creator>
		<pubDate>Mon, 05 Oct 2009 00:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21207</guid>
		<description>F2P MMORPGS tend to get infested with annoying children.</description>
		<content:encoded><![CDATA[<p>F2P MMORPGS tend to get infested with annoying children.</p>
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		<title>By: Idaeus</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21202</link>
		<dc:creator>Idaeus</dc:creator>
		<pubDate>Sun, 04 Oct 2009 22:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21202</guid>
		<description>very true what you say about people comparing subsequent games they play to their first mmorpg. I can&#039;t help but compare other mmorpgs to wow, it being the first one i played. I&#039;m able to view and play all games with an open mind but I can imagine its very easy to rubbish a game simply because it doesnt fit in with what you are used to</description>
		<content:encoded><![CDATA[<p>very true what you say about people comparing subsequent games they play to their first mmorpg. I can&#8217;t help but compare other mmorpgs to wow, it being the first one i played. I&#8217;m able to view and play all games with an open mind but I can imagine its very easy to rubbish a game simply because it doesnt fit in with what you are used to</p>
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		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21200</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Sun, 04 Oct 2009 22:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21200</guid>
		<description>I&#039;ve only ever played World of Warcraft myself, though I&#039;m willing to give Star Wars: The Old Republic a try.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only ever played World of Warcraft myself, though I&#8217;m willing to give Star Wars: The Old Republic a try.</p>
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		<title>By: Nodd</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21199</link>
		<dc:creator>Nodd</dc:creator>
		<pubDate>Sun, 04 Oct 2009 22:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21199</guid>
		<description>I started out playing Meridian 59 which barley qualified as a MMO as there were only a couple of hundred people per server but it did predate UO. After that I played just about every MMO that came out. One thing I&#039;ve noticed is that early games like Ultima Online &amp; EverQuest punished players harshly for making a mistake &amp; dieing. Death penalties have all but disappeared in most newer MMOs. While this may seem like a good thing, in my opinion it takes away much of the thrill of playing. If there&#039;s  no downside to screwing up then there&#039;s also little feeling of accomplishment when you don&#039;t.</description>
		<content:encoded><![CDATA[<p>I started out playing Meridian 59 which barley qualified as a MMO as there were only a couple of hundred people per server but it did predate UO. After that I played just about every MMO that came out. One thing I&#8217;ve noticed is that early games like Ultima Online &amp; EverQuest punished players harshly for making a mistake &amp; dieing. Death penalties have all but disappeared in most newer MMOs. While this may seem like a good thing, in my opinion it takes away much of the thrill of playing. If there&#8217;s  no downside to screwing up then there&#8217;s also little feeling of accomplishment when you don&#8217;t.</p>
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		<title>By: Lee</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21198</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Sun, 04 Oct 2009 22:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21198</guid>
		<description>a late arrival to the mmo scene WoW being my 1st and only effort which i gave up in August.  But its grasp is deep within and giving up is not an option and ive encountered nothing close to beating it down.Coupled with Dans Posts every 5 bloody minutes means my return is iminent!. Keep up the good work Danny boy, might see u soon!</description>
		<content:encoded><![CDATA[<p>a late arrival to the mmo scene WoW being my 1st and only effort which i gave up in August.  But its grasp is deep within and giving up is not an option and ive encountered nothing close to beating it down.Coupled with Dans Posts every 5 bloody minutes means my return is iminent!. Keep up the good work Danny boy, might see u soon!</p>
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		<title>By: Karkarov</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21189</link>
		<dc:creator>Karkarov</dc:creator>
		<pubDate>Sun, 04 Oct 2009 20:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21189</guid>
		<description>Well Ultima Online was the first MMO in the US but the true first graphical MMO was probably some game made in Korea none of us have ever heard of :/.   This is a nice read though but it sort of points out a fault I find in many MMO players in the form of the nostalgia goggles.  Many MMO players will always compare games to whatever it was they played first and always disparagingly it seems.  The &quot;community&quot; is also vastly underplayed in analysis as well.  Those are two big reasons I think WoW is the MMO giant right now.  It is the first game for most MMO players out there and it has the highest player base and as a result the most active community. (well if you want to call it that .....)  Sadly there isn&#039;t much new MMO&#039;s can do to fight that.</description>
		<content:encoded><![CDATA[<p>Well Ultima Online was the first MMO in the US but the true first graphical MMO was probably some game made in Korea none of us have ever heard of :/.   This is a nice read though but it sort of points out a fault I find in many MMO players in the form of the nostalgia goggles.  Many MMO players will always compare games to whatever it was they played first and always disparagingly it seems.  The &#8220;community&#8221; is also vastly underplayed in analysis as well.  Those are two big reasons I think WoW is the MMO giant right now.  It is the first game for most MMO players out there and it has the highest player base and as a result the most active community. (well if you want to call it that &#8230;..)  Sadly there isn&#8217;t much new MMO&#8217;s can do to fight that.</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21184</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Sun, 04 Oct 2009 19:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21184</guid>
		<description>I started with UO, became very picky after that, and really only settled on WoW, after dabbling in a bunch of them. 

It&#039;s hard to believe that in over a decade, nothing has really trumped it.</description>
		<content:encoded><![CDATA[<p>I started with UO, became very picky after that, and really only settled on WoW, after dabbling in a bunch of them. </p>
<p>It&#8217;s hard to believe that in over a decade, nothing has really trumped it.</p>
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		<title>By: Curtis Takaichi</title>
		<link>http://gamerlimit.com/2009/10/mmorpgs-looking-over-the-genre/#comment-21180</link>
		<dc:creator>Curtis Takaichi</dc:creator>
		<pubDate>Sun, 04 Oct 2009 19:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=40175#comment-21180</guid>
		<description>Whether P2P, F2P or microtransactions, I&#039;m waiting for the next great MMO to come along and rival WoW.  It&#039;s time the king passes its torch on.  Great Article!</description>
		<content:encoded><![CDATA[<p>Whether P2P, F2P or microtransactions, I&#8217;m waiting for the next great MMO to come along and rival WoW.  It&#8217;s time the king passes its torch on.  Great Article!</p>
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