The first series of holiday releases have descended upon us, and we used almost all of last week’s podcast talking about them. Well, play time is over and it’s time to throw around another heavy topic.
The release of Demon’s Souls has highlighted a glaring lack of challenge in today’s core gaming scene. And we want to know why that is. We’ve decided to suplex the monster topic of difficulty in gaming in it’s entirety.
What makes a game difficult?
Has accessibility replaced challenge?
Why is the jump from normal to hard feel like getting punched in the groin and the face at the same time?
Will Paul ever be able to play a game on normal?
Get ready listeners, for a difficulty debate medley. And even though we are all sorts of awesome, we need your help! Share your thoughts about difficulty in video games with us. Ask us questions about it, share stories with us, or just make fun of Paul because he can only play games on easy. Perhaps it’s his fault that games lack any real challenge today.
Now get to commenting!