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	<title>Comments on: Ghouls, Ghosts, and Gravity Guns: What Does it Take to Bring the Fright Factor?</title>
	<atom:link href="http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/</link>
	<description>Gamer Limit</description>
	<lastBuildDate>Fri, 25 May 2012 06:48:43 +0000</lastBuildDate>
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		<title>By: Joan</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-74950</link>
		<dc:creator>Joan</dc:creator>
		<pubDate>Thu, 10 May 2012 19:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-74950</guid>
		<description>Ste9phane Dion plays Cowardly Lion and it seems that on his way out of politics he found his cougrae, Jack Layton, plays Scarecrow, and it seems that when he sees steep drop in donations to NDP and he is forced to step down as a leader that he will soon find his brain Gilles Duceppe plays Tin Man and it seems that as soon as Harper cuts government subsidies to political parties and he is forced to step down as a leader that he wil find his heart Elisabeth May plays Dorothy Gale and it seems that as soon as Harper cuts government subsidies to political parties she will find her way back to Kansas (Hartford, Connecticut)</description>
		<content:encoded><![CDATA[<p>Ste9phane Dion plays Cowardly Lion and it seems that on his way out of politics he found his cougrae, Jack Layton, plays Scarecrow, and it seems that when he sees steep drop in donations to NDP and he is forced to step down as a leader that he will soon find his brain Gilles Duceppe plays Tin Man and it seems that as soon as Harper cuts government subsidies to political parties and he is forced to step down as a leader that he wil find his heart Elisabeth May plays Dorothy Gale and it seems that as soon as Harper cuts government subsidies to political parties she will find her way back to Kansas (Hartford, Connecticut)</p>
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		<title>By: Aishah</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-74885</link>
		<dc:creator>Aishah</dc:creator>
		<pubDate>Thu, 10 May 2012 16:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-74885</guid>
		<description>Erwin, you are off the mark.The Wizard of Oz (2008 political farce)From Wikipedia, the free elodcncpeyiaThe Wizard of Oz is a 2008 Canadian political farce mainly directed by JeanChre9tien and based on the 1900 children&#039;s novel The Wonderful Wizard of Ozby L. Frank Baum.[1] The play features Elisabeth May as Dorothy Gale, JackLayton as the Scarecrow, Gilles Duceppe as the Tin Man, Ste9phane Dion as theCowardly Lion, Michaelle Jean, as Glinda the Good Witch of the North,Stephen Harper as the Wicked Witch of the West, George W. Bush as the WickedWitch of the East and Barack Obama as the Wizard.The play follows schoolgirl Dorothy Gale (Elisabeth May) who lives on aHartford, Connecticut farm with her Aunt Em and Uncle Henry, but dreams of abetter place  somewhere over the rainbow.  After being struck unconsciousduring a tornado by a window which has come loose from its frame, Dorothydreams that she, her dog Toto, and the farmhouse were transported to themagical Land of Oz (Canada). There, the Good Witch of the North Glinda(Michaelle Jean) advises Dorothy to follow the yellow brick road to EmeraldCity (Washington DC) and meet the Wizard of Oz, (Barack Obama) who canreturn her to Hartford, Connecticut.During her journey, she meets a Scarecrow, (Jack Layton), Tin Man (GillesDuceppe) and a Cowardly Lion (Ste9phane Dion), who join her, hoping toreceive what they lack themselves (a brain, a heart, and courage,respectively), all of this is done while also trying to avoid the many plotsof the Wicked Witch of the West, (Stephen Harper) in her attempt to get theruby slippers that Dorothy received from the squashed Wicked Witch of theEast (George W. Bush).</description>
		<content:encoded><![CDATA[<p>Erwin, you are off the mark.The Wizard of Oz (2008 political farce)From Wikipedia, the free elodcncpeyiaThe Wizard of Oz is a 2008 Canadian political farce mainly directed by JeanChre9tien and based on the 1900 children&#8217;s novel The Wonderful Wizard of Ozby L. Frank Baum.[1] The play features Elisabeth May as Dorothy Gale, JackLayton as the Scarecrow, Gilles Duceppe as the Tin Man, Ste9phane Dion as theCowardly Lion, Michaelle Jean, as Glinda the Good Witch of the North,Stephen Harper as the Wicked Witch of the West, George W. Bush as the WickedWitch of the East and Barack Obama as the Wizard.The play follows schoolgirl Dorothy Gale (Elisabeth May) who lives on aHartford, Connecticut farm with her Aunt Em and Uncle Henry, but dreams of abetter place  somewhere over the rainbow.  After being struck unconsciousduring a tornado by a window which has come loose from its frame, Dorothydreams that she, her dog Toto, and the farmhouse were transported to themagical Land of Oz (Canada). There, the Good Witch of the North Glinda(Michaelle Jean) advises Dorothy to follow the yellow brick road to EmeraldCity (Washington DC) and meet the Wizard of Oz, (Barack Obama) who canreturn her to Hartford, Connecticut.During her journey, she meets a Scarecrow, (Jack Layton), Tin Man (GillesDuceppe) and a Cowardly Lion (Ste9phane Dion), who join her, hoping toreceive what they lack themselves (a brain, a heart, and courage,respectively), all of this is done while also trying to avoid the many plotsof the Wicked Witch of the West, (Stephen Harper) in her attempt to get theruby slippers that Dorothy received from the squashed Wicked Witch of theEast (George W. Bush).</p>
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		<title>By: Morgan</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-68213</link>
		<dc:creator>Morgan</dc:creator>
		<pubDate>Mon, 27 Feb 2012 06:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-68213</guid>
		<description>Wonderful story, receonkd we could combine a few unrelated data, nevertheless really worth taking a look, whoa did one learn about Mid East has got more problerms as well</description>
		<content:encoded><![CDATA[<p>Wonderful story, receonkd we could combine a few unrelated data, nevertheless really worth taking a look, whoa did one learn about Mid East has got more problerms as well</p>
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		<title>By: Nathan Scott</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23901</link>
		<dc:creator>Nathan Scott</dc:creator>
		<pubDate>Sat, 31 Oct 2009 07:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23901</guid>
		<description>Great article. I really need to play more games in this genre... I felt tense at times in Resident Evil 4 because of the enemies and atmosphere, but as you mentioned in the article, the game took action away from me at some crucial points, or at least limited player input to a quicktime event so it didn&#039;t immerse me as much as it could have. I liked Bioshock and Half Life 2 for not resorting to cinematic cutscenes and letting the player view things through their own eyes, but I don&#039;t think those cases were really trying to scare the player, just to retain the immersion.</description>
		<content:encoded><![CDATA[<p>Great article. I really need to play more games in this genre&#8230; I felt tense at times in Resident Evil 4 because of the enemies and atmosphere, but as you mentioned in the article, the game took action away from me at some crucial points, or at least limited player input to a quicktime event so it didn&#8217;t immerse me as much as it could have. I liked Bioshock and Half Life 2 for not resorting to cinematic cutscenes and letting the player view things through their own eyes, but I don&#8217;t think those cases were really trying to scare the player, just to retain the immersion.</p>
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		<title>By: Jordan Garski</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23852</link>
		<dc:creator>Jordan Garski</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23852</guid>
		<description>No love for The Suffering?</description>
		<content:encoded><![CDATA[<p>No love for The Suffering?</p>
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		<title>By: Darko</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23719</link>
		<dc:creator>Darko</dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23719</guid>
		<description>Silent Hill 2 would win my vote. I&#039;m a huge survival horror fan, and I&#039;d like to think I&#039;ve played a big chunk of them. I loved the original Silent Hill, but I think there were aspects of 2 (primarily the simple power jump from the PS to the PS2) that makes it a little scarier. I remember playing the game from start to finish in 2 evenings....nothing like staying up all through the night with the lights out...sleep deprived...running through the madness of this game.</description>
		<content:encoded><![CDATA[<p>Silent Hill 2 would win my vote. I&#8217;m a huge survival horror fan, and I&#8217;d like to think I&#8217;ve played a big chunk of them. I loved the original Silent Hill, but I think there were aspects of 2 (primarily the simple power jump from the PS to the PS2) that makes it a little scarier. I remember playing the game from start to finish in 2 evenings&#8230;.nothing like staying up all through the night with the lights out&#8230;sleep deprived&#8230;running through the madness of this game.</p>
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		<title>By: Austin Sutton-Jennings</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23699</link>
		<dc:creator>Austin Sutton-Jennings</dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23699</guid>
		<description>I had to stop playing Silent Hill once as I was too tense. It was a bad idea to play when I was alone at home on night in the winter.</description>
		<content:encoded><![CDATA[<p>I had to stop playing Silent Hill once as I was too tense. It was a bad idea to play when I was alone at home on night in the winter.</p>
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		<title>By: Jeff Effendi</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23676</link>
		<dc:creator>Jeff Effendi</dc:creator>
		<pubDate>Thu, 29 Oct 2009 03:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23676</guid>
		<description>Great article. No game has really scared me, but ones that come close are Condemned, Resident Evil 1 and Dead Space.</description>
		<content:encoded><![CDATA[<p>Great article. No game has really scared me, but ones that come close are Condemned, Resident Evil 1 and Dead Space.</p>
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		<title>By: Paul Clark</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23672</link>
		<dc:creator>Paul Clark</dc:creator>
		<pubDate>Thu, 29 Oct 2009 02:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23672</guid>
		<description>I think limitations are a great way of making people try harder. Look at Resident Evil 1, they were limited by not being able to get a moving camera working and within their limitations created some of the most memorable moments of scary games.
I think recent years have seen more emphasis on a wider array of areas, such as the Audio in Dead Space, or in Resident Evil 4 for example, once you  start finding those moaning zombies that are hard as nails, you hear &quot;UGGGGGGGGHHHH&quot; from somewhere, and just the sound makes you mess your pants.</description>
		<content:encoded><![CDATA[<p>I think limitations are a great way of making people try harder. Look at Resident Evil 1, they were limited by not being able to get a moving camera working and within their limitations created some of the most memorable moments of scary games.<br />
I think recent years have seen more emphasis on a wider array of areas, such as the Audio in Dead Space, or in Resident Evil 4 for example, once you  start finding those moaning zombies that are hard as nails, you hear &#8220;UGGGGGGGGHHHH&#8221; from somewhere, and just the sound makes you mess your pants.</p>
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		<title>By: Chase C</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23668</link>
		<dc:creator>Chase C</dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23668</guid>
		<description>This was a great article Paul.  And yes, the Condemned mannequin scene was INTENSE.

It&#039;s sad that all of the good scary games we played, the first condemned being the exception (I haven&#039;t played Dead Space), are all on older systems.  Shouldn&#039;t things be getting better as technology progresses?  Or is it like Blu-ray where the enhanced quality makes you notice that Cameron Diaz really isn&#039;t that pretty.</description>
		<content:encoded><![CDATA[<p>This was a great article Paul.  And yes, the Condemned mannequin scene was INTENSE.</p>
<p>It&#8217;s sad that all of the good scary games we played, the first condemned being the exception (I haven&#8217;t played Dead Space), are all on older systems.  Shouldn&#8217;t things be getting better as technology progresses?  Or is it like Blu-ray where the enhanced quality makes you notice that Cameron Diaz really isn&#8217;t that pretty.</p>
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		<title>By: Ferahtsu</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23662</link>
		<dc:creator>Ferahtsu</dc:creator>
		<pubDate>Thu, 29 Oct 2009 00:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23662</guid>
		<description>One scary detail that&#039;s burned into my memory is the concept of having to burn zombies in the Resident Evil remake for Gamecube, otherwise they&#039;d turn into super zombies with beefed up health and speed. Nothing like trying to navigate through a hall with no bullets and being reminded that you didn&#039;t finish off that one zombie which is now running right at you.

As for the scariest game...Luigis Mansion lol. Though I am joking that game did scare me some</description>
		<content:encoded><![CDATA[<p>One scary detail that&#8217;s burned into my memory is the concept of having to burn zombies in the Resident Evil remake for Gamecube, otherwise they&#8217;d turn into super zombies with beefed up health and speed. Nothing like trying to navigate through a hall with no bullets and being reminded that you didn&#8217;t finish off that one zombie which is now running right at you.</p>
<p>As for the scariest game&#8230;Luigis Mansion lol. Though I am joking that game did scare me some</p>
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		<title>By: Simon Jones</title>
		<link>http://gamerlimit.com/2009/10/ghouls-ghosts-and-gravity-guns-what-does-it-take-to-bring-the-fright-factor/#comment-23652</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Wed, 28 Oct 2009 23:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=43567#comment-23652</guid>
		<description>I watched my friend play Condemned in the middle of the day, and it still scared the crap out of me. There&#039;s no chance I&#039;d play ANY of these games.</description>
		<content:encoded><![CDATA[<p>I watched my friend play Condemned in the middle of the day, and it still scared the crap out of me. There&#8217;s no chance I&#8217;d play ANY of these games.</p>
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