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	<title>Comments on: Gamer Limit Review: AI War: Fleet Command</title>
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	<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/</link>
	<description>Gamer Limit</description>
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		<title>By: Anonymous</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-37882</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 06 Jul 2010 10:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-37882</guid>
		<description>&quot;this game reminds me so much of sins of a solar empire. except not as good.&quot;

did u play it? if yes then i would understand your remark but if no i would have to say judging a game based solely on graphics and a review is a bad call. iv seen similar comment before tes:daggerfall came out and it wasnt a bad game. not only that but its sequal (tes:morrowind turned out to be rpg of the year in im not mistaken...anyway &quot;don&#039;t judge a book by it&#039;s cover.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;this game reminds me so much of sins of a solar empire. except not as good.&#8221;</p>
<p>did u play it? if yes then i would understand your remark but if no i would have to say judging a game based solely on graphics and a review is a bad call. iv seen similar comment before tes:daggerfall came out and it wasnt a bad game. not only that but its sequal (tes:morrowind turned out to be rpg of the year in im not mistaken&#8230;anyway &#8220;don&#8217;t judge a book by it&#8217;s cover.&#8221;</p>
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		<title>By: Berzeger</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-37875</link>
		<dc:creator>Berzeger</dc:creator>
		<pubDate>Tue, 06 Jul 2010 04:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-37875</guid>
		<description>I didn&#039;t really get into SoSE, but god, I *love* AI War! I&#039;ve had this game for a day only and yet I spent about 7 hours with it. This game is simply amazing.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t really get into SoSE, but god, I *love* AI War! I&#8217;ve had this game for a day only and yet I spent about 7 hours with it. This game is simply amazing.</p>
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		<title>By: Ailfawka</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-25523</link>
		<dc:creator>Ailfawka</dc:creator>
		<pubDate>Sun, 15 Nov 2009 11:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-25523</guid>
		<description>this game reminds me so much of sins of a solar empire. except not as good.</description>
		<content:encoded><![CDATA[<p>this game reminds me so much of sins of a solar empire. except not as good.</p>
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		<title>By: Ross</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-24055</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Mon, 02 Nov 2009 00:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-24055</guid>
		<description>I like Sins of a Solar Empire, I like Sword of the Stars, I like Master of Orion II, I like Supreme Commander. However, AI Wars cannot be compared to these games in my opinion.

AI Wars is more like an RTS mixed in with your most favorite Tower Defense game. It has some 4x to it such as the massive amounts of units you can build and the tech up aspects.

You have to fight for resources.

All in all, I&#039;d give this game an 8/10 just because it is AWESOME! And I like the intelligence and time put into it, you can really feel that the developer made this a labor of love.

I just wish the graphics were a bit better, albeit smoother. With better FX for the weapons fire and explosions. I like the 2d graphics though, it brings me back to the original C&amp;C days.

What I&#039;d like to see is a new release of the game using the same engine, but with better graphics and sound. Then, I think this game would be a perfect 10!

Btw, the co-op is really the meat and potatoes of this game. Nothing beats getting a group of guys together (up to 8) and tackling the AI. It&#039;s so fun! And it can be done either via a LAN or internet.</description>
		<content:encoded><![CDATA[<p>I like Sins of a Solar Empire, I like Sword of the Stars, I like Master of Orion II, I like Supreme Commander. However, AI Wars cannot be compared to these games in my opinion.</p>
<p>AI Wars is more like an RTS mixed in with your most favorite Tower Defense game. It has some 4x to it such as the massive amounts of units you can build and the tech up aspects.</p>
<p>You have to fight for resources.</p>
<p>All in all, I&#8217;d give this game an 8/10 just because it is AWESOME! And I like the intelligence and time put into it, you can really feel that the developer made this a labor of love.</p>
<p>I just wish the graphics were a bit better, albeit smoother. With better FX for the weapons fire and explosions. I like the 2d graphics though, it brings me back to the original C&amp;C days.</p>
<p>What I&#8217;d like to see is a new release of the game using the same engine, but with better graphics and sound. Then, I think this game would be a perfect 10!</p>
<p>Btw, the co-op is really the meat and potatoes of this game. Nothing beats getting a group of guys together (up to <img src='http://gamerlimit.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> and tackling the AI. It&#8217;s so fun! And it can be done either via a LAN or internet.</p>
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		<title>By: Chris Park</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22311</link>
		<dc:creator>Chris Park</dc:creator>
		<pubDate>Fri, 16 Oct 2009 17:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22311</guid>
		<description>Sure thing!</description>
		<content:encoded><![CDATA[<p>Sure thing!</p>
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		<title>By: Chris Carter</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22285</link>
		<dc:creator>Chris Carter</dc:creator>
		<pubDate>Fri, 16 Oct 2009 06:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22285</guid>
		<description>@Chris Park
Thanks a ton for weighing in!</description>
		<content:encoded><![CDATA[<p>@Chris Park<br />
Thanks a ton for weighing in!</p>
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		<title>By: Chris Park</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22185</link>
		<dc:creator>Chris Park</dc:creator>
		<pubDate>Thu, 15 Oct 2009 03:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22185</guid>
		<description>As the developer, of course I am biased, but I would say that AI War and Sins of a Solar Empire play pretty differently from what I have heard (I have not played SoaSE, either).  Sins comes up as a point of comparison a lot simply because both games are RTS games set in space, but controls-wise I would say that AI War is more similar to Supreme Commander, which I have played extensively.

A number of players have remarked that AI War, while not nearly as pretty as Sins, is the game they had been wanting Sins to be based on the Sins marketing claims -- basically, that AI War integrates 4X to a larger degree than Sins, etc.  The only other &quot;hard data&quot; piece of comparison for Sins that I can give is that PC Gamer UK compared AI War and Sins directly in their November issue, and they gave AI War 86% over Sins&#039;s 84%.  Certainly opinions may vary, and Curtis clearly didn&#039;t like it as well for instance, but it&#039;s worth a go if you have an interest in an RTS/4X/grand strategy/tower defense hybrid.</description>
		<content:encoded><![CDATA[<p>As the developer, of course I am biased, but I would say that AI War and Sins of a Solar Empire play pretty differently from what I have heard (I have not played SoaSE, either).  Sins comes up as a point of comparison a lot simply because both games are RTS games set in space, but controls-wise I would say that AI War is more similar to Supreme Commander, which I have played extensively.</p>
<p>A number of players have remarked that AI War, while not nearly as pretty as Sins, is the game they had been wanting Sins to be based on the Sins marketing claims &#8212; basically, that AI War integrates 4X to a larger degree than Sins, etc.  The only other &#8220;hard data&#8221; piece of comparison for Sins that I can give is that PC Gamer UK compared AI War and Sins directly in their November issue, and they gave AI War 86% over Sins&#8217;s 84%.  Certainly opinions may vary, and Curtis clearly didn&#8217;t like it as well for instance, but it&#8217;s worth a go if you have an interest in an RTS/4X/grand strategy/tower defense hybrid.</p>
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		<title>By: Curtis Takaichi</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22183</link>
		<dc:creator>Curtis Takaichi</dc:creator>
		<pubDate>Thu, 15 Oct 2009 02:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22183</guid>
		<description>I&#039;ve never had the opportunity to play Sins of a Solar Empire, but judging from what I know of the game, it seems as though the gameplay is fairly similar.  

The real difference lies in the graphical interfaces of the two games.  Obviously, Sins of a Solar Empire looks better due to a larger budget.  None the less, I highly encourage people to give AI War a try.  

Believe me though, this game is not for everyone.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never had the opportunity to play Sins of a Solar Empire, but judging from what I know of the game, it seems as though the gameplay is fairly similar.  </p>
<p>The real difference lies in the graphical interfaces of the two games.  Obviously, Sins of a Solar Empire looks better due to a larger budget.  None the less, I highly encourage people to give AI War a try.  </p>
<p>Believe me though, this game is not for everyone.</p>
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		<title>By: Shawn Evans</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22134</link>
		<dc:creator>Shawn Evans</dc:creator>
		<pubDate>Wed, 14 Oct 2009 19:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22134</guid>
		<description>This totally sounds like it might be my cup of tea, as I love in-depth conquer the galaxy RTS games.  Curtis I&#039;m curious how you would compare this game to Sins of a Solar Empire.  Any thoughts?</description>
		<content:encoded><![CDATA[<p>This totally sounds like it might be my cup of tea, as I love in-depth conquer the galaxy RTS games.  Curtis I&#8217;m curious how you would compare this game to Sins of a Solar Empire.  Any thoughts?</p>
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		<title>By: Oewyn</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22116</link>
		<dc:creator>Oewyn</dc:creator>
		<pubDate>Wed, 14 Oct 2009 15:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22116</guid>
		<description>The one thing the reviewer left out, and one of the major reason I purchased the game is co-op:

You can play with up to 7 of your friends against the AI.  The game automatically scales with the addition of players, and makes it a much more dynamic game when you orchestrate a multi-front, multi-player assault on a planet.

Another thing was left out is the sheer number of difference ship types available in the game.  In each game you start out with your basic military ships: fighter, bomber, cruiser.  In addition, you also get one special unit.  This special unit will have different strengths and weaknesses.  Capturing advanced research stations will also give you an additional special unit.  To use your fleet effectively you have to adapt your strategies to the special units you have access to.

Do you have raptors? (which are very fast cloaking ships with long range)  Then maybe you should just slip by their tachyon defenses and take out their command stations and defend against the counter-attack.  Do you have armored ships?  (These have high health, good shields, and decimate turrets)  Make sure you send these in first through a wormhole to soften up the turrets before sending in your main fleet.

The possibilities are really endless.  Even on the same map, choosing a different starting special unit makes it almost a completely different game</description>
		<content:encoded><![CDATA[<p>The one thing the reviewer left out, and one of the major reason I purchased the game is co-op:</p>
<p>You can play with up to 7 of your friends against the AI.  The game automatically scales with the addition of players, and makes it a much more dynamic game when you orchestrate a multi-front, multi-player assault on a planet.</p>
<p>Another thing was left out is the sheer number of difference ship types available in the game.  In each game you start out with your basic military ships: fighter, bomber, cruiser.  In addition, you also get one special unit.  This special unit will have different strengths and weaknesses.  Capturing advanced research stations will also give you an additional special unit.  To use your fleet effectively you have to adapt your strategies to the special units you have access to.</p>
<p>Do you have raptors? (which are very fast cloaking ships with long range)  Then maybe you should just slip by their tachyon defenses and take out their command stations and defend against the counter-attack.  Do you have armored ships?  (These have high health, good shields, and decimate turrets)  Make sure you send these in first through a wormhole to soften up the turrets before sending in your main fleet.</p>
<p>The possibilities are really endless.  Even on the same map, choosing a different starting special unit makes it almost a completely different game</p>
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		<title>By: Austin Sutton-Jennings</title>
		<link>http://gamerlimit.com/2009/10/gamer-limit-review-ai-war-fleet-command/#comment-22110</link>
		<dc:creator>Austin Sutton-Jennings</dc:creator>
		<pubDate>Wed, 14 Oct 2009 14:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=41985#comment-22110</guid>
		<description>I love RTS games, I love space, and I love complexity. I might have to pick this up. Good Review.</description>
		<content:encoded><![CDATA[<p>I love RTS games, I love space, and I love complexity. I might have to pick this up. Good Review.</p>
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