In PC nerd world, the developers for Alien vs Predator the videogame are beginning to use DirectX11 to enhance their visuals; this is actually a huge step for PC gaming. Every big title uses DirectX technology, which ultimately gives PC games a slight edge over its console brethren.
On the other hand, because DX10 had never been designed and tested properly, it gave developers and gamers nightmares, reluctantly forcing players to use DX9. Although the differences between the two versions were slight, and most people would never know the difference, it was essentially a problem for most PC gaming enthusiasts.
With the annoucement of Alien vs Predator, PC gamers have something new to look forward to: the first game of its kind to of use DX11. Whoo! Let’s hope it doesn’t have the same problems.
In a stament released to the public, Rebellion had this to say:
“DirectX 11 provides opportunities never exploited before in 3D graphical terms, with features such as the Shader Model 5.0 providing better shadow and depth of field aspects to the game, and also multi-threaded rendering enabling the Aliens Vs. Predator futuristic characters and environments to be realised in exacting detail but with absolutely no frame rate issues. We are confident we will deliver a game the fans have been waiting for and one of which we will be very proud.”
PC gamers are in for a real treat, and everyone should be jumping for joy right now. I know I am. The game is set to release February 2010. If you’d like to read the full press release, here it is word for word.
“REBELLION PUSHES ALIENS Vs. PREDATOR BOUNDARIES WITH DIRECTX 11
Addition of DirectX 11 To Offer High Impact 3D Graphics With Unprecedented Detail And Depth
In 1999, Rebellion developed a PC game that earned a place in gaming history with its innovative blend of cutting-edge gameplay and technology to provide a truly terrifying gaming experience. Ten years on, and Rebellion is at the helm of Twentieth Century Fox’s Aliens Vs. Predator franchise, and once again, they’re pushing some very important boundaries with the inclusion of DirectX 11.
The addition of DirectX 11 hardware tessellation enables Rebellion to capture the detail, essence and tone of the Aliens and Predator movies, providing players with the most unique gaming experience in franchise history.
Chris Kingsley, CTO of Rebellion said,, “DirectX 11 provides opportunities never exploited before in 3D graphical terms, with features such as the Shader Model 5.0 providing better shadow and depth of field aspects to the game, and also multi-threaded rendering enabling the Aliens Vs. Predator futuristic characters and environments to be realised in exacting detail but with absolutely no frame rate issues. We are confident we will deliver a game the fans have been waiting for and one of which we will be very proud.”
Chris Southall, Technical Director at SEGA Europe added, “With the advent of DirectX 11 on PC and the new DirectX 11 class graphics hardware, the increased speed, realism and fidelity of rendering mean that it’s possible to achieve more in a videogame than ever before. SEGA is delighted to be working with Rebellion and AMD to maximise the use of this new technology for Aliens vs. Predator, and we feel both these partners are really doing something very special. Aliens vs. Predator is set to be one of SEGA’s biggest ever titles, and we are very happy that it will also be one of the very first DirectX 11 titles out to market.”
Gary Rosenfeld, Senior Vice President, New Media for Fox Licensing commented, “Rebellion knows the Aliens Vs. Predator franchise almost as well as we do. We can’t wait for gamers to see what they’re ready to unleash now that they have the ability to craft a game in even greater detail. It’s going to be great.”
Aliens Vs. Predator is the property of Twentieth Century Fox and licensed through Twentieth Century Fox Licensing & Merchandising (Fox Licensing).”