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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read!]

Having once been the most fly pimps whoever beat their bitches, Nintendo very nearly ended up standing on a street corner for a six pack of Saki and some sushi roll, when the N64 and Gamecube respectively failing to bring in the Yen.

Had Pokemon not been so easy and supple, one could feasible argue it was looking like the wipe clean poly vinyl maids outfit was already in the post on rush order: feather duster and stain remover sold separately.

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Gamer Limit Review: Scribblenauts
By: | September 26th, 2009

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The concept behind Scribblenauts seemed like it would be impossible to incorporate so many individual words and objects with their own unique characteristics into a single DS game. Fortunately, Scribblenauts will, more often than not, give an answer to any input from the player amongst the game’s mass of levels.

Unfortunately, the technology behind 5th Cell’s Scribblenauts falls short in evoking the creative genius within us all.

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gyromancer

Yesterday the casual games giant, PopCap (Plants vs. Zombies, Bejeweled) announced that it has teamed up with Square Enix (Dragon Quest, Final Fantasy) to produce a new puzzle-RPG titled Gyromancer.

Gyromancer, which is slated to arrive on the Xbox 360 via Xbox Live Arcade and on the PC via Steam, will play like Bejeweled Twist with added RPG elements.

For comments from the two companies, as well as the Japanese trailer and a list of the game’s features, hit the jump. Read more… »

Monty

Today Ubisoft announced that a DS version of Assassin’s Creed II is currently in development by Griptonite Games (Assassin’s Creed: Bloodlines).

Dubbed Assassin’s Creed II: Discovery, the game tells an “untold chapter” of ACII protagonist, Ezio’s life. Gamers will have to help rescue fellow assassins from the Spanish Inquisition and end a Templar plot to “sail west and discover the New World.” Read more… »

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Aion queues allegedy now fixed
By: | September 25th, 2009

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It seems like NCSoft was quick to act in regards to their launch day jitters, as a new patch is set to go live today that will address the main queue blockage problem: private vendors refusing to log off, and simply setting up a player-made shop to avoid being booted from the game indefinitely.

The new patch sees to it that if you leave a private shop up for more than 30 minutes, you’ll automatically be logged out of the game.

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Free-Game Friday: Today I Die
By: | September 25th, 2009
Daniel Benmergui has made a handful of experimental videogames, all of which are free to play and contain a charming amount of pixelated melancholy. Or maybe a melancholy amount of pixelated charm? Either way, they are definitely worth checking out. The title Gamer Limit presents to you today is the final part of his trilogy of art games, or “The Moon Stories” trilogy, Today I Die.
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The game is simple in its mechanics, as every action is performed by simply clicking and dragging whether you are maneouvring the character, interchanging words or just moving a bubble. There are various “zones” in this game, which directly relate to the state of the poem that adorns the top of the screen and each requires a small amount of puzzle-solving to progress through the game’s narrative. The game is by no stretch of the imagination something to class as challenging, as each puzzle can be solved relatively simply, but the focus of this game was never to make player’s feel like they were playing the next Ikaruga, as Today I Die is about the experience and the exploration of the game’s concept and aesthetic qualities.
The look of the game, as well as the music, changes throughout your progression and the way in which it does so is more emotionally affecting than that of the narrative, which is the main indication of your progress.
As mentioned in the introduction, this is the third of Daniel Benmergui’s Moon Stories trilogy, and whilst each of them contain their own elements to discuss, and I could mention things such as emotional journeys, characterisation or symbolism, essentially the only way you will discover any of these things is by jumping in head first and trying it out. Hm, look at that, I honestly didn’t expect to say the words “jumping in head first” when talking about a game featuring a girl who’s drowning.
To play each of his games, you can find a link to I Wish I Were the Moon (http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon), Storyteller (http://www.ludomancy.com/games/StoryTeller.html) and the game in question Today I die (http://www.ludomancy.com/games/today.php?lang=en).
As I mentioned in a blog not so long ago, if you found this game enjoyable, why not pay something for it? Despite it being free you have the opportunity to let the developer know you enjoyed it and pay something, because even if coders live in dark basements, they have to eat at some point. If you find yourself thinking, “Yes, this man deserves my money!” then there are some interesting things the creator has done in regards to donations.
You can sponsor my next game by donating! There are bonuses to special sponsors if you donate more than, or equal to:
any amount: Moon Stories Pack
$27 … and you become an silver sponsor of my next game and your name will appear in the credits, including a link of your choice [5 available]
$75 … and I’ll make a “pixelated”, moon-style version of yourself or whoever you want [Only 1 available!]
$99 … and make you a “poster” (digital) of I Wish I Were the Moon or Today I Die, creating both characters after whoever you want [3 available]
$995 … and make you a custom game based on I Wish I Were the Moon or Today I Die, creating both characters after whoever you want and a new ending of your liking! [No more available!]
Head over to http://www.ludomancy.com/blog/downloads/ if that sounds like your kind of thing.

TIDie

[Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

Daniel Benmergui has made a handful of experimental videogames, all of which are free to play and contain a charming amount of pixelated melancholy. Or maybe a melancholy amount of pixelated charm? Either way, they are definitely worth checking out. The title Gamer Limit presents to you today is the final part of his trilogy of art games, or “The Moon Stories” trilogy, Today I Die. Read more… »

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PSN’s Home-lite coming to PSP
By: | September 25th, 2009

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Sony announced yesterday that it’s bringing a smaller version of PlayStation Network’s Home to the PSP… sometime.

Hit the jump to see the scant details!

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gamebreaker

In such an open-play game, it was only a matter of time until something game breaking was discovered… Sadly, it was within the first fortnight of release.

Apparently, if you combine Handcuffs with a Vending Machine, you can pretty much clear any action level. Check out the video after the jump.

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TGS 09: The Last Guardian
By: | September 24th, 2009

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Team ICO’s “The Last Guardian” is starting to put its marketing campaign into overdrive since its initial E3 debut.

With the release of a new trailer as well as a mini-developer diary from the games director and  designer, Fumito Ueda, things are really looking exciting for Team Ico. Hit the jump for the full video!

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psn

This week’s update has been somewhat overshadowed by the good and not so good events of the Tokyo Games Show.

On the plus side, there are some playable demos for Lost Planet 2 and Ninja Gaiden Sigma 2, a host of discounts on some of those overpriced Guitar Hero tracks we’ve all been avoiding so far and a satisfactory batch of downloadable content, including the Broken Steel pack for Fallout 3.

This week’s PSN Store update can be read in full after the break.

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Gamer Limit Review: Madden NFL 10
By: | September 24th, 2009

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The one game that fills the void of the NFL offseason for football fanatics each year has arrived with yet another installment.  Prior to Madden 2009, many, including myself, viewed the  franchise as a game in transition, as if it were trying to find itself.  Tweaking gameplay mechanics each year, sometimes for the best and sometimes for the worst, EA continued to drive this game down an unknown path.

Yes, QB View was a good idea on paper, but altogether a giant mistake.  But through this transitional phase, Electronic Arts Tiburon has truly gone back to the roots with Madden 2010 and polished the game into a well-rounded, enjoyable title.  It’s one I can finally safely say I will purchase each year as long as they stay on their current path. Read more… »

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Retro Reunion: Secret of Mana
By: | September 24th, 2009

Secret of Mana
[Every Thursday is Retro Day at Gamer Limit, so kick back and enjoy the classics. Feel free to check out our full schedule right here!]

I have always been a Sega fanboy. My first console was the almighty Sega Mega Drive (Genesis for all you Yanks out there), and since then I have drooled over – if not owned – every Sega system that followed.

While I didn’t realize it at the time, I have always been fond of fantastical RPGs, despite my distaste for turn-based fighting systems. Sega was unable to provide me with enough role-playing fodder, and I wasn’t of legal age to start laboring for console-purchasing-cash. So, instead, I had to rely on relatives for my lengthy forays into the world of Nintendo RPGs. And it was there that I fell in love with a little developer known as Square.

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