The Metal Gear Solid series, an epic of almost perfect game design stretched over 4 absolutely fantastic games on 3 systems, is undoubtably (and rightly) one of the most heralded chronicles in gaming history. From graphics to sound, tactics to weapons, characters to level design and pacing – it’s unlikely that many other titles come close to demonstrating the power of the Playstation.
Each title pushed the system to its limits, promising and delivering on almost every promise. In each title, Kojima took what made the previous game difficult, and made it harder. Took what made the previous game look amazing, and smashed our expectations. From how the game played, to the journey it took you one, and all of the almost OCD type details that must have taken months to think of and perfect. It was no wonder that each title sold gangbusters and became critically acclaimed before it was even released.
But at the same time, the sheer depth of each title, and the unwavering dedication to build and complete what can only be described as a “write as you go” storyline, provided gamers with a conundrum. Where does a game stop and a movie begin?










