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	<title>Comments on: Gamer Limit Review: Defense Grid</title>
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	<link>http://gamerlimit.com/2009/09/gamer-limit-review-defense-grid/</link>
	<description>Gamer Limit</description>
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		<title>By: sj</title>
		<link>http://gamerlimit.com/2009/09/gamer-limit-review-defense-grid/#comment-19875</link>
		<dc:creator>sj</dc:creator>
		<pubDate>Sat, 19 Sep 2009 19:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=37489#comment-19875</guid>
		<description>&quot;most of them increase in health as the level progresses without any indicator to determine that its actually stronger.&quot;

Clearly you didn&#039;t listen to the AI helper - your &#039;pre warning&#039; radar indicates the strength, grteen=weak, yellow=medium, red=tough. So you do have the chance to plan your defense based on the strength of the enemy, if you take the time to do it.</description>
		<content:encoded><![CDATA[<p>&#8220;most of them increase in health as the level progresses without any indicator to determine that its actually stronger.&#8221;</p>
<p>Clearly you didn&#8217;t listen to the AI helper &#8211; your &#8216;pre warning&#8217; radar indicates the strength, grteen=weak, yellow=medium, red=tough. So you do have the chance to plan your defense based on the strength of the enemy, if you take the time to do it.</p>
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		<title>By: Nick</title>
		<link>http://gamerlimit.com/2009/09/gamer-limit-review-defense-grid/#comment-19650</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 16 Sep 2009 09:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=37489#comment-19650</guid>
		<description>&quot;Unfortunately, the aforementioned “shortest path” isn’t always clear. Some maps are extremely large and contain multiple intersecting routes:  it can often be difficult to determine exactly which course the enemy will take.&quot;

Yes, you do have to use your brain.  That&#039;s not a bad thing!

&quot;On more than one occasion, I found my enemies taking a route I hadn’t even considered...&quot;

And who&#039;s fault is that???

@Chase C, Yes, they always take the shortest route.  It is not hard, with a little thought, to predict which way they will go.

It is quite a fun game, give it a try.</description>
		<content:encoded><![CDATA[<p>&#8220;Unfortunately, the aforementioned “shortest path” isn’t always clear. Some maps are extremely large and contain multiple intersecting routes:  it can often be difficult to determine exactly which course the enemy will take.&#8221;</p>
<p>Yes, you do have to use your brain.  That&#8217;s not a bad thing!</p>
<p>&#8220;On more than one occasion, I found my enemies taking a route I hadn’t even considered&#8230;&#8221;</p>
<p>And who&#8217;s fault is that???</p>
<p>@Chase C, Yes, they always take the shortest route.  It is not hard, with a little thought, to predict which way they will go.</p>
<p>It is quite a fun game, give it a try.</p>
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		<title>By: Tyler Chester</title>
		<link>http://gamerlimit.com/2009/09/gamer-limit-review-defense-grid/#comment-19246</link>
		<dc:creator>Tyler Chester</dc:creator>
		<pubDate>Wed, 09 Sep 2009 18:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=37489#comment-19246</guid>
		<description>I agree, nice review! I might have to try the demo out.</description>
		<content:encoded><![CDATA[<p>I agree, nice review! I might have to try the demo out.</p>
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		<title>By: Chase C</title>
		<link>http://gamerlimit.com/2009/09/gamer-limit-review-defense-grid/#comment-19191</link>
		<dc:creator>Chase C</dc:creator>
		<pubDate>Wed, 09 Sep 2009 05:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamerlimit.com/?p=37489#comment-19191</guid>
		<description>Great review Josh!

If every enemy takes the shortest path to each power core, do they ultimately end up taking the same path every time you play a map?</description>
		<content:encoded><![CDATA[<p>Great review Josh!</p>
<p>If every enemy takes the shortest path to each power core, do they ultimately end up taking the same path every time you play a map?</p>
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